gametechmods

Off-Topic => Games => Game Development => Topic started by: Jules on May 12, 2016, 02:49:02 PM

Title: Check out my game design final. (Super Monkey Ball-esque game)
Post by: Jules on May 12, 2016, 02:49:02 PM
http://mywebspace.quinnipiac.edu/jlpapasian/gdd200/Final.html (http://mywebspace.quinnipiac.edu/jlpapasian/gdd200/Final.html)

It's in a Unity web player, so FireFox works best.

My main goal was to create a level generator, which I succeeded at.
It's decently difficult but a few of the obstacles are more focused on fun. Let yourself get squished! it's a neat effect.

It's not complete, especially the audio, but I don't foresee myself putting too much more time into it.

WSAD or Arrow keys - movement
Space - Jump
Q/E - Camera rotation (90 degree increments)

The menus need to be clicked. In retrospect, I would have made them keyboard accessible.

Let me know what you guys think.
Comments? Criticism? Whatever.


Here are a few gifs and pics (old builds) I had lying around that might entice you to give it a try.

(http://i.imgur.com/A4odPp1.gif)

(http://i.imgur.com/tUjSOGz.gif)
(The slide sticking has been mostly fixed)

(http://i.imgur.com/hMwTG1P.png)

(http://i.imgur.com/68qAbYW.jpg)
Title: Re: Check out my game design final. (Super Monkey Ball-esque game)
Post by: Naryar on May 12, 2016, 02:57:43 PM
That's some insane friction there...

Impressive, still. So it generates levels entirely ?
Title: Re: Check out my game design final. (Super Monkey Ball-esque game)
Post by: Jules on May 12, 2016, 03:11:22 PM
Friction?
What do you mean?

It randomly grabs from a pool of obstacles and places them together properly. So far only linearly (Meaning there aren't any forks, dead ends, or anything like that)
Title: Re: Check out my game design final. (Super Monkey Ball-esque game)
Post by: Naryar on May 13, 2016, 03:05:24 AM
Friction?
What do you mean?

It randomly grabs from a pool of obstacles and places them together properly. So far only linearly (Meaning there aren't any forks, dead ends, or anything like that)

The ball stops really quickly when it touches the ground, compared to it's visible kinetic energy.
Title: Re: Check out my game design final. (Super Monkey Ball-esque game)
Post by: Jules on May 13, 2016, 09:02:41 AM
Ahhh, yeah. Hard to get the 'feel' of the ball and the controls just right.