Author Topic: Making components invisible.  (Read 899 times)

Offline G.K.

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Making components invisible.
« on: March 11, 2010, 01:00:42 PM »
I want to make some components invisible for a replica I'm making, but I've forgotten what in the gmf I have to edit. Can someone please tell me?
My above post explains everything about everything.

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Offline Jack Daniels

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Offline JoeBlo

Re: Making components invisible.
« Reply #2 on: March 11, 2010, 08:08:07 PM »

Offline Naryar

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Re: Making components invisible.
« Reply #3 on: March 12, 2010, 12:56:41 AM »
MATERIAL_TRANSPARENCY 1.00000

(I think)

Offline JoeBlo

Re: Making components invisible.
« Reply #4 on: March 12, 2010, 03:28:38 AM »
pretty much, deciamals arnt needed, the compiler just adds it

 I just noticed that help I gave in the link I posted was for GK for the same thing :P

Offline G.K.

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Re: Making components invisible.
« Reply #5 on: March 12, 2010, 10:35:49 AM »
Thanks.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)