Author Topic: jackster96's modding questions  (Read 4026 times)

Offline Trovaner

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Re: jackster96's modding questions
« Reply #20 on: September 27, 2011, 09:00:27 AM »
Having used both myself, I agree with JoeBlo. It is much easier to edit pre-made GMF files from in notepad than it is to make brand new ones in 3DSMax (which usually requires a bit of editing in notepad anyways). I ended up just exporting a bunch of unusual shapes in 3DSMax with the intention of reshaping them in Notepad++ to fit my needs.

3DS Max has a steep learning curve that takes quite some time to get good at while editing in notepad can be as simple as changing a few lines and/or copy/pasting chunks from other files. It may look daunting at first but most of the data can be ignored (especially when making components). If you're interested in learning how to do this, feel free to PM me.

Offline jackster96

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Re: jackster96's modding questions
« Reply #21 on: September 28, 2011, 03:42:00 AM »
thanks about all of that so how would i make new armour or would i just do the same as the components
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Offline JoeBlo

Re: jackster96's modding questions
« Reply #22 on: September 28, 2011, 04:24:55 AM »
Grab yourself this program

https://gametechmods.com/Robot_Arena2/Tools/CFZ_Compiler.exe

And decompile RA2.cfz (its in the same place as the .exe)

Then jump into "Armour Definitions" via notepad and the rest should be straight forward.. Copy/ Paste for new armours or edit the existing stuff.

< Warning do this in a separate copy of RA2 as armours are written into bot files not read from by the game files themselves upon loadup >

When your done with your edits, recompile the .cfz and make sure its back in the right place (RA2.cfz in the main index folder)


Offline jackster96

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Re: jackster96's modding questions
« Reply #23 on: September 30, 2011, 10:43:26 AM »
hi does any one know what components are needed to get exterminator 2 working on the robot exchange thanks
Hobbies; table tennis, archery, pool, gaming pc and xbox.