gametechmods

Robot Arena => General Support => Topic started by: G.K. on September 05, 2012, 01:05:39 PM

Title: Flipper Segments
Post by: G.K. on September 05, 2012, 01:05:39 PM
Does anyone know the fracture of flipper segments? Thanks.
Title: Re: Flipper Segments
Post by: Gazea2 on September 05, 2012, 02:02:55 PM
It doesn't have one set in the .txt file which means it has 0 as a default IIRC. Please correct me if I'm wrong.
Title: Re: Flipper Segments
Post by: Mr. AS on September 05, 2012, 02:06:38 PM
if theres no fracture set in the txt it defaults to 10 i think

edit- its 15, still pretty awful
Title: Re: Flipper Segments
Post by: Gazea2 on September 05, 2012, 02:13:08 PM
"fracture
damage amount (float) that will cause this component to break off after it has 0 hitpoints (default is 0 -- ie, does not fracture)"

From the component file format link on the first page.
Title: Re: Flipper Segments
Post by: Mr. AS on September 05, 2012, 02:14:12 PM
"fracture
damage amount (float) that will cause this component to break off after it has 0 hitpoints (default is 0 -- ie, does not fracture)"

From the component file format link on the first page.
https://gametechmods.com/forums/index.php/topic,7130.msg377091.html#msg377091 (https://gametechmods.com/forums/index.php/topic,7130.msg377091.html#msg377091)
Title: Re: Flipper Segments
Post by: Gazea2 on September 05, 2012, 02:17:26 PM
Lol so we're both wrong? It's 15?
Title: Re: Flipper Segments
Post by: smashysmashy on September 05, 2012, 02:19:25 PM
Lol so we're both wrong? It's 15?

if theres no fracture set in the txt it defaults to 10 i think

edit- its 15, still pretty awful

Wut
Title: Re: Flipper Segments
Post by: Gazea2 on September 05, 2012, 02:23:00 PM
He edited that in after I posted my post. xD

Anywho, yeah it's 15.
Title: Re: Flipper Segments
Post by: G.K. on September 05, 2012, 02:26:34 PM
thanks.