gametechmods

Robot Arena => General Support => Topic started by: TheUnknownRobotics on August 19, 2013, 04:59:11 PM

Title: Help for Custom Textures?
Post by: TheUnknownRobotics on August 19, 2013, 04:59:11 PM
Well, I don't make custom textures (not much anyway), but where do I upload it to the bot? I'm planning on putting the ads that Biohazard had, or stickers and the technology inside the robot. (Using DSL 2.1, doesn't really make a difference).
Also, if ever, can anyone also recommend me ANY good Photo Editing Software?
Paint
Paint.Net (wont install when I try, says I need something)
GIMP
... yeah, I'll use paint for now.

OTHER INFO NEEDED:
-What size should I render it to?
-What should the photo be? .jpg?
Title: Re: Help for Custom Textures?
Post by: 090901 on August 19, 2013, 05:43:12 PM

If you want to add the ads to Biohazard, first thing you would want to do is get Biohazard into the botlab and export the texture.
Then you would want to open it in GIMP/Paint.net and resize to either 512x512 or 1024x1024 (I use 1024x1024 myself).
When saving make it a 24 bit bitmap.
If you want to make a new decal, use the GIMP/Paint.net and make a new file at 128x128. delete the white background and place whatever you want there, they save it as a 24 bit bitmap in the decals part of your texture library.
Title: Re: Help for Custom Textures?
Post by: TheUnknownRobotics on August 20, 2013, 02:58:31 PM

If you want to add the ads to Biohazard, first thing you would want to do is get Biohazard into the botlab and export the texture.
Then you would want to open it in GIMP/Paint.net and resize to either 512x512 or 1024x1024 (I use 1024x1024 myself).
When saving make it a 24 bit bitmap.
If you want to make a new decal, use the GIMP/Paint.net and make a new file at 128x128. delete the white background and place whatever you want there, they save it as a 24 bit bitmap in the decals part of your texture library.
Okay then, but because on how newby I am with the .Bot files, how do I export the texture? Or do you mean the robots files?
... Still a bit confuse as when I do a showcase, it's most likely people are gonna ask me to put in custom textures...
Title: Re: Help for Custom Textures?
Post by: Resetti's Replicas on August 21, 2013, 07:14:11 AM

You actually don't have to touch the bot file to make a custom texture, here's what you need to do:

Within the botlab, you go to the paint shop tab, and there's a button "Export Custom Texture" or something.  You click that, and give it a name.  Then quit or alt-tab out of the game, go to your RA2 folder, and the paintjob will be in the Custom Textures folder.  It's a 256 x 256 BMP, each of the green shapes is one panel, and only things inside the lines will show up on your bot.  You can resize it by any multiple of 200% and it will still work, in fact I recommend stretching it to 400% if you want it to look good.


When you're done drawing on it, go back to the paint shop, and do "Import Custom Texture."  If you've done everything right, it should be there
Title: Re: Help for Custom Textures?
Post by: TheUnknownRobotics on August 21, 2013, 10:45:29 AM

You actually don't have to touch the bot file to make a custom texture, here's what you need to do:

Within the botlab, you go to the paint shop tab, and there's a button "Export Custom Texture" or something.  You click that, and give it a name.  Then quit or alt-tab out of the game, go to your RA2 folder, and the paintjob will be in the Custom Textures folder.  It's a 256 x 256 BMP, each of the green shapes is one panel, and only things inside the lines will show up on your bot.  You can resize it by any multiple of 200% and it will still work, in fact I recommend stretching it to 400% if you want it to look good.


When you're done drawing on it, go back to the paint shop, and do "Import Custom Texture."  If you've done everything right, it should be there

Thx. Now, it's time to search for the button.