gametechmods
Robot Arena => General Support => Topic started by: 123savethewhales on August 27, 2009, 10:01:03 PM
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Hi, I have ran into a few part that I can't find the HP for (either can't find/not listed on the txt) and was wondering if anyone else knows them.
Metal hinges
T connector
Y connector
Angle connector
Omni connector
Baseplate Anchor
Copal Motor
Does anyone know the HP for them?
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Check the Text files.
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base plate anchor is monted inside the chassis, making it have infinite hitpoints or something like that
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Check the Text files.
I already tried, These are the parts where I either can't find the txt file or can't find the HP in the text file.
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base plate anchor is monted inside the chassis, making it have infinite hitpoints or something like that
Would that also give small mount infinite hp when connected directly to the chassis? (since it only got 375 regularly)
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Would that also give small mount infinite hp when connected directly to the chassis? (since it only got 375 regularly)
If u mean the multi extender, then yes
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If u mean the multi extender, then yes
Okay thanks, makes me wonder what's the point of having that huge, heavy baseplate anchor.
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Okay thanks, makes me wonder what's the point of having that huge, heavy baseplate anchor.
Because that came with the game. With dsl, The multi extender is included and because of that, not many people use the baseplate extender in dsl.
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I already tried, These are the parts where I either can't find the txt file or can't find the HP in the text file.
you can always get the CFZ compiler from this website and De-compile Components.cfz to find all the txt files for the components
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you can always get the CFZ compiler from this website and De-compile Components.cfz to find all the txt files for the components
Thanks, while I manage to find all the txt file now, they don't have HP listed on them.
Anchor.txt
Angler1.txt
Angler3.txt
Awcopal.txt
universalT1.txt
universalY1.txt
UM_hinge.txt
Take T Connector for example
name = T Connector
preview = T_preview.bmp
dir = universalT
model = universalT1.gmf
type = extenders
base = Component
passthru = t_collision
styles = Default
description = Branch a connection point using this T-shaped connector.
attachsound = sounds\cmp_generic.wav
standard = 1
Sort = 3
I also look at the GMF file without much luck.
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They dont have hitpoints, so basically they have default hitpoints.
If you want to add your own hitpoints then just add:
hitpoint = (enter own value)
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Where do I find the value for default hitpoints?
I just want to know what they are.
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there isnt a value for default hitpoints, they just randomlly break off.
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Thanks
In that case, I would assume that they are not very durable (Or at least, unprotected metal hinges seems to break off really fast).
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The "default" HP extenders are something like 200 or 400 HP.. like in stock.
Read it somewhere, forgot where, but I can't find it anymore.
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If it is not listed in the text file, then it is using the defaults:
General Components: 100HP
Motors/Pistons: 400HP
AxleMounts: 100HP
Weapons: 1000HP
Wheels: 400HP
Edit: To answer where Red probably saw it, I added this to the wiki in the "Quick data for beginners" tutorial a while back after using python coding (plus.getHitpoints(BotID,CompID)) to figure it out in the first place.
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Edit: To answer where Red probably saw it, I added this to the wiki in the "Quick data for beginners" tutorial a while back after using python coding (plus.getHitpoints(BotID,CompID)) to figure it out in the first place.
Actually no. :| I thought I saw it at the BeetleBro's website. Oh well. Thanks for the intel.
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Thanks a lot for the help.
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Another question, in regard for things in "styles" folder. If they don't have HP listed (say NPC fast for example), do they inherent the HP of it's original counterpart (12000 HP for NPC normal)? Or do they have default HP (400 HP)?
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If the .txt doesn't gives a 'hitpoints" entry they do have default hitpoints, like every single spin motor on the list of the Magmotors,NPC's and Perms (excepted the first one which is not in Styles)
All the bursts have custom hitpoints however, as all the e-teks.
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Thanks, I just did a field test that confirms the same thing. NPCT64 tanks like a titanium sheet, but a NPCT64 left breaks in roughly 2 hit. I was really hoping it would be different as this is like the most imbalanced thing I ever seen.