gametechmods
Robot Arena => General Support => Topic started by: 123savethewhales on August 22, 2009, 02:43:48 PM
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I use DSL and the bots I made has mostly been front/back symmetric (https://gametechmods.com/forums/showthread.php?t=2349)
I was wondering if there are any way to program the AI so that instead of turning 180 degrees it would just recognize the back as the front and drive as such.
Also, what does 'weapon' on binding.py stands for?
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I think it could be possible to make a custom ai.py that would change the bots 'nose' during battle if the enemy is behind.
The 'weapons' indicates what components are the weapon components on your bot, when those are lost the bot goes into pusher mode if you use Omni.
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I actually wanted to make an omni drive FBS but couldn't figure out how to AI it.. didn't someone start developing a py that moves depending which smart zone the opponent is in ?
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Hi, thanks for the help, so how do I find out what number is a particular component?
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If you have Notepad+ you can open the botfile and count the components.
Another easier way is to get the Exporter from the downloads section here on GTM. It shows all components and ther numbers next to them.
If you get a missing file error on startup, just google the exact name and extention of the file and download it.
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There was a front/back symmetric rammer in BBEANS5. Apparently it's impossible to change the AI's nose mid-battle, so I ended up reversing the throttle and turning to make it drive backwards. While this works somewhat, it is far less effective than normal driving.
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If you wrote your own tactics in the AI.py, you could do rudimentary regular and also '180' driving, and switch back and forth...
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I just used tons of smart zones at the front and the back for that before. For some reason the bot and the bindings were deleted (I forgot). D:
Lazy AIing yay. XD