gametechmods
Robot Arena => General Support => Topic started by: Galacticruler on September 16, 2013, 08:01:46 PM
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Hi, I'm new here, and signed up to ask about this:
My bots that I apply anti-ballast to tend to warp out of any arena, test or otherwise, at insane velocities.
I think it has something to do with the -500kg weight I have, and them already weighing 1k kgs.
any help?
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always remember to remove the antiballast once you're done working on the bot and have brought it to the appropriate weight limit, or else this will keep happening.
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Well thats not quite easy...the anti-ballast is also a cold fusion reactor.
this would be much easier if I had more time, as I've over-came it once with more mass.
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Well negative weights never lead to good things unless you're trying to build a SHW and above, in which case the anti-ballast is removed post-building anyway.
But if that negative weighted component is also a vital component then I can't really help you
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Hmmm....
Alright then.
Also, I'd have just used the anti-ballasts in the extras tab, but there is barely enough room for wheels and the main spin motor(8 red brids)
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Anti-ballasts can fit any where.
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Well, I decided to make an anti-ballast zone from some ballast zone part I have.
thanks though.
also, the ones I have don't, the only one I use, -40kg is too large for this particular bot.
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just make sure you dont have any anti-ballast on when you head into the arena and you should be fine.
PS in the anti-ballast's txt file (i dont know what antiballast you are using, so i cant tell what the TXT file is called) there should be a line called "mass = X", change X to whatever you need.
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at the time, I was using a cold fusion reactor to provide -500kgs of mass, as I used it on every bot.
I have since corrected the issue with a temporary anti-ballast ZONE with -1 million kgs mass.
Also, why do Anti-ballasts left on a bot tend to cause a warp effect?
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Also, why do Anti-ballasts left on a bot tend to cause a warp effect?
no one really knows why. we just blame RA2 having a really outdated (late 90's, early 2000's) physics engine.
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Visibly the engine can't handle negative mass components.
Heck it can't handle many negative things anyway.
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Hmmm...good points.