gametechmods

Robot Arena => General Support => Topic started by: TheUnknownRobotics on April 05, 2014, 12:40:41 PM

Title: Break the rule seven possible?
Post by: TheUnknownRobotics on April 05, 2014, 12:40:41 PM
Would be cool to do so just for fun. XD
Title: Re: Break the rule seven possible?
Post by: Badnik96 on April 05, 2014, 12:41:04 PM
We need the source code (or Serge).
Title: Re: Break the rule seven possible?
Post by: cephalopod on April 05, 2014, 12:49:40 PM
Well, you can BFE more components on, unless I'm mistaken.
Title: Re: Break the rule seven possible?
Post by: Kossokei on April 05, 2014, 04:13:47 PM
you can sort of cheat at breaking the rule of seven, as evidenced by 123stw.

For a past BOTM, he made antlers for a reindeer artbot which would've broken the rule of seven, but BFE'd the structure on.
Title: Re: Break the rule seven possible?
Post by: Serge on May 15, 2014, 01:47:11 AM
I was working on this some time ago - didn't go very far.

Getting this much into game logic without source code is a pain. The whole RA2 binary is full of STL & templates - a binary soup of string manipulation routines that are hard to decode.

Still, maybe, some day...
Title: Re: Break the rule seven possible?
Post by: Jonzu95 on May 15, 2014, 08:28:48 AM
It's good to see you, Serge.

This is a little off topic but could you give moderation rights for few members in GTM steam group? Me and Craaig for example.
Title: Re: Break the rule seven possible?
Post by: TheUnknownRobotics on May 17, 2014, 01:26:03 PM
I was working on this some time ago - didn't go very far.

Getting this much into game logic without source code is a pain. The whole RA2 binary is full of STL & templates - a binary soup of string manipulation routines that are hard to decode.

Still, maybe, some day...
Nice to see you, Serge. I also attempted the coding, but I failed, miserably. I almost broke my game, thankfully I was able to fix it. X.X