Author Topic: Dummy's Reference Model (solved)  (Read 2168 times)

Offline Noodle

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Dummy's Reference Model (solved)
« on: May 17, 2010, 06:24:14 PM »
Well I'm looking into making my own components and I'm following this tutorial:
https://gametechmods.com/RA2wiki/index.php?title=Creating_Components

Everything is working so far, and I've been able to find out alot on my own, but I've hit a dead end.  The tutorial provides a link for dummy's reference model that's broken.  I found the reference.max file somewhere else but I can't find the reference.gmf that's necessary for the tutorial.

Does anyone know where I can get this?
« Last Edit: May 17, 2010, 08:36:30 PM by Noodle »

Offline ACAMS

Re: Dummy's Reference Model
« Reply #1 on: May 17, 2010, 07:16:59 PM »
The reference.max is all there is, it is just a square bot for you to use to size your components, and it does not export with the component.

Offline Noodle

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Re: Dummy's Reference Model
« Reply #2 on: May 17, 2010, 07:43:47 PM »
The reference.max is all there is, it is just a square bot for you to use to size your components, and it does not export with the component.

Ok well it says specifically in the tutorial.

Quote from: wiki
Open your reference.gmf file, then paste the snippet from c:\test.txt right below the line *OBJECT_COUNT 5.

I suppose I'll try and fill in the blanks myself.  I guess using a converted gmf file from another component will do it.

Offline russian roulette

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Re: Dummy's Reference Model
« Reply #3 on: May 17, 2010, 07:51:28 PM »
I see you becoming a great member here.

Offline DuckRA2

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Re: Dummy's Reference Model
« Reply #4 on: May 17, 2010, 08:30:55 PM »
you can't be so sure yet

Offline Noodle

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Re: Dummy's Reference Model
« Reply #5 on: May 17, 2010, 08:34:13 PM »
I got it to work, sorta.  I kept it simple and just made a sphere-weapon.
Thanks to Serge for the tutorial, I've wanted to do this kinda thing for a long time.




Works fine except for the fact that I don't know how to do the texturing part.

I see you becoming a great member here.
Thanks!  This has to be the friendliest forum I've ever joined.

Offline Jack Daniels

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Re: Dummy's Reference Model
« Reply #6 on: May 17, 2010, 08:46:46 PM »
The texturing part shouldn't be too hard.  There have been a few other members that have pulled it off with ease.  I've never tried to texture an object though, but I am pretty sure you will be able to figure it out.  Serge is also wicked helpful with this stuff, so if you run into a prob, I can't see him biting (too hard) if you shoot him a private message.

Offline ACAMS

Re: Dummy's Reference Model (solved)
« Reply #7 on: May 17, 2010, 09:13:48 PM »
First you go to the top and select Modifiers, then UV Coordinates, then Unwrap UVW
 

 
 
Then you go to Rendering, Material Editor and drag a ball to your component.
 

 
 
Then on the right hand panel you can edit your map.....BE SURE TO NOTICE MAP # AND EXPORT AFTER YOU DO YOUR MAP!!!
Then in your .GMF make sure the map # is the same as you exported.
 
 

 
 
 
Then you go to photoshop (or whatev) and color your map and put it in the Maps folder.
 
 
 
The Reference bot in the downloads section HAS the .gmf, max file and a txt file.
 
https://gametechmods.com/forums/index.php?page=page276

Offline Noodle

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Re: Dummy's Reference Model (solved)
« Reply #8 on: May 17, 2010, 09:23:03 PM »
First you go to the top and select Modifiers, then UV Coordinates, then Unwrap UVW
 
-imgsnip-
 
 
Then you go to Rendering, Material Editor and drag a ball to your component.
 
-imgsnip-
 
 
Then on the right hand panel you can edit your map.....BE SURE TO NOTICE MAP # AND EXPORT AFTER YOU DO YOUR MAP!!!
Then in your .GMF make sure the map # is the same as you exported.
 
 
-imgsnip-
 
 
 
 
 
 
 
The Reference bot in the downloads section HAS the .gmf, max file and a txt file.
 
https://gametechmods.com/forums/index.php?page=page276

Thanks alot!  This info is definitely gonna come in handy.

Offline JoeBlo

Re: Dummy's Reference Model (solved)
« Reply #9 on: May 17, 2010, 09:43:31 PM »
thanks for the extra help ACAMS, its very useful

I just need my @$#%ing!! 3DSM to work so I can export all the components I made for Backlash

I see you becoming a great member here.

LOL isnt that great your think that now but I was completely forgotten for Best Newcomer of 2009 with Backlash, 3 tournaments, AI pack and part moderator :P

Offline russian roulette

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Re: Dummy's Reference Model (solved)
« Reply #10 on: May 17, 2010, 10:22:46 PM »
Woah I though you were, I didn't know GK was!

Offline Noodle

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Re: Dummy's Reference Model (solved)
« Reply #11 on: May 17, 2010, 10:45:44 PM »
I got textures to work. :)
Only problem left to fix is the dark shadows but that shouldn't be too hard.

Again, thanks alot guys.  In one day I pretty much learned how to make simple new components, something I've wanted to do for a long time.


Offline G.K.

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Re: Dummy's Reference Model (solved)
« Reply #12 on: May 18, 2010, 12:20:29 AM »
LOL isnt that great your think that now but I was completely forgotten for Best Newcomer of 2009 with Backlash, 3 tournaments, AI pack and part moderator :P

In fact I was the only person who voted for Joe.
My above post explains everything about everything.

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Offline ACAMS

Re: Dummy's Reference Model (solved)
« Reply #13 on: May 18, 2010, 12:29:49 AM »
I got textures to work. :)
Only problem left to fix is the dark shadows but that shouldn't be too hard.


Delete, and DO NOT create any lights.

Offline Serge

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Re: Dummy's Reference Model (solved)
« Reply #14 on: May 18, 2010, 10:48:49 AM »
Oh! Somebody actually knows how to use 3dsmax!

If you ever need any live help, I'm on MSN. (link under my avatar)
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Badnik96

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Re: Dummy's Reference Model
« Reply #15 on: May 18, 2010, 04:37:25 PM »
I see you becoming a great member here.

What about Larrain and Gazea?

Offline Noodle

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Re: Dummy's Reference Model (solved)
« Reply #16 on: May 18, 2010, 08:10:04 PM »
I'm still having that problem with lighting.  I completely remade the model from scratch and I'm 99% certain I added no lights to it in max.  Is there something else that possibly does this?  This is really confusing me, I can't figure out what's wrong with it.

I tried to contact Serge on MSN, but I've never used it before and I don't think I sent the message properly.

Offline ACAMS

Re: Dummy's Reference Model (solved)
« Reply #17 on: May 18, 2010, 08:56:45 PM »
Do you have MSN messenger?

Offline Noodle

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Re: Dummy's Reference Model (solved)
« Reply #18 on: May 18, 2010, 09:29:10 PM »
Do you have MSN messenger?

Yeah I just got it.  I'm fiddling with it to try and get it to sign in.