Author Topic: How do I bfe the chassis of a bot?  (Read 3354 times)

Offline Jaydee99

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How do I bfe the chassis of a bot?
« on: October 27, 2014, 06:25:04 PM »
I've been trying to make a replica of Ewe 2:


Please, download the zip. file provided, BFE it and post it here with Before and After pictures of what you changed in the bot. file outside the game here and what to. I need to know this for future replica making. Please, describe in words how much coding changes the file in what ways.
IE, BFE for making a burst 180 degrees:
The second number of the code where it says Burst Motor you may need to change to 2.8 to get and extended swing or 3.4 from going beyond a 180 swing (provide pictures of before and after editing)
Please, give dumbed down advice like I've just given for 180 degree arcs.

Here's the robot:
https://gametechmods.com/uploads/files/4831EWE2.zip
A lot of robots on my list to make need bfe to make it accurate so please help. Don't post a picture of 123savethewhales's theory because I don't understand it at all. I need to know what to change, what editing affects the bot in what ways and where editing affects it. Please help, this isn't just for my benefit but for newer, inexperienced members of GTM. I'd also like to know how to move components outside the game if anyone knows how.
I know I'm being a pain with this, I'd be happy if someone were to do the chassis alone but please tell me how you did it step by step and what parts you changed and what to (and what changes what to how much the chassis is edited).
Thanks in advance if you help and please no trolling as this advice won't just be for me only on this forum, Jaydee99.

Offline Resetti's Replicas

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Re: How do I bfe the chassis of a bot?
« Reply #1 on: October 27, 2014, 06:31:20 PM »
Ewe 2 is a bit too complex to BFE - you've got cutoff wedge shapes going in too many different directions at once.  I'd start with something simpler like Robot the Bruce if it's your first time BFE'ing

Offline Jaydee99

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Re: How do I bfe the chassis of a bot?
« Reply #2 on: October 27, 2014, 06:33:01 PM »
Ewe 2 is a bit too complex to BFE - you've got cutoff wedge shapes going in too many different directions at once.  I'd start with something simpler like Robot the Bruce if it's your first time BFE'ing
Ok, I'll do this tomorrow as it's late over here. Glad it's RtB as it's on my to-do list.

Offline Philippa

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Re: How do I bfe the chassis of a bot?
« Reply #3 on: October 27, 2014, 06:41:03 PM »
newer, inexperienced members of GTM.
Still you.

Just so you know, BFE-ing the chassis won't work because you need three layers of points for it to work, RA2 only gives you two. You need 18 nodes for Ewe 2, and putting 9 on each layer then changing their coordinates won't work as the chassis will be horribly distorted.

As for moving components that's pretty straightforward. I'll put that in another post though.

Offline cephalopod

Re: How do I bfe the chassis of a bot?
« Reply #4 on: October 27, 2014, 06:47:51 PM »
Don't post a picture of 123savethewhales's theory because I don't understand it at all.

Well that's a shame as that's the best theory around if you take just some time to understand it.
I don't see why you can't knuckle down and learn it, it'll be a lot more effective in the long run than learning things bot by bot.
Find that theory you speak about, and try something like Robot the Bruce as Sonny says.
A prerequisite though, make sure you're decent with 3D co-ordinates. I don't know when they do that in schools these days but if you can't grasp 3D co-ordinates it's going to be a long, hard slog of trial-and-error for you for even the simplest jobs.

I mildly apologize if this came across harshly but picking something actually impossible as KW notes and actually asking people to do it for you, and then TEACH you how to do it, is insane. Teaching it to yourself will have better benefits tenfold - but do you want to actually put the work in? People can teach you what things mean, and then you can try it for yourself. If you mess up, you get your backed-up copy of the bot and try again. It works in the long run and you'll be so much better off for it.
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Offline Jaydee99

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Re: How do I bfe the chassis of a bot?
« Reply #5 on: October 27, 2014, 06:49:18 PM »
newer, inexperienced members of GTM.
Still you.

Just so you know, BFE-ing the chassis won't work because you need three layers of points for it to work, RA2 only gives you two. You need 18 nodes for Ewe 2, and putting 9 on each layer then changing their coordinates won't work as the chassis will be horribly distorted.

As for moving components that's pretty straightforward. I'll put that in another post though.
"still you"
I know

I don't understand this part. Please dumb it down.
Don't post a picture of 123savethewhales's theory because I don't understand it at all.

Well that's a shame as that's the best theory around if you take just some time to understand it.
I don't see why you can't knuckle down and learn it, it'll be a lot more effective in the long run than learning things bot by bot.
Find that theory you speak about, and try something like Robot the Bruce as Sonny says.
A prerequisite though, make sure you're decent with 3D co-ordinates. I don't know when they do that in schools these days but if you can't grasp 3D co-ordinates it's going to be a long, hard slog of trial-and-error for you for even the simplest jobs.

I mildly apologize if this came across harshly but picking something actually impossible as KW notes and actually asking people to do it for you, and then TEACH you how to do it, is insane. Teaching it to yourself will have better benefits tenfold - but do you want to actually put the work in? People can teach you what things mean, and then you can try it for yourself. If you mess up, you get your backed-up copy of the bot and try again. It works in the long run and you'll be so much better off for it.

I've tried to bfe but it didn't work. Not once, twice, countless times. Then, the game crashed on another robot I tried. I know teaching myself has a lot of benefits but on this occasion, it's no good. I've tried learning 123's theory and didn't understand any of it.

Please, if someone could tell me where to change the code and what to change it to I'd be very grateful.

Offline helloface

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Offline cephalopod

Re: How do I bfe the chassis of a bot?
« Reply #7 on: October 27, 2014, 06:52:42 PM »
newer, inexperienced members of GTM.
Still you.

Just so you know, BFE-ing the chassis won't work because you need three layers of points for it to work, RA2 only gives you two. You need 18 nodes for Ewe 2, and putting 9 on each layer then changing their coordinates won't work as the chassis will be horribly distorted.

As for moving components that's pretty straightforward. I'll put that in another post though.
"still you"
I know

I don't understand this part. Please dumb it down.

I'm assuming you mean the nodes.
Think about it - you can't add chassis points using BFE, but you can make the illusion of it having less (eg putting them very close like I did on my Mr Snappy replica). You have 2 layers of points in RA2, but Ewe2 has 3 layers - not differing height sections/a cutoff wedge like Robot the Bruce, but actual full layers - there's no way you could move that top layer to make 3.
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Offline Philippa

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Re: How do I bfe the chassis of a bot?
« Reply #8 on: October 27, 2014, 06:53:00 PM »
Damn the BFE thread is gone.

gg 123

Offline helloface

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Re: How do I bfe the chassis of a bot?
« Reply #9 on: October 27, 2014, 06:54:48 PM »
Damn the BFE thread is gone.

gg 123
Did he really get that butthurt over Ironforge? I'm not sure if that's hilarious or sad.
Oh I'll be doing some banging.......

Offline cephalopod

Re: How do I bfe the chassis of a bot?
« Reply #10 on: October 27, 2014, 06:56:29 PM »
He'd been deleting all his stuff for a long time before that.
Anyway, Craaig used Foresight.
It's super effective!
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Offline Jaydee99

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Re: How do I bfe the chassis of a bot?
« Reply #11 on: October 27, 2014, 06:57:37 PM »
Edited the third post. Please read though it.

Also, I said not to post that.
I don't understand it.

Offline Philippa

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Re: How do I bfe the chassis of a bot?
« Reply #12 on: October 27, 2014, 07:01:01 PM »
Read it, read it again, read it a third time. It's really not difficult. Just edit some numbers is all you need to do.

Offline cephalopod

Re: How do I bfe the chassis of a bot?
« Reply #13 on: October 27, 2014, 07:02:03 PM »
Also, I said not to post that.
I don't understand it.

No, don't say that.
They were asking for it as it had been deleted.
Right, do you understand 3D co-ordinates?
To change the height of a point you need to change the y values in the 'actual chassis points' section. Note that each chassis point re-occurs generally twice so if you change the height of a point, you must find the other occurrence of that point and change the height there too.
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Offline yugitom

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Re: How do I bfe the chassis of a bot?
« Reply #14 on: October 27, 2014, 07:20:03 PM »
Right, do you understand 3D co-ordinates?
You learn the basics of 3-D co-ordinates in Maths around year 7, right? So, it shouldn't be that difficult for him.

Offline Philippa

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Re: How do I bfe the chassis of a bot?
« Reply #15 on: October 27, 2014, 07:20:59 PM »
They were asking for it as it had been deleted.
It's a bookmark on my laptop already, but I'm on my phone so couldn't get to it.

X-axis is forwards and backwards.
Z-axis is left and right.
I recommend leaving them alone right now because you have to do some tricky conversions later on to make the file work, and also it is you.

For making Robot The Bruce the simplest way to do it is to make a square chassis, extend it as high as the back of the chassis is, then half the value for the Y-axis of the front points. Your front points have the first number as positive so it'll be easy recognise them.

Offline HurricaneAndrew

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Offline Resetti's Replicas

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Re: How do I bfe the chassis of a bot?
« Reply #17 on: October 27, 2014, 07:31:03 PM »
I'm working on a guide to BFE'ing, it's been waylaid by my vid series but I did type up a rough draft.  Now seems like a good time to share it, because I love you guys, there's a couple of factual mistakes.

-The "Actual chassis" points is the section you care about.  Each of those is one of the "dots" that you put down in the botlab - a coordinate on the x-y-z axis.  Each one appears in triplicate (exactly 3 identical occurrences every time) - keep everything the same within each "triplicate" or weird stuff happens.  123's example is a triangle-shaped chassis - ergo, there are 18 lines... 3 dots on the base + 3 dots on the top plate, equals six, times 3 is 18.
-The Z coordinate goes in the same direction as the Forward Heading arrow points by default.
-The Y coordinate is the height.  All dots on the baseplate have a height of 0.
-The X coordinate is the "horizontal." Remember that "left" (-x) and "right" (+x) are from the bot's perspective, not yours.
-Chaging the "forward heading" arrow has NO EFFECT on any of this.  Probably obvious to you but it befuddled me for a while.

All you're really doing with BFE'ing is moving the "dots" from the botlab to wherever you want.  So, to make Robot The Bruce, you simply find the two coordinates that represent the top & front of Robot The Bruce, and drop their Y value by whatever (remember, in triplicate.)

I did not lie when I said that you had to be good at maths to do this.  For the next step, You'll need to know trigonometry to make wedges that go all the way up.

Offline 123savethewhales

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Re: How do I bfe the chassis of a bot?
« Reply #18 on: October 27, 2014, 08:17:46 PM »
Damn the BFE thread is gone.

gg 123
Did he really get that butthurt over Ironforge? I'm not sure if that's hilarious or sad.
I remove all my threads because I no longer want to contribute to a forum full of people like you.

Offline helloface

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Re: How do I bfe the chassis of a bot?
« Reply #19 on: October 27, 2014, 08:24:16 PM »
Damn the BFE thread is gone.

gg 123
Did he really get that butthurt over Ironforge? I'm not sure if that's hilarious or sad.
I remove all my threads because I no longer want to contribute to a forum full of people like you.
ayy lmao
Oh I'll be doing some banging.......