Author Topic: How to Calculate Damage Points?  (Read 2897 times)

Offline Lightning S.

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How to Calculate Damage Points?
« on: July 09, 2012, 02:11:26 PM »
Need equation.
« Last Edit: August 01, 2013, 01:05:19 AM by Lightning S. »

Offline Mr. AS

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Re: How to Calculate Damage Points?
« Reply #1 on: July 09, 2012, 04:00:02 PM »
DP = (100 x piercing) + (183.3 x concussion)
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
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Step 4: Put the eggs in the dough.
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Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline SKBT

Re: How to Calculate Damage Points?
« Reply #2 on: July 09, 2012, 07:50:06 PM »
It's probably hiding in the .CFZ file. Decompile it with this

Offline Naryar

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Re: How to Calculate Damage Points?
« Reply #3 on: July 09, 2012, 11:52:57 PM »
Answer : Nope. SKBT and AS are wrong. It's more complicated than that.

We have no real formula for now. But it certainly depends on weapon speed and piercing/concussion.

Offline Gazea2

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Re: How to Calculate Damage Points?
« Reply #4 on: July 10, 2012, 12:08:39 PM »
Naryar is correct. I've messed around with the .txts and, although the piercing and concussion values do seem to affect the points, it's quite random. It's pretty much impossible to predict.

It doesn't install correctly, is there another .cfz opener that I could use?

What error are you getting?


Offline Naryar

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Re: How to Calculate Damage Points?
« Reply #5 on: July 10, 2012, 12:14:00 PM »
I very much doubt it is random. Damage points must have an actual formula relative to speed, piercing and concussion, we just don't know what it is.

Maybe I'll ask for help in science for this.

Offline Gazea2

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Re: How to Calculate Damage Points?
« Reply #6 on: July 10, 2012, 12:15:19 PM »
Yeah, I probably could've said that better. I'm sure there is a formula but we definitely don't have it at the moment.


Offline Trovaner

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Re: How to Calculate Damage Points?
« Reply #7 on: July 10, 2012, 01:39:27 PM »
Damage =/= Points. Each of them have their own formula.

Offline Gazea2

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Re: How to Calculate Damage Points?
« Reply #8 on: July 10, 2012, 02:14:51 PM »
It doesn't install correctly, is there another .cfz opener that I could use?

What error are you getting?
(Image removed from quote.)
I unzipped the folder. It was right there.

I just installed it fine... Run the .exe, press unzip and then follow the setup.


Offline Gazea2

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Re: How to Calculate Damage Points?
« Reply #9 on: July 10, 2012, 03:18:49 PM »
It doesn't install correctly, is there another .cfz opener that I could use?

What error are you getting?
(Image removed from quote.)
I unzipped the folder. It was right there.

I just installed it fine... Run the .exe, press unzip and then follow the setup.
That's exactly what I did. The setup always ALMOST completes, then this happens.

Hmm, that's odd. Did you extract everything to the same directory?


Offline NFX

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Re: How to Calculate Damage Points?
« Reply #10 on: July 11, 2012, 07:10:13 AM »
Remove the "." in its name. Windows files have a ".<file extension>" directory, and a "." in the file name completely screws it up. Just call it "cfz stuff", without the full stop.
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Offline NFX

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Re: How to Calculate Damage Points?
« Reply #11 on: July 12, 2012, 04:23:06 AM »
It sounds like it's trying to overwrite the setup files with the uncompiled files while setup is still happening. Try saving the decompiler or whatever in a different folder, then uncompile to the "cfz stuff" folder.
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Offline NFX

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Re: How to Calculate Damage Points?
« Reply #12 on: July 13, 2012, 10:32:18 AM »
Why are there two backslashes after "opener"? And the @ symbol? I've never seen a computer file laid out in that fashion, it's almost always been alhpanumeric for me. But you can't have backslashes in a file name, so that might be the problem there. Or the ".cfz" in the file directory, I told you to remove the full stop before, because that completely screws up the file extension.
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Offline martymidget

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Re: How to Calculate Damage Points?
« Reply #13 on: July 13, 2012, 10:51:03 AM »
Slightly back on topic..

When mounted on the baseplate directly, do weapons actually deal damage?

Offline 123savethewhales

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Re: How to Calculate Damage Points?
« Reply #14 on: July 13, 2012, 01:38:12 PM »
Just know that piercing works best moving (motor/flail) while concussion works best static (ram).

Slightly back on topic..

When mounted on the baseplate directly, do weapons actually deal damage?
Yes