Author Topic: Component Text File  (Read 1398 times)

Offline 40757

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Component Text File
« on: July 31, 2009, 09:20:10 PM »
I've noticed how for every skinned component you make, you need a text document to go along with it. Where would I find that?

Offline Doomkiller

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Component Text File
« Reply #1 on: July 31, 2009, 09:26:19 PM »
Depends, in dsl its usually in the components folder, just look for the txts.
In stock, however' u need to get into the components.cfz file, which may be hard ( As i havnt done it)
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Offline 40757

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Component Text File
« Reply #2 on: July 31, 2009, 09:40:01 PM »
It's stock for anybody wondering.

Offline Sage

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Component Text File
« Reply #3 on: July 31, 2009, 10:04:57 PM »
ahh, you need the unCFL. its on the download page under tools i believe. put the uncfl.exe in your main RA2 folder and drag the components.cfl onto it. then delete the components.cfl. all your component's text files are now in your components folder.
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Offline 40757

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Component Text File
« Reply #4 on: July 31, 2009, 10:42:57 PM »
Thanks Sage, I'll try it out later.

Offline DuckRA2

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Component Text File
« Reply #5 on: July 31, 2009, 11:57:55 PM »
I use the cfz compiler thingy

Offline JoeBlo

Component Text File
« Reply #6 on: August 01, 2009, 12:17:34 AM »
yeah I use Lu-Tze's CFZ de-compiler all the time

Offline ACAMS

Component Text File
« Reply #7 on: August 01, 2009, 12:19:10 AM »
All he has to do is make a simple txt file......why make it hard on him????

Offline DuckRA2

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Component Text File
« Reply #8 on: August 01, 2009, 12:22:57 AM »
Oh yes, I remember ACAMS trying to explain how to get the text files..........

Offline ACAMS

Component Text File
« Reply #9 on: August 01, 2009, 12:47:16 AM »
You don't "get" them....you just make a simple .txt file.
 
LIKE THIS
 
Code: [Select]
name = Component name
preview = Component_preview.bmp (and make sure you have a pic in the folder)
dir = (folder where you put the .gmf and preview pic)
model = component name.gmf
type = extras (weapons....whatev)
base = Component (Weapons....whatev)
styles = Default
description = reskinned component
damagesounds = sounds\chorus_metal_tink.wav
attachsound = sounds\cmp_generic.wav
Mass =200
hitpoints = 9700
concussion = 8
fracture =6
piercing = 1.3
standard = 1
Hidden = 0

You can also add this....
 
styles = Component, componentgreen.txt, Green Component, Componentblue.txt, Blue Component, Componentred.txt, Red Component
And put the green, blue and red .txt in the styles folder
 
 
Then put it in the Components folder and make sure you have the .gmf and preview and such
« Last Edit: August 01, 2009, 01:31:03 AM by ACAMS »