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How to make blueprint.bmp?
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Topic: How to make blueprint.bmp? (Read 1243 times)
yahutzee
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Posts: 103
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How to make blueprint.bmp?
«
on:
January 26, 2012, 08:42:28 PM »
i just downloaded the beetlebros. hi-res blueprint with measures and things like that, but still im no that skilled at adjusting the frame of the chassis so that there is no extra space, so the i tried to put the green grid that is under the robot in the components section but it dindn´t worked, so, is there a form to take this:
onto this:
without getting messed up in the game?
Removed foul language
«
Last Edit: January 27, 2012, 04:29:06 PM by ACAMS
»
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Trovaner
Posts: 1222
Rep: 32
Re: How to make blueprint.bmp?
«
Reply #1 on:
January 27, 2012, 11:04:59 PM »
Unless somebody decides to edit the GIB, we need to know the resolution that you plan to use.
Here
is one for 1024x768.
If you are interested in making your own, all you have to do is:
Make a backup of "UI/botlab/blueprint.bmp".
Open up the original in any image editor (I used Gimp but if you alter some of my instructions, you could probably use MS Paint).
Make a new transparent layer and call it "Corners".
Zoom in and switch the brush to the pencil tool (so that it doesn't affect more than one pixel).
On "Corners", mark where you think one of the 4 corners are and save (when asked hit Export).
Open up RA2 and look how off you were. Assuming that the pencil was black, your goal is to only see the black on the inside of your grid's corners.
If you were off, hit the undo button in the image editor. Be sure to keep track of where your point was so that you will keep moving closer to the target point.
Repeat steps 5-7 until you find all 4 corners. It should take about 5 minutes if you look at the cursor position in the lower right side of the Gimp window (since the x or y coordinate will match up with another corner).
After finding all 4 corners, we're ready to make the grid. Though we could manually do it using "UI/botlab/baseplate_grid" or even doing everything by hand, I found it easier just to get RA2 to do it. To do this, start up RA2 and make a bot with a 10x10 snap-to-grid baseplate.
Switch to the components tab and take an overhead picture of the bot.
Open up the newly created screenshot in your image editor.
Using the rectangular selection tool, select the baseplate (without the white edges).
Press Ctrl+c (copy) and switch to the blueprint.
Press Ctrl+v (paste) and click the new layer button without anchoring. Rename the new layer to "Grid".
With "Grid" selected, go to Colors->Color To Alpha and remove the green background.
Adjust "Grid" so that the upper-left corner overlaps the upper-left dot on the "Corners" layer.
Select the resize tool and click on "Grid". Resize "Grid" until it overlaps all 4 dots on "Corners".
You'll probably want to change the colors of "Grid" but I'll leave that to you.
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Download: Bot Height Ruler
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yahutzee
Antweight
Posts: 103
Rep: 0
Re: How to make blueprint.bmp?
«
Reply #2 on:
January 28, 2012, 02:15:18 PM »
thanks!
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yahutzee
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Posts: 103
Rep: 0
Re: How to make blueprint.bmp?
«
Reply #3 on:
January 28, 2012, 06:48:11 PM »
i made it! i don´t know if it will work for the others but still i will post the image, im using the 1.0 version, 1280x1024x32 resolution and in high quality. i hope it works for others than me
just convert it to .bmp and... tada!
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Trovaner
Posts: 1222
Rep: 32
Re: How to make blueprint.bmp?
«
Reply #4 on:
January 28, 2012, 09:34:23 PM »
Even with that resolution, that doesn't seem quite right... At 1280x1024, it should look something like this:
You can download this one from
here
(no conversion and all you have to do is extract it in your main RA2 directory).
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Download: Bot Height Ruler
Description & Download: Action Cam
Description & Download: Random Arena Selector
Download: Online Arena
Download: Black Hole Space Station
Download: Robo Zone Arena
(as seen in Robo Zone 2)
yahutzee
Antweight
Posts: 103
Rep: 0
Re: How to make blueprint.bmp?
«
Reply #5 on:
January 29, 2012, 01:37:51 PM »
i forgot that mi robot arena is not updated to abuse the repair glitch (i have starcore) so the images of the blueprint glitches as well
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Trovaner
Posts: 1222
Rep: 32
Re: How to make blueprint.bmp?
«
Reply #6 on:
January 29, 2012, 03:10:24 PM »
You could probably download the nVIDIA fix seperately, if thats the case.
However, I would still recommend upgrading. You are already at an advantage against the AI so cheating hardly shows your skill. If you want to compete at full health, play exhibition (or change the time left manually). Exhibion is much more balanced (in more ways than one) than in-game tournaments and gives a much better analog of your abilities.
Logged
Download: Bot Height Ruler
Description & Download: Action Cam
Description & Download: Random Arena Selector
Download: Online Arena
Download: Black Hole Space Station
Download: Robo Zone Arena
(as seen in Robo Zone 2)
yahutzee
Antweight
Posts: 103
Rep: 0
Re: How to make blueprint.bmp?
«
Reply #7 on:
January 29, 2012, 04:42:00 PM »
thanks, probably i´m gonna do that
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How to make blueprint.bmp?