gametechmods

Robot Arena => General Support => Topic started by: Probably Rob on March 20, 2013, 04:47:07 PM

Title: Component Text File Editing
Post by: Probably Rob on March 20, 2013, 04:47:07 PM
Couple of questions:

1. Is there any way to change the "power =" or where the text file is, of the Piglet?

2. Is it possible to change the "passthru =" (or if it's something else), so you can move components freely, without it not allowing it to be fitted. Example: Burst motor half inside the chassis and half out.


Thank you.
Title: Re: Component Text File Editing
Post by: Probably Rob on March 21, 2013, 08:17:12 AM
Bump? Cam' aaaan!
Title: Re: Component Text File Editing
Post by: Naryar on March 21, 2013, 09:19:48 AM
1. Yes
2. I don't think so
Title: Re: Component Text File Editing
Post by: Resetti's Replicas on March 21, 2013, 10:53:49 AM
2.Example: Burst motor half inside the chassis and half out.

You don't want to do that, you'll get a major havok explosion when another bot brushes up against the exposed part.  The passthru thing I never figured out, but an easier way to get a component into a tight space is to use BFE'ing to move it around:
https://gametechmods.com/forums/index.php?topic=11658.0 (https://gametechmods.com/forums/index.php?topic=11658.0)
Title: Re: Component Text File Editing
Post by: Probably Rob on March 21, 2013, 11:07:27 AM
Damn, there goes one of my ideas. Cheers for the BFE link, I'll probably never use it, to be honest, as I'm terrible at code editing. Will still take a look.

And cheers Nar, I should've also asked WHERE the file is for the Pig, too.  :gawe:
Title: Re: Component Text File Editing
Post by: Thyrus on March 21, 2013, 11:13:31 AM
take a bot that uses the piglet, open the bot in notepad++ locate the line with the piglet and ther you go

or you take a look in the styles folder
Title: Re: Component Text File Editing
Post by: Naryar on March 21, 2013, 11:35:02 AM
take a bot that uses the piglet, open the bot in notepad++ locate the line with the piglet and ther you go

There. Simple, easy solution.
Title: Re: Component Text File Editing
Post by: Trovaner on March 21, 2013, 12:58:46 PM
You don't want to do that, you'll get a major havok explosion when another bot brushes up against the exposed part.
If you remove the collision mesh entirely, then it shouldn't cause any problems when brushed up against.