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Robot Arena => General Support => Topic started by: kix on September 14, 2016, 12:20:40 PM

Title: 3DS max troubleshooting...
Post by: kix on September 14, 2016, 12:20:40 PM
So i want to create chronic body for bttb..
Created display and collision meshes, created attachment point exported and compiled it sucessly.. ran DSL 2.2 and pressed attach and BAM! Game crashed!  It didnt showed me error or anything..

Here is what i use..
3DS max 5
Reference.max and gmf
Mbyte RA2 export script
And C++ compiler..

Notes: In the reference.max instead of noise_amt it says NOUSE_AMT (tried ignoring it and writing i instead of u).
 While dummys ra gmf comp says

Map compiler
Run-time error '52':
Bad file name or number
Title: Re: 3DS max troubleshooting...
Post by: Serge on September 14, 2016, 06:19:24 PM
Either provide sample files or a crystal ball that we can use to figure out what's wrong.
Title: Re: 3DS max troubleshooting...
Post by: kix on September 14, 2016, 11:22:56 PM
Just a sec...
Title: Re: 3DS max troubleshooting...
Post by: kix on September 14, 2016, 11:32:29 PM
Here is all but the txt file... txt file works cuz i used it from betabody.txt.
https://gametechmods.com/uploads/files/76320.zip (https://gametechmods.com/uploads/files/76320.zip)
Title: Re: 3DS max troubleshooting...
Post by: 090901 on September 14, 2016, 11:59:36 PM
try comparing your decompiled .gmf file with a decompiled .gmf from dsl or stock that you know that works.
btw i'm not really sure why you even bothered making a separate collision mesh when it's the same as the display mesh.
Title: Re: 3DS max troubleshooting...
Post by: kix on September 15, 2016, 12:00:56 AM
And seperate makes difference?
Title: Re: 3DS max troubleshooting...
Post by: kix on September 15, 2016, 12:01:23 AM
I thought that collision is like for collision..