Author Topic: Compiler help?  (Read 1300 times)

Offline Chaotik29

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Compiler help?
« on: December 01, 2009, 02:31:40 PM »
I recently tried to copmile the clown head bomb gmf using dummys compiler fixed by megabyte but this just comes up:

Please help?

Offline ACAMS

Re: Compiler help?
« Reply #1 on: December 01, 2009, 02:43:17 PM »
You messed up....you can have NO SPACES....probably what is wrong.

Offline Chaotik29

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Re: Compiler help?
« Reply #2 on: December 02, 2009, 09:54:33 AM »
what do you meen by no spaces?

Offline JoeBlo

Re: Compiler help?
« Reply #3 on: December 02, 2009, 10:17:14 AM »
Im probably wrong

but I think he is referring to indentation ? like how everything is aligned ? you cant use space for that you use Tab ?

just a guess because I have had a problem with that before

Offline Chaotik29

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Re: Compiler help?
« Reply #4 on: December 02, 2009, 12:28:58 PM »
Sorry about this bou..Whats indentation?

Offline Serge

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Re: Compiler help?
« Reply #5 on: December 02, 2009, 03:39:16 PM »
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Madiaba

Re: Compiler help?
« Reply #6 on: December 02, 2009, 07:17:58 PM »
Hehe.  Thanks, Serge.
 
What a goofy looking Av you have there.... :confused:
Input is appreciated. :)
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Offline Chaotik29

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Re: Compiler help?
« Reply #7 on: December 03, 2009, 10:06:30 AM »
What do i click on?

Offline Clickbeetle

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Re: Compiler help?
« Reply #8 on: December 04, 2009, 11:39:53 PM »
It would be easier to tell you what was wrong if I could see the gmf... it's not just the regular clown head gmf, is it?  You must have done something to it.

I THINK it gives you Run-time Error 9 if you have a higher OBJECT_COUNT than you do objects.  Try reducing the OBJECT_COUNT (right after the materials and before the GMOBJECTS) until it works.

But it could be something else, like I said it would help seeing the gmf...

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