gametechmods
Robot Arena => General Support => Topic started by: kix on September 14, 2016, 12:20:40 PM
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So i want to create chronic body for bttb..
Created display and collision meshes, created attachment point exported and compiled it sucessly.. ran DSL 2.2 and pressed attach and BAM! Game crashed! It didnt showed me error or anything..
Here is what i use..
3DS max 5
Reference.max and gmf
Mbyte RA2 export script
And C++ compiler..
Notes: In the reference.max instead of noise_amt it says NOUSE_AMT (tried ignoring it and writing i instead of u).
While dummys ra gmf comp says
Map compiler
Run-time error '52':
Bad file name or number
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Either provide sample files or a crystal ball that we can use to figure out what's wrong.
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Just a sec...
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Here is all but the txt file... txt file works cuz i used it from betabody.txt.
https://gametechmods.com/uploads/files/76320.zip (https://gametechmods.com/uploads/files/76320.zip)
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try comparing your decompiled .gmf file with a decompiled .gmf from dsl or stock that you know that works.
btw i'm not really sure why you even bothered making a separate collision mesh when it's the same as the display mesh.
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And seperate makes difference?
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I thought that collision is like for collision..