Hey, sorry to have to open up a new thread, but there might be a few untill I can get this method perfected :P
So, i'm trying out the method of converting a .ase mesh to a .gmf mesh manually, however I have hit a slight snag.
The ase mesh includes vertexes, faces, tvert and tface, but nothing in regards to mesh normals.
Does anyone happen to know what there are about? (The only normals I can think of I use in Sims 3 modding which are bump maps).
Also, how would one go about editing said mesh normals?
Thanks :)
-Wham