Author Topic: Scrapmatch  (Read 53060 times)

Offline helloface

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Re: Scrapmatch
« Reply #220 on: September 28, 2014, 01:15:52 PM »
I think this is the farthest anyone's gotten on a new robot game  :eek:
Maybe the armor can overlap the frame (more like how an ra2 chassis looks) to close the holes.

Also do you still need the stock ra2 models? I found a fairly easy way to convert them to .obj with notepad++
I'm having second thoughts on the whole ra2 stock models thing since this could possibly create some copyright issues.
But RA2's abandonware.
Oh I'll be doing some banging.......

Offline AlexGRFan97

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Re: Scrapmatch
« Reply #221 on: September 28, 2014, 01:38:21 PM »
^ On top of that, Infogrames went bust ages ago. There's absolutely nothing they could get you on, so go ahead and do whatever you feel like.

Offline Natster-104

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Re: Scrapmatch
« Reply #222 on: September 28, 2014, 01:41:03 PM »
Can't wait for the next alpha  :laughing
So hyped

^ On top of that, Infogrames went bust ages ago. There's absolutely nothing they could get you on, so go ahead and do whatever you feel like.
As well as Atari who owned them I think

Offline playzooki

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Re: Scrapmatch
« Reply #223 on: September 28, 2014, 01:51:45 PM »
Amazing

Offline Sic

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Re: Scrapmatch
« Reply #224 on: September 28, 2014, 01:56:23 PM »
^ On top of that, Infogrames went bust ages ago. There's absolutely nothing they could get you on, so go ahead and do whatever you feel like.
Well then. Someone fetch me the models.
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Offline Badnik96

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Re: Scrapmatch
« Reply #225 on: September 28, 2014, 04:29:54 PM »
woot! this is back!

Glad to see progress, keep it up dude!

Offline SKBT

Re: Scrapmatch
« Reply #226 on: September 28, 2014, 10:46:29 PM »
(Image removed from quote.)

cool model but less MoBo

more



for "robot controller" shape

Offline toAst

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Re: Scrapmatch
« Reply #227 on: September 28, 2014, 11:24:14 PM »
wow this cant be serious. awesome! props all up and down my dude. i want to wish you the best of luck and all of the inspiration and motivation i could possibly impart on you. you are incredible!

party on wayne!
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Offline toAst

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Re: Scrapmatch
« Reply #228 on: September 28, 2014, 11:28:15 PM »
Wow, love the menu. It's looking good so far. Maybe at some point a Kickstarter could be in order to try and fund it.
that's a solid idea. indie games get funded on kickstarter faster than the cure for cancer. let's get it started!
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Offline toAst

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Re: Scrapmatch
« Reply #229 on: September 29, 2014, 12:11:48 AM »
i don't know if this was mentioned but someone brought up the idea of having a piston powered flipper. this could be entirely possible if any series of components could be attached to the baseplate or some other part of the chassis at the end of the chain.

for example: baseplate > axle > piston > axle > flipper (attached at a point toward the center of the flipper arm) > axle (attached at a point toward the back of the flipper arm) > extender > baseplate (or any point of the chassis)

the smaller squares you could imagine as a dsl axle


i may have drawn that out wrong (what's pictured may not function properly according to physics) but you get the idea of what i mean. and it would be badass to be able to complete a full circuit of components starting from a point on the chassis and ending at another point on the chassis regardless even if this is wrong
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Offline Sic

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Re: Scrapmatch
« Reply #230 on: September 29, 2014, 02:00:43 AM »
(Image removed from quote.)

cool model but less MoBo

more

(Image removed from quote.)

for "robot controller" shape

What specs does it have (max  motors, weight, dimensions)?

wow this cant be serious. awesome! props all up and down my dude. i want to wish you the best of luck and all of the inspiration and motivation i could possibly impart on you. you are incredible!

party on wayne!

Thanks for the support :)
« Last Edit: September 29, 2014, 02:41:53 AM by Sic »
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Offline jackster96

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Re: Scrapmatch
« Reply #231 on: September 29, 2014, 05:44:15 AM »
when making a "flipper" in game would you be able to make it so it uses co2 or is it still going to use electric?
Hobbies; table tennis, archery, pool, gaming pc and xbox.

Offline Sic

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Re: Scrapmatch
« Reply #232 on: September 29, 2014, 05:53:04 AM »
when making a "flipper" in game would you be able to make it so it uses co2 or is it still going to use electric?
I can make it run on cooking oil if that's what you want.
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Offline Sic

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Re: Scrapmatch
« Reply #233 on: September 29, 2014, 07:21:49 PM »
I am moving component attachments from pipes to plates. Rotation implemented, position adjustment and height still in progress
Deathstars concert Thursday in Copenhagen, so hyped. Won't be doing much progress before the weekend.
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Offline Sic

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Re: Scrapmatch
« Reply #234 on: September 30, 2014, 07:00:17 AM »
Oh my. I'm starting to get hyped myself now
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Offline toAst

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Re: Scrapmatch
« Reply #235 on: September 30, 2014, 11:13:00 PM »
now that is looking sexy
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Offline cephalopod

Re: Scrapmatch
« Reply #236 on: October 01, 2014, 03:36:39 AM »
This is all looking so nice man, nice work.
Enjoy Deathstars also, saw them supporting Rammstein a few years back, not massively my thing but interesting nonetheless.
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Offline Sic

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Re: Scrapmatch
« Reply #237 on: October 04, 2014, 03:43:57 PM »
The concert was awesome. Anyways here's a pic showcasing transparent plates
Components also have collision meshes now, and will no longer clip through chassis or other objects.
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Offline yugitom

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Re: Scrapmatch
« Reply #238 on: October 04, 2014, 03:54:52 PM »
Looking awesome! Also, that description made me laugh.

Offline Sic

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Re: Scrapmatch
« Reply #239 on: October 04, 2014, 04:05:27 PM »
Looking awesome! Also, that description made me laugh.
I've honestly got no idea what to write on those descriptions. If you have a good idea, do tell :p
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