gametechmods
Robot Arena => General Support => Topic started by: daleksec7 on April 05, 2010, 05:35:50 PM
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hecko and im just wondering how to add hazerds into arenas i almost done it but it dident work so may someone help please
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hecko and im just wondering how to add hazerds into arenas i almost done it but it dident work so may someone help please
Are you stupid? How the heck are we supposed to help you if all we know is "HALP IT DIDN'T WORK"?
WHAT did you do? WHAT doesn't work? WHAT hazards are you modifying? WHAT happens when you launch it? WHAT is your problem?
kthx.
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well im sorry right i want a pit in the bbeans arena and i decompiled an arena with a pit and decompiled the bbeans arena then i got the GMID_HAVOK_RIGIDBODY for the pit and i got the GMID_HAVOK_DIS_COLLISION_PAIRS but when run the arena it goes black please help
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You can't copy a pit by copying the RB. You have to modify existing geometry.
http://beetlebros.gametechmods.com/modding.htm
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ok :(
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and on max 2010 how to export it?
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D-7,
You can't 'import' a pit, as though it is an entity or object of its own. A pit is just where the floor is not. You need to mod or replace the floor:
1. If you use 3dsMax, then you can make your own, and export it.
2. If you work in the gmf file then you need to shrink the existing floor and then add a couple more cube geomobjects, and arrange them to 'leave a gap' for the pit between them. (Skinning with more than one geomobject for the floor is not easy unless the floor is a plain design).
3. You could look for an arena that already has a pitted floor and import that with all it's peripheral trappings..
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yer i know but how do u export in 2010?
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didnt I explain to you in a pm weeks ago to create a pit you must modify the floor object sizes?
as for exporting there are tutorials everywhere