Author Topic: "alwaysvisible = false" isn't working  (Read 896 times)

Offline Resetti's Replicas

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"alwaysvisible = false" isn't working
« on: November 01, 2010, 05:31:34 PM »
I can't get the skirt hinges to be invisible outside the botlab, despite putting "alwaysvisible = false" into the txt file.  Help?

Offline Sage

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Re: "alwaysvisible = false" isn't working
« Reply #1 on: November 01, 2010, 06:11:43 PM »
when something isn't always visible, it doesn't mean it never is. To make something invisible you have to use the .gmf i believe. Under the "Materials" section (where the names of the skins are) there should be an option for opaque-ness. I think... 1 is invisible 0 is not?

I havent messed with the gmf in a while xD
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Offline 123savethewhales

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Re: "alwaysvisible = false" isn't working
« Reply #2 on: November 01, 2010, 07:25:52 PM »
I can't get the skirt hinges to be invisible outside the botlab, despite putting "alwaysvisible = false" into the txt file.  Help?
That's only for components directly connected to the chassis.

For GMF editing, look for "transparency" and set it to 1.  Be sure you are setting it for the right material (or just search for all incidents of transparency and set them all = 1).

Offline Somebody

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Re: "alwaysvisible = false" isn't working
« Reply #3 on: November 01, 2010, 08:45:44 PM »
I thought that because the long black part of the skirt hinge was an axle, it still shows even when you put in alwaysvisible = false
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Offline JoeBlo

Re: "alwaysvisible = false" isn't working
« Reply #4 on: November 01, 2010, 09:54:47 PM »
Correct, it slipped my mind until nary said it, follow what 123 said.

Offline Naryar

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Re: "alwaysvisible = false" isn't working
« Reply #5 on: November 02, 2010, 02:15:23 AM »
Yeah put transparency to 1 inside the gmf.

Offline Resetti's Replicas

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Re: "alwaysvisible = false" isn't working
« Reply #6 on: November 02, 2010, 09:00:35 AM »
Won't "transparency=1" make it invisible in the botlab as well?

Offline Naryar

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Re: "alwaysvisible = false" isn't working
« Reply #7 on: November 02, 2010, 09:52:23 AM »
Yes, but if you display the collision mesh when building (F12) it will be fine.