gametechmods
Robot Arena => General Support => Topic started by: smashysmashy on September 28, 2011, 02:11:59 PM
-
(https://gametechmods.com/uploads/images/76335DSL help 1.png)
What am I doing wrong?
-
The chassis must be slightly taller.
-
The chassis must be slightly taller.
Ah, ok. Thanks :)
But why does it do that, out of interest?
-
Because RA2 is stupid. That's the best answer I've got.
-
Because RA2 is stupid. That's the best answer I've got.
That's the only answer I need :P
And yet many people still play it lol
-
Re-using my old topic.
How on Earth do I go about making a Ring Spinner? It's confusing when they're no tutorials or anything on the wiki... D:
-
Just axle load a spinner in the chassis, then mount a disc in the usual way, or if your using a black disc, axle load by mounting a small motor like a copal to your weapon motor and spinning it like you do in the snapper loading process, then mount your disc once the weapon motor axle is outside the chassis.
I think, and I'm sorry if my advice is very poorly worded :laughing
-
I can make a video if you wish.
-
Just axle load a spinner in the chassis, then mount a disc in the usual way, or if your using a black disc, axle load by mounting a small motor like a copal to your weapon motor and spinning it like you do in the snapper loading process, then mount your disc once the weapon motor axle is outside the chassis.
I think, and I'm sorry if my advice is very poorly worded :laughing
Thanks, Madman =D
But how do you attach the copal, straight on or on an extender?
I can make a video if you wish.
Could you? It would help the loophole in my mind :3
-
I can help you on skype if you wish.
Basics are; you need to axle load the disk out of the way and fill up your chassis with stuff (i use extenders for axle loading, not sure if motors work better) and attach stuff to the disk whilst it is still axle loaded and then go garage + back.
-
OK, uploading now (may take a while).
-
Hey, S_M. Is that video done yet? =P
-
http://www.youtube.com/watch?v=WE8j7aAsDNk# (http://www.youtube.com/watch?v=WE8j7aAsDNk#)
Still processing...
-
Nice tutorial on my favorite bot type, S_M. Although I already knew how to build them, I did learn something I didn't know from your video. When you did the chassis paintjob, I've always just hit "paint entire chassis". Wasn't aware you could click a 'face' like you did. Never even occured to me. lol
-
Nice tutorial on my favorite bot type, S_M. Although I already knew how to build them, I did learn something I didn't know from your video. When you did the chassis paintjob, I've always just hit "paint entire chassis". Wasn't aware you could click a 'face' like you did. Never even occured to me. lol
Wow, OK. Nice to know :P
-
Whats the diffrence between a FBS and a ring spinner?
-
A ring spinner runs on the realistic idea that you could get a ring (not filled in, just a ring) and spin that around the chassis using a motor inside the chassis (running a cog to the ring or something, I don't know.)
-
haha i was not aware you could delete components with the delete button.
-
haha i was not aware you could delete components with the delete button.
Oh Scrap...
You have many things to learn. (Like not to use Ghetto long axles :P)
-
haha i was not aware you could delete components with the delete button.
NO FREAKIN' WAY O.O
me neither :3
-
Lol, I know unnecessary thing but I
can't couldn't build a Ring Spinner =D
I can't even build a decent efficient bot in DSL :gawe:
-
Re-using my old thread. From the first step, how would I go about skinning a 40cm titanium skirt?
Thanks
-
Anyone?
-
Unfortunately it doesn't appear to be a simple BMP image file edit like I am accustomed to. I think you will have to learn to edit the GMF file that is associated with the skirt. I haven't learned how to do that. But I think that Sonny and GK have asked/learned about that in the past on the forum. Look for the thread that Sonny asks about editing GMF files (he does that alot for his replicas) and I think you might find your answers.
Also, I had no idea about the delete components with the delete key either. Started doing that today, holy carp that saves a ton of mouse miles when deconstructing a lousy build to make modifications. :P
-
Also, I had no idea about the delete components with the delete key either. Started doing that today, holy carp that saves a ton of mouse miles when deconstructing a lousy build to make modifications. :P
Sorry, I just find this hilarious :P
-
Tite skirts should be fed a BMP image like normal
The problem?
Several other components use the Tite texture and thus the file names conflict and overwrite each other, to pull it off you need to decompile/compile then edit the file name contained in the GMF and rename the skin itself
-
*raises index finger*
I'm dead. I won't bother as I'm not into compiling, editing GMF files etc.
-
I do believe you'll have to decompile the GMF, then change the texture's path to another file rather than just "titanium.bmp" or "Tit.bmp" or i don't know what file, recompile it and create that new file.
-
Protip (or more like lazytip): If you only want to change the name of the skin .bmp, you can simply open the .gmf in Notepad++ (regular Notepad won't work), find the file name (it will be easily recognizable as the only plain English in a sea of garble) and change it. As long as the new file name is the same number of letters long as the old one, it will work. No need to decompile and recompile!