My most immediate thought is, you're not going to be able to keep uour old bots. If you're going about making RA3 by somehow modifying existing files, all you'll end up with is the next Ironforge (which I've been fervently studying to see what replicas I can do with it, your work has not gone unnoticed.)You need to start from scratch, you need to make it so that those ugly monstrosities with tiny chassies and a trillion spikes are no longer the optimal design. Some how you need to go beyond each spike incrementally increasing damage, and all robots conking out if their armor gets enough scratches. If you want to get the community excited over a new game, you have to actually give them a new game.
well its because I have High Functioning Autism
"I hope Jaydee dies off with his tournament" -KOS
"I couldn't talk until I was 5 1/2" -Ecolusian
Loading .bot files into a Unity environment? Hmm. Not a bad idea. I'm just gonna download the game and study the save files for a while.EDIT: Alright.. Anybody got some terminology on this? (Image removed from quote.)
Quote from: Sic on September 19, 2014, 05:33:35 AMLoading .bot files into a Unity environment? Hmm. Not a bad idea. I'm just gonna download the game and study the save files for a while.EDIT: Alright.. Anybody got some terminology on this? (Image removed from quote.)You're gonna want to use Notepad+ on bot files.
The first batch is the preview image if the bot has one (visible in screenshot) and the second batch is the chassis texture (not visible in screenshot).
Quote from: Trovaner on September 19, 2014, 01:03:15 PMThe first batch is the preview image if the bot has one (visible in screenshot) and the second batch is the chassis texture (not visible in screenshot).Alright, those parts we can skip. Any idea exactly how the chassis values are to be read?We need corner point coordinates or something like that to construct the chassis
https://gametechmods.com/forums/index.php?topic=11658.0