Author Topic: AIing - Almost There!  (Read 5872 times)

Offline martymidget

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Re: AIing - Almost There!
« Reply #40 on: July 14, 2010, 02:15:02 PM »
I use notepad  :ermm:

Offline G.K.

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Re: AIing - Almost There!
« Reply #41 on: July 14, 2010, 02:16:58 PM »
Python 2.5 ftw!
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline Thyrus

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Re: AIing - Almost There!
« Reply #42 on: July 14, 2010, 02:19:04 PM »
better not use the editor that comes with windows. Joe knows what I`m talking about :/

Offline Madiaba

Re: AIing - Almost There!
« Reply #43 on: July 14, 2010, 08:44:16 PM »
You can use Notepad++ and such for editing, but Python has some additional cool features, and is just as easy to use.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Trovaner

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Re: AIing - Almost There!
« Reply #44 on: July 14, 2010, 10:24:02 PM »
Although I have python, I prefer a combination of Notepad++ and firebeetle's cheat menu. Notepad++ has better highlighting colors IMO and the ability to have multiple tabs make it irreplaceable (actually, regit might be an alternative worth looking into...). Most problems in the python, I can find by doing a quick "print" in the FPS window (before the game closes).

Offline JoeBlo

Re: AIing - Almost There!
« Reply #45 on: July 14, 2010, 11:58:23 PM »
Madiaba got me started with Python

but I sometimes use notepad for quick tweaks :O sorry Mad, force of habit

Offline Madiaba

Re: AIing - Almost There!
« Reply #46 on: July 15, 2010, 01:27:31 AM »
YOU TWO.... have rebelled....against your mentor. :eek:    (gotten smarter too..)
 
I formally decree:
                     Death!......by Blueberry pancakes. :dead:
 
 
 
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Hydro

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Re: AIing - Almost There!
« Reply #47 on: July 15, 2010, 02:48:28 AM »
Tasty way to die.
Hi.

Offline LiNcK

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Re: AIing - Almost There!
« Reply #48 on: July 15, 2010, 03:48:37 PM »
Tasty way to die.

Not if you dont like Blueberry :p

Offline Vertigo

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Re: AIing - Almost There!
« Reply #49 on: July 19, 2010, 01:46:30 PM »
Tasty way to die.

Not if you dont like Blueberry :p
When dead, people don't tend to taste much

Offline Vertigo

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Re: AIing - Almost There!
« Reply #50 on: July 20, 2010, 03:53:48 AM »
OK, didn't last long without the need of help once more :P
I know that there is something wrong with these bindings because the game crashes when I try to start a match

Whats wrong with this:
    list.append(("Rioting Defense 3","Rammer",
{'invertible':True,'radius':2,'topspeed':100,'throttle':120,'turn':60
,'turnspeed':2.5}))

Offline Stagfish

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Re: AIing - Almost There!
« Reply #51 on: July 20, 2010, 02:12:55 PM »
No weapons /:l

Offline Vertigo

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Re: AIing - Almost There!
« Reply #52 on: July 20, 2010, 03:12:31 PM »
OK, didn't last long without the need of help once more :P
I know that there is something wrong with these bindings because the game crashes when I try to start a match

Whats wrong with this:
    list.append(("Rioting Defense 3","Rammer",
{'invertible':True,'radius':2,'topspeed':100,'throttle':120,'turn':60
,'turnspeed':2.5}))
I solved it

Offline Vertigo

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Re: AIing - Almost There!
« Reply #53 on: September 03, 2010, 04:18:30 AM »
I'm back with a new game of 'Spot The Error In The Bindings'!

    # 109 - Team Bulldozer "Vertigo Robotics" (Vertigo)
    list.append(("AW - AntDozer","Flipper",{'nose':math.pi*
2,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'tu
rnspeed':5,'weapons':(18,19)}))

Offline G.K.

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Re: AIing - Almost There!
« Reply #54 on: September 03, 2010, 04:25:15 AM »
Where does it crash?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline Naryar

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Re: AIing - Almost There!
« Reply #55 on: September 03, 2010, 04:38:34 AM »
Rammer.py doesn't needs any 'weapons' entry.

And remove that useless range value. Range in a flipper ? Srsly ?

And math.pi*2 is 2pi radians = 0. You can also remove that nose value if you had no need to  change the forward heading.

Offline Vertigo

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Re: AIing - Almost There!
« Reply #56 on: September 03, 2010, 06:14:36 AM »
Where does it crash?
When I try to start the match, I can select the bot & everything

Rammer.py doesn't needs any 'weapons' entry.

And remove that useless range value. Range in a flipper ? Srsly ?

And math.pi*2 is 2pi radians = 0. You can also remove that nose value if you had no need to  change the forward heading.
OK, I'll try that

Offline G.K.

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Re: AIing - Almost There!
« Reply #57 on: September 03, 2010, 06:20:13 AM »
Have you definitley spelt the name right?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline Vertigo

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Re: AIing - Almost There!
« Reply #58 on: September 03, 2010, 06:21:27 AM »
Have you definitley spelt the name right?
Yes

Changed the bindings to

    list.append(("AW -
AntDozer","Flipper",'radius':0.1,'topspeed':100,'throttle':130,'turn'
:60,'turnspeed':5}))

Now it crashes when I start up the game

Offline G.K.

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Re: AIing - Almost There!
« Reply #59 on: September 03, 2010, 06:25:35 AM »
You forgot the first strange shaped bracket.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)