Increase the radius in the bindings
whats with all the odd formatting ?FBS.py or FBSplus should get off the walls no problems if you tweak out the right transitional movement.
name = "FBS" #An AI specially made for SnS that you want to go for the opponent while spinning. (Not to be confused with FBS_1 or FBS_2, that aren't as good as this anyways :P) #Actually will move towards the opponent by spinning in small circles while advancing (for the math geeks out there, the path it will follow is an epicycloid) #Wire your bot normally, and then use the binding entries to customize your FBS. Spinspeed and Direction are the most important. #'spinspeed' defines how your bot will balance rotational speed and translation speed. #A low spinspeed will make it faster but it will spin on itself slower, and it will make wider circles while advancing. #A high spinspeed will make it slower but it will spin faster (=> more damage and knockback in most cases), and will move regularly. #'direction' will define the direction of your bot's spinning (1 is positive axis, -1 is negative axis on your LeftRight control)
best info is in the py itself (whenever in doubt you should always look in the py's first as many provide info)Code: [Select]name = "FBS" #An AI specially made for SnS that you want to go for the opponent while spinning. (Not to be confused with FBS_1 or FBS_2, that aren't as good as this anyways :P) #Actually will move towards the opponent by spinning in small circles while advancing (for the math geeks out there, the path it will follow is an epicycloid) #Wire your bot normally, and then use the binding entries to customize your FBS. Spinspeed and Direction are the most important. #'spinspeed' defines how your bot will balance rotational speed and translation speed. #A low spinspeed will make it faster but it will spin on itself slower, and it will make wider circles while advancing. #A high spinspeed will make it slower but it will spin faster (=> more damage and knockback in most cases), and will move regularly. #'direction' will define the direction of your bot's spinning (1 is positive axis, -1 is negative axis on your LeftRight control)
And "many py's provide info" ? What is this ? There is barely any info in most py's.
On topic..nothing currently exists for such a thing Urjak, at least not publiclythough it could maybe, be possible with Clicks RPM Monitoring Python
My RPM monitoring AI already does this. If the weapon goes too long without passing the end rotation checkpoint (in other words, it is jammed), it reverses direction.
to find it you must follow a series of clues, each more difficult to solve then the last... ah screw itits in the Modifications and Designs section with the title RPM monitoring AI.
.. not that I know ofyou just double click then find your bot file ?
Quote from: JoeBlo on November 14, 2010, 02:01:51 AM.. not that I know ofyou just double click then find your bot file ?Odd... when I double click the .exe it claims that there are necessary files missing.