Author Topic: Scrapmatch  (Read 50683 times)

Offline Sic

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Re: Scrapmatch
« Reply #200 on: May 24, 2014, 04:29:55 AM »
Just a question, will you be trying to make a piston powered flipper?
Piston powered.. perhaps. The mechanism here involves more than one axle point which could prove tricky. I'll give it a shot
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Offline Sic

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Re: Scrapmatch
« Reply #201 on: June 11, 2014, 05:51:20 PM »

Exam time is rough, but I've managed to pull off a little progress. Here's a not-so-pancake'y motor with two attachment points; one on the bottom and one on the rod.

For those of you who are interested, here is the moddable code that determines attachment points, models, preview image, name etc.
Several models can be attached to the same component
This is a very early model and will later include complex functionality as well.
Code: [Select]
name:Pancake motor
cat:2
weight:0.200
desc:Extra large.
preview:preview_pancake_motor
models:pancake_motor?(0.000, 0.000, 0.000)?(0.100, 0.100, 0.100)?(0.000, 0.000, 0.000)
attach:(0.000, -0.010, 0.000)?(90.000, 90.000, 0.000):(0.000, 0.100, 0.120)?(0.000, 0.000, 0.000)
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Offline Natster-104

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Re: Scrapmatch
« Reply #202 on: June 15, 2014, 04:00:19 AM »
A bit of a bump, but that's awesome!

Offline helloface

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Re: Scrapmatch
« Reply #203 on: June 15, 2014, 11:51:54 AM »
I take it you will add speed & tourque later?
Oh I'll be doing some banging.......

Offline Sic

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Re: Scrapmatch
« Reply #204 on: June 16, 2014, 06:33:15 AM »
I take it you will add speed & tourque later?
Definitely. It'll have the same as RA2, just more.
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Offline CodeMoose

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Re: Scrapmatch
« Reply #205 on: August 19, 2014, 07:14:45 PM »
This looks great so far!

Any chance you are going to open source it on Github (or similar)? I bet I'm not the only one that would love to help out.

Offline Sic

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Re: Scrapmatch
« Reply #206 on: September 19, 2014, 10:24:16 AM »
I heard someone mentioning the death of Scrapmatch.
I've just been away for some practice. Here's an update for you. Probably best to show it in a picture.

The game now fully saves and loads all sorts of components. It's not very optimized but once it is, I'll start adding functionality for attaching components to other components (wheels on motors on extenders on chassis). Once all of that is done I'll give you a new version to play with. I've also found a game named "Game About Vehicles" which is made in unity and has exactly the type of physics I am looking for, ultimately proving that Scrapmatch CAN be completed in Unity instead of porting to another engine like Source. I just gotta either find out how or ask the guy (Russian I think) who made it. Furthermore I just started on a 3D modelling college, meaning more time for Scrapmatch than what I had on the previous school.
« Last Edit: September 19, 2014, 01:00:53 PM by Trovaner »
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Offline Lemonism

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Re: Scrapmatch
« Reply #207 on: September 19, 2014, 10:29:25 AM »
Image looks pretty nice, glad you are still carrying this on.

And yes, I noticed the green letters
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Offline Sic

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Re: Scrapmatch
« Reply #208 on: September 25, 2014, 08:23:30 PM »
Fixed minor bugs in component editor
Added file browser for in-game dev tools
Added servo motor
Tweaked main menu GUI

Next things on list:
Add a load of components
Component collisions
Remake the main menu completely
Thick chassis plates
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Offline Sic

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Re: Scrapmatch
« Reply #209 on: September 26, 2014, 06:42:02 PM »
chassis thickness added. i gotta find some way to close those holes.
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Offline helloface

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Re: Scrapmatch
« Reply #210 on: September 26, 2014, 07:21:26 PM »
Is the thickness aesthetic or does it give better armour?
Oh I'll be doing some banging.......

Offline Sic

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Re: Scrapmatch
« Reply #211 on: September 27, 2014, 08:27:46 AM »
Is the thickness aesthetic or does it give better armour?
Both. You will actually be able to see the chassis becoming thicker as you choose a higher setting
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Offline jackster96

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Re: Scrapmatch
« Reply #212 on: September 27, 2014, 09:08:20 AM »
This is looking better and better :) any estimate on when the next version will be up for download?
Hobbies; table tennis, archery, pool, gaming pc and xbox.

Offline Sic

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Re: Scrapmatch
« Reply #213 on: September 27, 2014, 09:55:29 AM »
This is looking better and better :) any estimate on when the next version will be up for download?
Somewhere next month. Can't say if it's gonna be early or late - depends on the amount of school work I have to do.
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Offline helloface

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Re: Scrapmatch
« Reply #214 on: September 27, 2014, 09:10:29 PM »
Is the thickness aesthetic or does it give better armour?
Both. You will actually be able to see the chassis becoming thicker as you choose a higher setting
So I'm assuming you can pick material and thickness? Or would material be too complicated?
Oh I'll be doing some banging.......

Offline rnifnuf

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Re: Scrapmatch
« Reply #215 on: September 27, 2014, 09:52:44 PM »
Is the thickness aesthetic or does it give better armour?
Both. You will actually be able to see the chassis becoming thicker as you choose a higher setting
So I'm assuming you can pick material and thickness? Or would material be too complicated?
He's Sic. Nothing is too complicated for Sic.

Anyways, I can't wait for this next version. Who knows, we could soon have Scrapmatch showcases on Gametechmods!
Follow me on Twitter? I'd like to see you try!

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Offline Sic

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Re: Scrapmatch
« Reply #216 on: September 28, 2014, 07:34:44 AM »
Is the thickness aesthetic or does it give better armour?
Both. You will actually be able to see the chassis becoming thicker as you choose a higher setting
So I'm assuming you can pick material and thickness? Or would material be too complicated?
He's Sic. Nothing is too complicated for Sic.

Anyways, I can't wait for this next version. Who knows, we could soon have Scrapmatch showcases on Gametechmods!
This is my new spokesman.
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Offline I Like Tacos

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Re: Scrapmatch
« Reply #217 on: September 28, 2014, 12:37:57 PM »
I think this is the farthest anyone's gotten on a new robot game  :eek:
Maybe the armor can overlap the frame (more like how an ra2 chassis looks) to close the holes.

Also do you still need the stock ra2 models? I found a fairly easy way to convert them to .obj with notepad++

Offline Scrap Daddy

Re: Scrapmatch
« Reply #218 on: September 28, 2014, 12:47:20 PM »
I am just commenting to show my support. This is dope as hell.

Offline Sic

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Re: Scrapmatch
« Reply #219 on: September 28, 2014, 01:14:50 PM »
I think this is the farthest anyone's gotten on a new robot game  :eek:
Maybe the armor can overlap the frame (more like how an ra2 chassis looks) to close the holes.

Also do you still need the stock ra2 models? I found a fairly easy way to convert them to .obj with notepad++
RA2 doesn't even have a frame, and if Scrapmatch didn't there wouldn't be any holes either. The chassis makes the whole difference. Anyway I think I've come up with an idea that works.

I'm having second thoughts on the whole ra2 stock models thing since this could possibly create some copyright issues.
I am moving forward on my own models though.
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