If you've been stalking my forum posts, you may remember me saying a few days ago about a mod for HL2 which I'm developing.
http://www.moddb.com/mods/awakelostfaithWell I implemented parallax mapping into it using a custom shader downloaded off the interweb built specifically for Source Engine 2007. It worked perfectly until I accidentally decided to screw it up. So I deleted the shaders, and then put in new fresh editions.
The problem is, the game doesn't read them. All materials which use the shader show up as wireframe, with the console saying that it can't find the shader, despite it being in the mod's shaders folder (the fxc one). I even ran the sdk_shaders.bat file in the src folder, but to no avail. I even edited the command lines to point to the mods directory. Still no luck.
If anyone knows how to fix this, then it will be greatly appreciated. (Serge?)