gametechmods

Robot Arena => General Support => Topic started by: KadillaK on March 28, 2013, 04:08:14 AM

Title: Flip Arm and Ramp Question
Post by: KadillaK on March 28, 2013, 04:08:14 AM
Hey, so I'm obviously new to these forums (first post ftw).  I've watched Battlebots since the first championship in Las Vegas in 1999, I bought this game when it first came out (played for 2-3 years then rediscovered it this year [2013] and fell back in love).

Any-who, I cannot seem to fully understand ramp/flip bots correctly.  I'm sorry if this has been posted before, but I didn't happen to come across a previous post about it (I am slightly oblivious, from time to time).

I built three different bots across three versions.  My issue (to me) seemingly has nothing to do with the version of the game.  I feel it's just user-error.

Just going by the book: Ya'll ask if there are mods.  Only mods would be via the DSLv2.1 (technically, my second copy of the game)

I don't recall doing anything to the game before the error occurred... other than offensive/strong language.

I guess I may be able to provide a screen shot, but I just would appreciate some hints/tips/strategies for flip and ramp bots.  I am currently using DSLv2.1, so non-Infrogram attachments made available via DSLv2.1 are fair game and available to me.



I've tried creating a wedge bot (I can never get the blueprint to be in my favor), I've tried using wedges/ramps low to the ground, and I've tried flipping mechanics.  I always seem to be the higher (from the ground [my bot doesn't smoke, that he told me, as least]).  If not that, I find damage numbers popping up from just driving around the arena.  I can't figure out the best way to get low clearance while maintaining max speed and flipping power.  It seems that my flipping devices are always containing low power...  I buy the best one, give it power and C02... but nada, still sh**.

Any kind of quick (or not, I don't mind reading) rundown on wedge/flipping bots would be amazing and much appreciated.  As would anything else shared to me that I may not know (all guesses of what I don't know are fair game [consider me newbie status plus ]).

Thanks,
Kadillak

P.S. Toro was my favorite.
Title: Re: Flip Arm and Ramp Question
Post by: Thyrus on March 28, 2013, 04:29:39 AM
I don`t really get what your problem is but a screenshot would be helpfull. Oh and you don`t need airtanks for burstmotors
Title: Re: Flip Arm and Ramp Question
Post by: Naryar on March 28, 2013, 04:34:49 AM
Make a showcase and post your problem in image and text form.
Title: Re: Flip Arm and Ramp Question
Post by: Badger on March 28, 2013, 05:17:10 AM
So, the reason that you can't get under other bots is because a wedged chassis does nothing for getting under other bots. Instead, we use metal hinge wedges, you an see what I mean by looking at someone else's DSL showcase, I reccomend Naryar's.

As for the flipping power, what you need depends on the weight class. A beta burst or two should very easily cover a HW flipper. Also, make sure you have enough batteries to power the burst motor (Only pistons run off of CO2.), it's 21 ant batteries for 1 beta burst IIRC.

If you need any further help, either with the game or with starting a showcase, feel free to send me a PM or post a reply. Oh, and welcome to Gametechmods!
Title: Re: Flip Arm and Ramp Question
Post by: KadillaK on March 28, 2013, 05:55:41 AM
I don`t really get what your problem is but a screenshot would be helpfull. Oh and you don`t need airtanks for burstmotors

My C02 levels when down when I had them equipped with a burst motor.  I may be missing something though.
Title: Re: Flip Arm and Ramp Question
Post by: HurricaneAndrew on March 28, 2013, 09:13:53 AM
So, the reason that you can't get under other bots is because a wedged chassis does nothing for getting under other bots. Instead, we use metal hinge wedges, you an see what I mean by looking at someone else's DSL showcase, I reccomend Naryar's.

As for the flipping power, what you need depends on the weight class. A beta burst or two should very easily cover a HW flipper. Also, make sure you have enough batteries to power the burst motor (Only pistons run off of CO2.), it's 21 ant batteries for 1 beta burst IIRC.

If you need any further help, either with the game or with starting a showcase, feel free to send me a PM or post a reply. Oh, and welcome to Gametechmods!

TRB has some things right, here, but not all entirely accurate.

Metal hinges aren't the only thing you can make a good wedge with. You can also make them with skirt hinge when done right. There's a thread about that somewhere. I'm on my phone right now and can't copy/paste, but maybe someone else can link you to it.

As far as the burst motors, the beta burst is good, but you can still use more than one of the smaller burst motors to get a good amount of flipping power.

You also need to make sure you have enough battery power. It has been proven that you only need one ant battery per spin motor. Spin motor meaning drive motor or spinning weapon motor. Burst motors are a different animal entirely. I believe you need at least three (maybe more) ant batteries per burst motor. You could also use the one of the Battlepack batteries, I believe.

Welcome to the forums, and I hope I've been helpful.
Title: Re: Flip Arm and Ramp Question
Post by: Badger on March 28, 2013, 09:58:57 AM
@HA
- Wedges
Indeed, but aren't metal hinge wedges the best 90% of the time?

- Bursts
Yeah, I didn't think of including that. Thanks.

- Batteries
I'm 95% sure that battery needs are different per burst motor. IIRC It's 2.5 for a BSG, 7 for a small JX, and 21 for a beta.
Title: Re: Flip Arm and Ramp Question
Post by: HurricaneAndrew on March 28, 2013, 10:59:56 AM
123 proved that skirt hinge wedges can be just as good when positioned properly.

As far as the battery consumption of the different bursts, you're probably right.