gametechmods

Off-Topic => Games => Game Development => Topic started by: Jules on June 05, 2016, 11:24:14 PM

Title: In-Browser Besiege-Like prototype.
Post by: Jules on June 05, 2016, 11:24:14 PM
I coded this up yesterday and today for fun and to try to tame the Unity default physics system a little better. (I ultimately want to make a robot combat game)

There currently aren't rebind-able keys, although that's half implemented.

Left click on an object type and then select an attachment point to place it. There currently isn't any way to rotate a placed item or switch the attachment point.

Hover over an object and press X to delete it. (a glitch currently allows you to delete the 'base cube,' If you do that then you have to refresh.

Middle mouse button changes the camera focus.
Click and drag or use WSAD to rotate the camera.
Arrow Keys for the motors (hence the L/R)
Hold space for thrust on the jet (It builds up over time)

http://cheesegames.net/games/468/index.php?gameDataId=468


As you'll notice, the wheels don't work great. They effect the vehicle's rotation too much and during collisions, even at relatively low speed they have a tendency to freak out. I'm working on a way to fix this.
Title: Re: In-Browser Besiege-Like prototype.
Post by: Lemonism on June 06, 2016, 11:10:41 AM
This is pretty cool man. Using the jet engines I made something that stuck to the ground a bit better:
(https://gametechmods.com/uploads/images/20275thing.png)
I'm definitely looking forward to seeing anything else you make  :smile:
Title: Re: In-Browser Besiege-Like prototype.
Post by: Jules on June 06, 2016, 06:11:54 PM
This is pretty cool man. Using the jet engines I made something that stuck to the ground a bit better:
(https://gametechmods.com/uploads/images/20275thing.png)
I'm definitely looking forward to seeing anything else you make  :smile:

Ha! That's very cool. I didn't even think of something like that.

I've been working on it more today - Tuning stuff up and it's working out well. I will probably post a new build tonight.
Title: Re: In-Browser Besiege-Like prototype.
Post by: RedSawn on June 06, 2016, 06:57:03 PM
Well, the fact you've got the wheels flipping lightweight robots out like that puts you on equal terms with RA3, so that's a start.
Title: Re: In-Browser Besiege-Like prototype.
Post by: Jules on June 06, 2016, 09:57:28 PM
I posted an updated build. Same URL. I had to clear my cache to get the new version to load up.
You will probably have to use fullscreen to get the entire build toolbar to show. (and the strange over bright effect has something to do with the web build. I don't know why it's happening.

The physics are a bit better - or at least different... The tires are still not working great.

I added a cannon, which can fire once per 'play mode'. It has a lot of recoil - which I find fun.
-It is fired with C

I added a servo (which is a fast moving elbow joint)
- It's controlled with Q and E
- The speed and angle limit is already programmed to be modified, so once the keybinding is in, that will be possible.

I added a ski part which is used for sliding (two wheeled creations)

And a pole, which is lighter than the standard cube, but also less 'stable.' - I added it in to have lighter objects to swing around on spinning motors and the servo


The main usability problem at this point is the objects can't be rotated once placed. The next placed object's orientation is based off of the last placed part, so... it's confusing.

Next up I'm going to work on the object rotation along with a visual indicator of what object and where it will be placed when the user clicks.
Title: Re: In-Browser Besiege-Like prototype.
Post by: Jules on August 10, 2016, 07:12:30 PM
I've been working on this again over the past couple of days.

Here are a few show-off gifs. (They are technically GifVs, so I'm not sure I can embed them)

http://imgur.com/gallery/EZZZB



EDIT: The build that is posted is not current
Title: Re: In-Browser Besiege-Like prototype.
Post by: DeadGenocide on August 10, 2016, 07:23:20 PM
tfw you are able run unity in Google Chrome
Title: Re: In-Browser Besiege-Like prototype.
Post by: Badger on August 10, 2016, 08:43:52 PM
tfw you are able run unity in GC
In a gamecube? That would be pretty impressive.

Pretty neato stuff you have there Jules, you stopped work on that robot combat game you had a prototype of?
Title: Re: In-Browser Besiege-Like prototype.
Post by: Jules on August 10, 2016, 10:03:00 PM
I stopped working on it when Robot Arena 3 was announced and was materializing.
I assumed I wasn't going to be able to do anything close to what that dev team could do. (I was wrong lol)

In a few weeks, when I head back to school, I may start working on it again. It depends on how tough my course load is.
I also happen to be a tester in a closed beta for a physics system which is glorious (I'm not sure I'm allowed to say which) but I would implement that.
Title: Re: In-Browser Besiege-Like prototype.
Post by: R01 on August 11, 2016, 07:22:24 AM
Checked it, looks nice.
Sadly some imgur users just have to be retarded, "omg it's beseige except without textures" because how dare someone creates his own physics sandbox creation game for fun.
Title: Re: In-Browser Besiege-Like prototype.
Post by: Jules on August 11, 2016, 01:42:21 PM
Checked it, looks nice.
Sadly some imgur users just have to be retarded, "omg it's beseige except without textures" because how dare someone creates his own physics sandbox creation game for fun.

Ha thanks for defending me.
Internet jerks are gonna be internet jerks though *shrug*