Author Topic: 2 q's related to the 13 black replica  (Read 744 times)

Offline Resetti's Replicas

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2 q's related to the 13 black replica
« on: August 08, 2012, 11:51:15 PM »
Is there a type of FBS binding that accommodates a srimech?  I'm currently having to swap between either-or.  I'd kill for a sample AI line to go with it.


Aso, how do I get rid of the shine on the Hypno's Disc component?  The disc has such a powerful shine that it all but blots out my texture.


Much obliged.  Finished product will be posted when it's done.

Offline yoda9726

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Re: 2 q's related to the 13 black replica
« Reply #1 on: August 09, 2012, 12:16:45 AM »
Is there a type of FBS binding that accommodates a srimech?  I'm currently having to swap between either-or.  I'd kill for a sample AI line to go with it.


Aso, how do I get rid of the shine on the Hypno's Disc component?  The disc has such a powerful shine that it all but blots out my texture.


Much obliged.  Finished product will be posted when it's done.


Try FBSPlus and wire your srimech with SRM. 


    list.append(("Enter Bot Name","FBSPlus",{'nose':math.pi*2,'invertible':False,'range':50,'radius':1,'topspeed':100,'throttle':100,'turn':100,'turnspeed':2.5,'direction':1,'spinspeed':6,'accuracy':0.01,'weapons':(0,)}))
 


Can't help with the other part though
Survival of the Fittest Is Finished!  Congratulations 090901

Offline Gazea2

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Re: 2 q's related to the 13 black replica
« Reply #2 on: August 09, 2012, 06:11:27 AM »
This is off the top of my head, so I may be wrong...
If you de-compile the .gmf for the disc (I think it's called hypodisc.gmf) you'll see a bunch of writing and numbers. You should see something that says *MATERIAL_SHINE and *MATERIAL_SHINESTRENGTH. I think they're at 0.5. If you change it to something else, such as 0.1, the shine should be less noticeable.

Hope that helps. :D


Offline Resetti's Replicas

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Re: 2 q's related to the 13 black replica
« Reply #3 on: August 09, 2012, 06:43:21 AM »
Awesome teamwork there. Cheers guys.