Author Topic: Scrapmatch  (Read 58818 times)

Offline playzooki

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Re: Bad news
« Reply #180 on: April 01, 2014, 11:08:06 AM »
Hey guys. You probably noticed that I haven't been posting any updates for a while, and It's because I've lost interest in the project. I'm really sorry to disappoint you all, but I feel like the project is just dragging me down to boredom whenever I think about it. I hope you can understand. Bye.
obvious troll is obvious

Offline Sic

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Re: Scrapmatch
« Reply #181 on: April 01, 2014, 11:40:30 AM »
Yeah I'm trolling my own thread. This is what Obama did to me.
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Offline TheUnknownRobotics

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Re: Scrapmatch
« Reply #182 on: April 02, 2014, 02:40:26 PM »
The download isn't working. I don't know if I missed it, but 404 error keeps popping up...
(If you closed it for reasons I don't need to know, sorry for the post. I was just wondering)
Mostly a lurker and Sm4sh Bros. player nowadays. :3

Offline Sic

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Re: Scrapmatch
« Reply #183 on: April 04, 2014, 04:51:00 PM »
The download isn't working. I don't know if I missed it, but 404 error keeps popping up...
(If you closed it for reasons I don't need to know, sorry for the post. I was just wondering)
https://gametechmods.com/forums/index.php?action=dlattach;topic=15230.0;attach=4706
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Offline TheUnknownRobotics

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Re: Scrapmatch
« Reply #184 on: April 04, 2014, 04:52:50 PM »
The download isn't working. I don't know if I missed it, but 404 error keeps popping up...
(If you closed it for reasons I don't need to know, sorry for the post. I was just wondering)
https://gametechmods.com/forums/index.php?action=dlattach;topic=15230.0;attach=4706
I love you (no homo)
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Offline Sic

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Progress update
« Reply #185 on: April 09, 2014, 02:14:54 AM »
It's been a while,so I thought I'd update you with the current state of the project.
I've been working on the addition of components to the game, and since I wanted it to be fully moddable I've run into some issues. First I began creating a component editor, however I figured it'd be too much work so I postponed that feature. The second issue is the model importer. While Unity's models are automatically compressed during compilation of the game, external models are not. This means I've had to resort to a third-party .obj importer script which has a few missing features here and there. For example; models are imported without an UV layout, meaning that the models have only one color. I'm trying to find a workaround but despite the graphical difficulties, the game will continue.
« Last Edit: April 09, 2014, 03:10:17 AM by Sic »
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Offline Thyrus

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Re: Scrapmatch
« Reply #186 on: April 09, 2014, 02:45:10 AM »
great to hear that this is still in the making. keep it up!

Offline Badnik96

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Re: Scrapmatch
« Reply #187 on: April 09, 2014, 09:42:51 AM »
Glad to see work is still moving with this. Good luck with everything.

Offline meiemarek

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Re: Scrapmatch
« Reply #188 on: April 17, 2014, 04:20:15 AM »
This game looks to have SO MUCH potential.

Also do you accept new members to your team?

I suck at scripting ( i script like a 70 years old blind man), but i will ask my friend is he interested, he is beginninger in 3D modeling, but good in scripting(aperantly he has scripted for ca 6-9 years.
Apparently master at sucking in everything.... except 3d modeling i suppose and  Scripting Vizual Bazzic like 70+ years old blind man......

Offline Sic

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Re: Scrapmatch
« Reply #189 on: April 20, 2014, 04:28:37 PM »
This game looks to have SO MUCH potential.

Also do you accept new members to your team?

I suck at scripting ( i script like a 70 years old blind man), but i will ask my friend is he interested, he is beginninger in 3D modeling, but good in scripting(aperantly he has scripted for ca 6-9 years.
Actually I could use some assistance. Progress has been halting for a while since i'm improving my 3D modelling skills
If you can help me with making sturdy physics joints or find me a way to import models at runtime that'd be great.
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Offline meiemarek

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Re: Scrapmatch
« Reply #190 on: April 21, 2014, 02:38:55 AM »
In what file format you currently import assets/models to game? I am not sure about how much i can help but i will try my best(its been ages since i used unity, or devloped indie games. (more than 1.5 years)
Apparently master at sucking in everything.... except 3d modeling i suppose and  Scripting Vizual Bazzic like 70+ years old blind man......

Offline Sic

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Re: Scrapmatch
« Reply #191 on: April 21, 2014, 07:54:37 AM »
In what file format you currently import assets/models to game? I am not sure about how much i can help but i will try my best(its been ages since i used unity, or devloped indie games. (more than 1.5 years)
I've tried with .obj models. But really, any file that works would be great. I'm thinking about creating a custom format so I can read it easier, but that'd take ages. I'm already using custom file formats for robot save files.
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Offline FOTEPX

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Re: Scrapmatch
« Reply #192 on: May 07, 2014, 05:34:21 AM »
Aprils fools. Heheh. I'm so funny. Project continues as usual. :)

Yeah, okay.


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Offline Meeko011

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Re: Scrapmatch
« Reply #193 on: May 22, 2014, 08:13:19 PM »
Wow, love the menu. It's looking good so far. Maybe at some point a Kickstarter could be in order to try and fund it.
"When all else fails, get out the matches and daggers." -Zach, 2014

Offline helloface

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Re: Scrapmatch
« Reply #194 on: May 22, 2014, 11:58:25 PM »
Any word on this?
Oh I'll be doing some banging.......

Offline Sic

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Re: Scrapmatch
« Reply #195 on: May 23, 2014, 02:34:20 PM »
Been busy studying for finals, and now that I finally got some spare time I decided to pick it up again.
I ran into some problems with loading external models, so instead, as a temporary solution I'll be including a component mod tool in the game for everyone, including myself to use.
Here's an early screenshot of it.



PS: Finals included something with an Arduino and some motors. My product was quite funny imo. Here's footage if interested.
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Offline I Like Tacos

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Re: Scrapmatch
« Reply #196 on: May 23, 2014, 04:26:35 PM »
Nice idea! Is it only going to be for battery packs, or maybe you could have multiple motors with one axle to be like a gearbox? Also will you be able to load your own models?

Offline Natster-104

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Re: Scrapmatch
« Reply #197 on: May 23, 2014, 04:34:27 PM »
Really good idea! I guess it'll be easier to add custom components to this then

Offline Sic

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Re: Scrapmatch
« Reply #198 on: May 23, 2014, 05:31:26 PM »
Nice idea! Is it only going to be for battery packs, or maybe you could have multiple motors with one axle to be like a gearbox? Also will you be able to load your own models?
It's going to be the spine in every available component. Everything from motors to flamethrowers to flamethrowing motors will be created in this. However, the main issue is model import. Since Unity does not natively support importing models at runtime, I've tried messing around with a third-party importer which only works 50% of the time, and only when there is no UV layout on the model, which makes it really hard to use. I decided just to scrap that idea. However, I am going to spend a lot of time creating a huge bunch of bits and pieces so that you guys have something to work with.

Really good idea! I guess it'll be easier to add custom components to this then
Indeed it will. The components you make will be stored in simple text files and can be used on your own server.
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Offline Natster-104

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Re: Scrapmatch
« Reply #199 on: May 24, 2014, 01:27:47 AM »
Just a question, will you be trying to make a piston powered flipper?