Softbody physics?
Pure softbody is a bit slow, and AFAIK there is no open-source engine made for game developement
what about Dark Basic ? it is quick to learn, fast feed back. it propose some collision management etc.
Serge, thank you for explaining that.
Somone said that it traces every object Constantly per ping.
that would work for wheels, but not for spinning weapons...
Wait....So what you are all saying that there's no other source code or phisics engine, that at least mimics RA2?
Damn...Well might as well ask atari if they won't sell and start some sort of donation...Methinks that enough cash will convince atari to sell the rights to the engine.....(Kinda kidding myself here)
But that still seems a bit imposible, I know it would have to be something that runs on older machines as well, but aren't there any physics engines that enable dents and stuff like that? I mean come on Worms 4 has destructible terrain and that's 3D :|
It's kinda time for a new robot destruction game, and i don't mean arcade fighting.....