*NODE_NAME arena_collision
*NODE_NAME arena_display
*GEOMOBJECT { *NODE_NAME arena_display *NODE_SHADEVERTS 0 *NODE_TM { *NODE_NAME arena_display *TM_ROW0 1 0 0 *TM_ROW1 0 1 0 *TM_ROW2 0 0 1 *TM_ROW3 0 0 0 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 0 *MESH_NUMFACES 0 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -25.4 -2.264982 -24.69729 *MESH_VERTEX 1 25.4 -2.264982 -24.69729 *MESH_VERTEX 2 -25.4 -2.264982 26.0027 *MESH_VERTEX 3 25.4 -2.264982 26.0027 *MESH_VERTEX 4 -25.4 -13.73502 -24.69729 *MESH_VERTEX 5 25.4 -13.73502 -24.69729 *MESH_VERTEX 6 -25.4 -13.73502 26.0027 *MESH_VERTEX 7 25.4 -13.73502 26.0027
*NODE_NAME floor
*NODE_NAME floor perimeter
They do (I hope).