gametechmods

Robot Arena => General Support => Topic started by: Scorpion on February 27, 2011, 08:23:33 AM

Title: Arena compiling Problems
Post by: Scorpion on February 27, 2011, 08:23:33 AM
Well....this is....interesting, o.k as click said, the cc3 arena has startpoints that mean big bots get stuck in the floor.
I followed JB's tutorial (in his arena's thread) to fixxx this, or so I thought, while the startpoints seem to be fixxxed now, the arena's pitch black.
Yeah, bot's still fight fine, but you can't see anything other than the bots, everything else is black.
I've used dummy's compiler, and serge's compiler, but neither of them have worked, and all i've done is edit the startpoints with the use of serge's decompiler, basically, i am majorly confused.
Title: Re: Arena compiling Problems
Post by: G.K. on February 27, 2011, 09:19:45 AM
List all the steps you took.
Title: Re: Arena compiling Problems
Post by: Scorpion on February 27, 2011, 10:23:24 AM
Right, I decompiled the arena gmf using serge's decompiler, then I opened up the decomiled file with notepad ++ and changed the numbers for the starting point accordingly not deleting anything, just changing the numerical value, then, I either compile it with serge's compiler, naming the file cc3.gmf, which comes up with a few error messages, and then doesn't work properly when i select it to play with in game, it comes up with a black screen, where all i can see is the mouse cursor that still moves but can't click anything, and pressing escape crashes the game, or I use dummy's compiler, which has no error messages, but when I mtry to play in the arena...this happens:
(https://gametechmods.com/uploads/images/24074screenshot_5.jpg)
Everything works as normal, it's definately the same arena i'd say aswell, but everything is black, and no, i haven't messed with the skin or anything else, it was fine before those steps.
Title: Re: Arena compiling Problems
Post by: Serge on February 27, 2011, 11:56:06 AM
which comes up with a few error messages,

POST. THE. ERROR. MESSAGES.

They're there for a reason!
Title: Re: Arena compiling Problems
Post by: Scorpion on February 27, 2011, 12:16:10 PM
sorry, stupid of me, sorry dude, they all say similair stuff actually:
 "readFloat(): Expected *LIGHT_INTENS, but found .000000 instead!
Ignore and continue?

 "readFloat(): Expected *LIGHT_Aspect, but found LIGHT_INTENS instead!
Ignore and continue?

 "readFloat(): Expected *LIGHT_ATTNSTART, but found LIGHT_ASPECT instead!
Ignore and continue?

 "readFloat(): Expected *LIGHT_ATTNEND, but found LIGHT_ATTNSTART instead!
Ignore and continue?

 "readFloat(): Expected *LIGHT_TDIST, but found LIGHT_ATTEND instead!
Ignore and continue?

 "readFloat(): Expected =, but found LIGHT_TDIST instead!
Ignore and continue?

closeBracket(): Expected closing bracket, found *USE instead!

FAR ATTENUATION 1
              }
               *LIGHT
              {
                           *NODE_NAME           0MNI02
                           *NODE_TM
Title: Re: Arena compiling Problems
Post by: Enigm@ on February 27, 2011, 12:18:19 PM
This is why I don't mess wit dis shiznit.
Title: Re: Arena compiling Problems
Post by: Serge on February 27, 2011, 12:54:57 PM
words

The errors are important. Anyway, your GMF file is messed up, care to send you decompiled GMF file? (host it at pastie.org or something)
Title: Re: Arena compiling Problems
Post by: Scorpion on February 27, 2011, 01:11:57 PM
words

The errors are important. Anyway, your GMF file is messed up, care to send you decompiled GMF file? (host it at pastie.org or something)
Yeah, o.k, will do.
Title: Re: Arena compiling Problems
Post by: Stagfish on February 27, 2011, 02:17:54 PM
I got them when I tried to edit one of the DSL arenas, cant remember which one.
Title: Re: Arena compiling Problems
Post by: Serge on February 27, 2011, 02:25:45 PM
It's basically my compiler not knowing how to parse lights.
Title: Re: Arena compiling Problems
Post by: JoeBlo on February 28, 2011, 03:33:41 AM
I made the CC3 Qualifying Arena with FB's edited compiler.. it should decompile and recompile fine with that..
Title: Re: Arena compiling Problems
Post by: Clickbeetle on March 06, 2011, 12:29:21 AM
Try decompiling with Dummy's compiler.  Serge's has a problem with lights.  Trovaner posted somewhere how to fix the lights so Serge's can compile them though (but I think your lights have more complicated issues, looking at the error messages).
Title: Re: Arena compiling Problems
Post by: Scorpion on March 18, 2011, 01:51:07 PM
Well, dummy's compiler gave the black screenshots I posted there.
JB got it right there, FB's compiler works fine for this arena.
Title: Re: Arena compiling Problems
Post by: Clickbeetle on March 20, 2011, 09:03:24 PM
FB's is just Dummy's with a couple added features.


So you got it to work now?
Title: Re: Arena compiling Problems
Post by: Scorpion on March 21, 2011, 02:26:07 PM
Yep, works fine now.