I've been trying to edit the starting points of an arena and everything has mostly been going fine, but any components on snappers too close to the ground seem to glitch for some reason. Even weirder, this only happens in ports 1 and 4; 2 and 3 are perfectly fine.
https://www.youtube.com/watch?v=eLWadZocnv4
*GMID_ATTACHMENTPT
{
*NODE_NAME Startpoint 1
*NODE_TM
{
*NODE_NAME Startpoint 1
*TM_ROW0 -1.000000 0.000000 0.000000
*TM_ROW1 0.000000 1.000000 0.000000
*TM_ROW2 -0.000000 0.000000 -1.000000
*TM_ROW3 10.000000 0.300000 10.000000
}
USER DATA type = startpoint
id = 1
}
*GMID_ATTACHMENTPT
{
*NODE_NAME Startpoint 2
*NODE_TM
{
*NODE_NAME Startpoint 2
*TM_ROW0 1.000000 0.000000 0.000000
*TM_ROW1 0.000000 1.000000 0.000000
*TM_ROW2 0.000000 0.000000 1.000000
*TM_ROW3 -10.000000 0.300000 -10.000000
}
USER DATA type = startpoint
id = 2
}
*GMID_ATTACHMENTPT
{
*NODE_NAME Startpoint 3
*NODE_TM
{
*NODE_NAME Startpoint 3
*TM_ROW0 1.000000 0.000000 0.000000
*TM_ROW1 0.000000 1.000000 0.000000
*TM_ROW2 0.000000 0.000000 1.000000
*TM_ROW3 10.000000 0.300000 -10.000000
}
USER DATA type = startpoint
id = 3
}
*GMID_ATTACHMENTPT
{
*NODE_NAME Startpoint 4
*NODE_TM
{
*NODE_NAME Startpoint 4
*TM_ROW0 -1.000000 0.000000 0.000000
*TM_ROW1 0.000000 1.000000 0.000000
*TM_ROW2 -0.000000 0.000000 -1.000000
*TM_ROW3 -10.000000 0.300000 10.000000
}
USER DATA type = startpoint
id = 4
Anyone know what's going on here?