gametechmods

Robot Arena => General Support => Topic started by: JoeBlo on April 04, 2010, 10:40:51 PM

Title: How Do I Make New Reskins?
Post by: JoeBlo on April 04, 2010, 10:40:51 PM
Sparkey your PM inbox is full, you need to clear it out to receive more messages

IfI were to copy a compoents file, re-name it, and make a new skin, andput it in components, would it come up as a new compoentn?

there is more steps to it then that

you need to copy the folder and text file, renaming both and then editing the text file to point to the new folder

you then need to decompile the GMF edit the map file name and recompile... and rename the BMP in the map folder also

then you will have a new component
Title: Re: How Do I Make New Reskins?
Post by: Sparkey98 on April 04, 2010, 10:51:10 PM
witch GMF do I need to dit, the tet file for the Z-tek?
Title: Re: How Do I Make New Reskins?
Post by: JoeBlo on April 04, 2010, 10:59:09 PM
the Z-Tek text file is hidden in the CFZ (which I am guessing is why you didnt think you needed a text file)

the GMF for the Z-Tek is int he Z-Tek folder... I cant remember the names but it would be the second one  ;)
Title: Re: How Do I Make New Reskins?
Post by: JoeBlo on April 04, 2010, 11:05:15 PM
for further reference ..

http://beetlebros.gametechmods.com/modding.htm#reskin
Title: Re: How Do I Make New Reskins?
Post by: Sparkey98 on April 04, 2010, 11:46:19 PM
So I would name it SPARKEYS_Z-TEK.BMP?
Title: Re: How Do I Make New Reskins?
Post by: JoeBlo on April 05, 2010, 12:04:04 AM
you must rename virtually everything

then adjust all paths in the Text and GMF according