gametechmods

Robot Arena => General Support => Topic started by: G.K. on January 29, 2011, 03:42:49 PM

Title: Rotating GMF Co-Ordinates
Post by: G.K. on January 29, 2011, 03:42:49 PM
Does anyone know how to do it? Trov's spreadsheet dosen't work.
Title: Re: Rotating GMF Co-Ordinates
Post by: Trovaner on January 29, 2011, 04:20:32 PM
My speadsheet works for me... maybe I accidently deleted something when I removed my other nonsense from that file...

If I have time later today, I try figuring out whats wrong with it.
Title: Re: Rotating GMF Co-Ordinates
Post by: G.K. on January 29, 2011, 04:22:39 PM
Yeah, there are no references to the relevant cells in any of the other formulae.
Title: Re: Rotating GMF Co-Ordinates
Post by: 123savethewhales on January 29, 2011, 07:16:49 PM
You either swap the x with the y, the x with the z, or the y with the z, depending on how you want to rotate.

There's also the negatives, but you will have to figure that out.
Title: Re: Rotating GMF Co-Ordinates
Post by: Trovaner on January 29, 2011, 08:40:39 PM
This one should work... (https://gametechmods.com/uploads/files/GMF_Rotate+Shift+Scale.rar)
Title: Re: Rotating GMF Co-Ordinates
Post by: G.K. on January 30, 2011, 04:18:30 AM
Thanks.
Title: Re: Rotating GMF Co-Ordinates
Post by: Serge on January 31, 2011, 02:48:31 PM
If you want to understand the math behind it... https://gametechmods.com/forums/index.php/topic,4354.msg173960.html#msg173960 (https://gametechmods.com/forums/index.php/topic,4354.msg173960.html#msg173960)

(shameless plug)