0 8 0 0 80wait, thats what those are?
The two random numbers are actually puncture and heat (I can't remember the order offhand but I have it written down in my notes somewhere if anyone is curious). Now before you get all exited, neither value is currently used by RA2. I've done extensive testing to see if it impacts any of the damage formulas and none of the references that I found are connected to running code. For this reason, it is preferred that you keep them set to 0 until a mod makes use of them. I actually started a mod last summer but I got too busy with the Bot Exchange so I put it on hold.0 8 0 0 80wait, thats what those are?