Author Topic: How to make a snapper motor perform like a ddt burst (Stock) anyone?  (Read 1526 times)

Offline Jaydee99

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Ok, on stock, I realized quite a while ago the snapper2 motor didn't have the power the DDT has (the green one) and I really could use it doing that. Stock doesn't have txt. documents otherwise I've already fixed that on DSL. So, anyone know how to modify it?

Offline KOS

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Re: How to make a snapper motor perform like a ddt burst (Stock) anyone?
« Reply #1 on: June 01, 2014, 04:26:14 PM »
If you decompile the components.cfz using this, the .txt's will be in your components folder.  ;)


Offline Jaydee99

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Re: How to make a snapper motor perform like a ddt burst (Stock) anyone?
« Reply #2 on: June 01, 2014, 04:41:11 PM »
If you decompile the components.cfz using this, the .txt's will be in your components folder.  ;)
Thanks.
Again for uploading the link but how do I decompile it?

Offline HurricaneAndrew

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Re: How to make a snapper motor perform like a ddt burst (Stock) anyone?
« Reply #3 on: June 01, 2014, 04:45:04 PM »
The DDT isn't the green burst motor. The DDT is the big grey burst motor.

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Offline Jaydee99

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Re: How to make a snapper motor perform like a ddt burst (Stock) anyone?
« Reply #4 on: June 01, 2014, 04:49:18 PM »
The DDT isn't the green burst motor. The DDT is the big grey burst motor.
When I said the green one I was refering to the snapper2 burst motor... not DDT. Ive played Ra2 for a year now.... 2 months on stock (not that I knew how to wire then) but I know what colour the DDT motor is and snapper2 motor is.

Still how do I decompile it?

Offline 090901

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Re: How to make a snapper motor perform like a ddt burst (Stock) anyone?
« Reply #5 on: June 01, 2014, 04:52:19 PM »
Still how do I decompile it?
Drag your components.cfz over the uncfl file and let go of it.

Offline Jaydee99

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Re: How to make a snapper motor perform like a ddt burst (Stock) anyone?
« Reply #6 on: June 02, 2014, 01:09:33 AM »
Still how do I decompile it?
Drag your components.cfz over the uncfl file and let go of it.
Thanks. That's gonna be it for now I think.