gametechmods

Robot Arena => General Support => Topic started by: Badnik96 on January 03, 2010, 04:30:42 PM

Title: GMF Compiler Help
Post by: Badnik96 on January 03, 2010, 04:30:42 PM
I tried to reskin the DSL drum, but when I tried to recompile the GMF it said there was an "invalid procedure call or argument". This has never happened before.

Help please?
Title: Re: GMF Compiler Help
Post by: Serge on January 03, 2010, 05:07:06 PM
1) Which compiler are you using?
2) POST THE DECOMPILED GMF! http://pastebin.ca
Title: Re: GMF Compiler Help
Post by: Badnik96 on January 03, 2010, 05:12:21 PM
I was using Dummy's one, fixed by Megabyte.
Here's the decompiled (and edited to use new BMP:http://pastebin.ca/1736785 (http://pastebin.ca/1736785)
Title: Re: GMF Compiler Help
Post by: Serge on January 03, 2010, 05:35:46 PM
Try this one then:
http://gmftoolkit.googlecode.com/files/GMFComp-0.14.zip
Title: Re: GMF Compiler Help
Post by: Clickbeetle on January 08, 2010, 03:17:17 PM
It could be because the DSL drum uses a reflection map, which isn't supported by Megabyte's compiler.  Or by Serge's, although his does a lot of other stuff that Dummy's doesn't.

To do reflection maps you need the Dummy's compiler modified by Firebeetle here: http://beetlebros.gametechmods.com/robotarena.htm

Or you can just get rid of the reflection map, since you're reskinning it anyway.  You can try to delete the material with the reflection map but it might be easier to just copy/paste and overwrite the whole materials section from something simple like a grape crate.
Title: Re: GMF Compiler Help
Post by: Badnik96 on January 08, 2010, 03:33:08 PM
OK! Thanks Click!
Title: Re: GMF Compiler Help
Post by: Serge on January 09, 2010, 03:49:12 PM
Or by Serge's
I really need to fix that compiler someday.
Title: Re: GMF Compiler Help
Post by: Madiaba on January 09, 2010, 10:13:48 PM
Would be much appreciated...
Title: Re: GMF Compiler Help
Post by: Badnik96 on January 12, 2010, 07:37:00 PM
Now it says "bad file name or number". I am using FB's compiler.
Title: Re: GMF Compiler Help
Post by: Clickbeetle on January 12, 2010, 09:46:07 PM
Run-time error 52?  I'm not entirely sure what causes that, but putting the CD in your disk drive usually fixes it.


If you don't have the CD, then you're screwed.  You'll have to just get rid of the reflection map and then use Serge's compiler to compile it with a regular skin.
Title: Re: GMF Compiler Help
Post by: Sage on January 12, 2010, 10:37:23 PM
Yea, someone should fix that glitch. It's a huge downer. I was able to avoid it by installing RA2 on the main directory where it's supposed to be. (Previously, all of my RA2's were on the desktop.)
 
Title: Re: GMF Compiler Help
Post by: Badnik96 on January 13, 2010, 03:13:36 PM
Run-time error 52?  I'm not entirely sure what causes that, but putting the CD in your disk drive usually fixes it.


If you don't have the CD, then you're screwed.  You'll have to just get rid of the reflection map and then use Serge's compiler to compile it with a regular skin.

CRAP I lent my disc to my grandma so I could play it over her house X(