gametechmods

Robot Arena => General Support => Topic started by: SkullKid2000 on May 17, 2010, 05:13:13 PM

Title: Exporting a component (the official way) (solved)
Post by: SkullKid2000 on May 17, 2010, 05:13:13 PM
So, I got 3ds Max 4.2 (hard to get) and the Havok Exporter 1.5.008 (even harder to get). Now, my first question is, what units should I use? Feet, meters etc.
Title: Re: Exporting a component (the official way)
Post by: ACAMS on May 17, 2010, 06:04:23 PM
If you have windoze XP with Service Pack 2 then forget it, it won't work.....5.1 with Dummies exporter is better.
I use feet/inches, but foreigners (everybody not from Texas) uses metric!
Title: Re: Exporting a component (the official way)
Post by: Sparkey98 on May 17, 2010, 06:06:58 PM
I don't use metric.
Title: Re: Exporting a component (the official way)
Post by: SkullKid2000 on May 17, 2010, 06:14:43 PM
If you have windoze XP with Service Pack 2 then forget it, it won't work.....5.1 with Dummies exporter is better.
I use feet/inches, but foreigners (everybody not from Texas) uses metric!
I have Windows XP on VirtualBox. No Service Packs. So I'll use metric then, as I'm from Sweden. Second question, how do I set the properties for the component? Like weight etc.
Title: Re: Exporting a component (the official way)
Post by: nicsan2009 on May 17, 2010, 06:15:08 PM
How do you get 3d studio max for free. i allready have but my lisence expires soon and im paying for it?

anyway i would use feet myself
Title: Re: Exporting a component (the official way)
Post by: JoeBlo on May 17, 2010, 10:43:13 PM
How do you get 3d studio max for free.

if I had a dollar for every-time someone asked that :P

while im starting to use 3DSM component making I in a way dont like it.. it takes away the skill of Notepad editing :P I made the wheel brace for backlash just in notepad