GMA*GABRIEL_ASCIIEXPORT 3*MODEL_TYPE Basic Model*SCENE{ *SCENE_FILENAME mace.max *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0xFFFFFF *SCENE_AMBIENT_STATIC 0x191919}*MATERIAL_LIST{ *MATERIAL_COUNT 1 *MATERIAL { *MATERIAL_REF_NO 0 *MATERIAL_NAME 1 - Default *MATERIAL_CLASS Standard *MATERIAL_AMBIENT 0xFFFFFF *MATERIAL_DIFFUSE 0xFFFFFF *MATERIAL_SPECULAR 0xFFFFFF *MATERIAL_SHINE 1 *MATERIAL_SHINESTRENGTH 1 *MATERIAL_TRANSPARENCY *MATERIAL_WIRESIZE 1 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 1 *MATERIAL_SELFILLUM 1 *MATERIAL_FALLOFF Other *MATERIAL_XP_TYPE Filter *TEXTURE_LIST { *TEXTURE_COUNT 1 *TEXTURE { *MAP_NAME Map #3 *MAP_CLASS Bitmap *BITMAP rainbow.bmp *MAP_AMOUNT 1 *MAP_DIFFUSE *MAP_TYPE Screen *UVW_U_OFFSET 0 *UVW_V_OFFSET 0 *UVW_U_TILING 1 *UVW_V_TILING 1 *UVW_ANGLE 0 *UVW_BLUR 1 *UVW_BLUR_OFFSET 0 *UVW_NOISE_AMT 1 *UVW_NOISE_SIZE 1 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0 *BITMAP_FILTER SAT *BITMAP_MAP_CHANNEL 1 } } }}
Ok, thanks. :)List of things that I've asked you for help on:1) Tourney Arena2) Components3) Can't be bothered to list everything.Wow, it looks like I ask you for help on everything. :P
I'm guessing the problem here is that the mace has no TVERTS and TFACES. It's like the round extenders and the DSL bars and similar components... you can only make it a solid color using MATERIAL_AMBIENT, MATERIAL_DIFFUSE, and MATERIAL_SPECULAR.