Author Topic: Yugioh/"Yugimonz"  (Read 70671 times)

Offline Bubbleman

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Re: Yugioh/"Yugimonz"
« Reply #100 on: June 25, 2014, 05:11:45 PM »
I got bored as hell of this game around the time of xyz and 'yo dawg imma let you finish but lul otk' decks. Used to run level eater scraps, was so fun to control their field with twin dragon.

Found the deck a few weeks ago, got together with some friends from locals who also got bored of competitive and had a blast, just shows that old Yugioh is the best yugioh (none of us ran xyzs or any of the one-turn-duel decks/one card win conditions that are popular now).

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Offline yugitom

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Re: Yugioh/"Yugimonz"
« Reply #101 on: June 25, 2014, 05:23:07 PM »
They don't ruin it really. It's just different. And Pendulums on the way to TCG!
They don't ruin it? There are some XYZ that have better effects than most fusions and rituals and XYZ are far easier to summon! What's the point in fusions, rituals and tribute summons if XYZ allow you to rule the game if you have 2 level 4 monsters on the field? Also, with the archetypes, getting level 8 and higher monsters is way too easy, feeding XYZ. I think the game and the TV shows have been simplified so the game can go back to it's target audience, kids. XYZ are too simple to use to be as OP as they are.

I have no views on pendulum summoning. Played them on YGOPRO, could go either way for me really. The cards that support them seem to be restricted but I guess that will change soon. But still, I think XYZ is still more OP than pendulum summoning. Again, I can't say anything for sure on that, but that's what I think.

Offline senstro

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Re: Yugioh/"Yugimonz"
« Reply #102 on: June 25, 2014, 05:52:20 PM »
Use bottomless trap hole when a Pendulum summon goes off and your opponent basicly gives up and goes away. There entire play is banished also it take several turns to set up a summon so I do think pendulums are balanced... Ish
I might be some time.

Offline yugitom

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Re: Yugioh/"Yugimonz"
« Reply #103 on: June 25, 2014, 06:01:59 PM »
Use bottomless trap hole when a Pendulum summon goes off and your opponent basicly gives up and goes away. There entire play is banished also it take several turns to set up a summon so I do think pendulums are balanced... Ish
I agree.

Offline powerrave

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Re: Yugioh/"Yugimonz"
« Reply #104 on: June 26, 2014, 10:54:54 AM »
I do agree to good extend that Xyz monsters are rather powerful, but on the other hand, I have barely had trouble countering them or even turning my opponents Xyz monster against him (waiting out Acid Golem Of Destruction till when it has no Xyz materials and would cost 2000 LP per standby phase of the controller). The only thing that really annoys me about them is how they have a rank instead of level. Sneaking past the gravity bind in my Atlanteans.

As for other special monsters. Ritual was never really good to begin with. Way to long before you have one and even then they aren't any good. Fusion, Cyber Dragons are fusion and are easily capable of doing one turn kills and first turn kills, and hey, it's an older deck/archetype. And Synchro, I like those the most for some reason. Also get those fast enough, especially in my Atlanteans. And oh, how much times I annoyed the hell out of my friends with Ally of Justice Catastor.
Pendulums I am yet to see more of, but looks interesting already.
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Offline yugitom

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Re: Yugioh/"Yugimonz"
« Reply #105 on: June 26, 2014, 11:22:13 AM »
I don't know who you're playing who runs Acid Golem without creature swap but you should tell them they're being a tad stupid. Even though quite a bit of fusion monsters can be involved in an F/OTK, most of the cards that make them work have been banned anyway. And if you mean to say that Cyber Dragons can win a game in one turn, you should try doing that against the new archetypes. Rank is a bit stupid. I hated synchro when it first became a thing because they seemed really OP due to the fact that 'Polymerization' was not needed but then I learnt that getting tuner monsters out can be tedious sometimes and countless other decks at the time, that didn't involve synchros, could beat them. Fusions are still my favourite because they seem the most balanced (needing polymerization and whatnot.) But I can say, without a shadow of a doubt, XYZ are broken and all archetypes that support quick summoning of level 8+ monsters (with 0 atk and def to compensate, nice try Konami) are by far the best archetypes around now.

When it comes down to it, I think the pecking order of monster summoning types should go like this, Rituals>Fusions>Synchros>XYZ>Tribute summons. This is mainly because of the speed at which these monsters can be summoned. When pendulums become a thing, I think they would be between fusions and synchros, considering they can be easily countered and getting the pendulum scale set and the monsters to use it with is really tedious.

Offline J

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Re: Yugioh/"Yugimonz"
« Reply #106 on: June 26, 2014, 11:44:40 AM »
How about them Fire/Ice Hands?

Fusions are still my favourite because they seem the most balanced (needing polymerization and whatnot.)
Fusions? Balanced? Shaddolls say hi.

Offline yugitom

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Re: Yugioh/"Yugimonz"
« Reply #107 on: June 26, 2014, 12:01:15 PM »
How about them Fire/Ice Hands?

Fusions are still my favourite because they seem the most balanced (needing polymerization and whatnot.)
Fusions? Balanced? Shaddolls say hi.
Not familiar. I try my best to avoid the new archetypes tbh.

Offline powerrave

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Re: Yugioh/"Yugimonz"
« Reply #108 on: June 26, 2014, 12:10:51 PM »
And therefor miss out on also a new fusion based archetype. Also, I find fusions easier to pull off than synchros. Got polymerization in hand? Have needed monsters either in hand or field, instant powerhouse. Don't have it yet? Fusion Sage is a good help. Then there's Super polymerization which is pretty hard on its own and then in my case, Power Bond, for either Cyber Twin or Cyber End... Or on my Ancient Gears, Ultimate Ancient Gear Golem. That kind of stuff I can't pull with Xyz or anything else so quickly. As for tribute summoning (which I also actively do), lol Soul Exchange and Double Summon.
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Offline yugitom

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Re: Yugioh/"Yugimonz"
« Reply #109 on: June 26, 2014, 01:44:02 PM »
And therefor miss out on also a new fusion based archetype. Also, I find fusions easier to pull off than synchros. Got polymerization in hand? Have needed monsters either in hand or field, instant powerhouse. Don't have it yet? Fusion Sage is a good help. Then there's Super polymerization which is pretty hard on its own and then in my case, Power Bond, for either Cyber Twin or Cyber End... Or on my Ancient Gears, Ultimate Ancient Gear Golem. That kind of stuff I can't pull with Xyz or anything else so quickly. As for tribute summoning (which I also actively do), lol Soul Exchange and Double Summon.
At least with fusions you have to have a fusion card, this may set you back a couple of cards in your deck because you need that card. With XYZ and synchros, any idiot can place two cards on the field that fit summoning conditions and then bam, you have an OP monster. At least with synchros tuners were their equivalent to an actual fusion card and tuners could set you back in that way and synchros themselves aren't that OP for what they're worth. With XYZ, I play double summon (or use summoner monk), get 2 level 4s and away I go. I have a monster that's way too OP for it's 'rank'.

Offline kill343gs

Re: Yugioh/"Yugimonz"
« Reply #110 on: June 26, 2014, 06:26:56 PM »
fire and ice hands are the most skillless, lame cards.


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Offline powerrave

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Re: Yugioh/"Yugimonz"
« Reply #111 on: June 27, 2014, 12:42:37 PM »
It's fun how you call them all OP while that really isn't the case. They're easy to summon but don't always have the ATK/DEF to back it up and the effects, some are fun, others aren't. Just like Sychro and Fusion monsters, not all are as good. Next to that, Xyz monsters their effects are generally limited to their Xyz materials. Without them they are really just meh (though some higher ranks do have decent or good ATK). Even with some strong effects, I've been able to nicely dodge those in the past and letting the opponent waste it's Xyz materials.
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Offline yugitom

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Re: Yugioh/"Yugimonz"
« Reply #112 on: June 27, 2014, 12:45:06 PM »
It's fun how you call them all OP while that really isn't the case. They're easy to summon but don't always have the ATK/DEF to back it up and the effects, some are fun, others aren't. Just like Sychro and Fusion monsters, not all are as good. Next to that, Xyz monsters their effects are generally limited to their Xyz materials. Without them they are really just meh (though some higher ranks do have decent or good ATK). Even with some strong effects, I've been able to nicely dodge those in the past and letting the opponent waste it's Xyz materials.
I don't want to get into a heated debate into whether XYZ are OP or not, so I won't. I know how I feel about the subject and I appreciate everyone else's opinion (doesn't mean I agree with them though.)

Offline powerrave

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Re: Yugioh/"Yugimonz"
« Reply #113 on: June 27, 2014, 01:01:51 PM »
I'm just handing you the facts as they are. Some Xyz are indeed OP, but in that same way, so are some Synchros and Fusions. Not Rituals, those suck.

On another note, 13th of July (3 days before I turn level 24 in real life), new update to the limited/forbidden list. Am curious as to how I might need to edit my decks.
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Offline yugitom

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Re: Yugioh/"Yugimonz"
« Reply #114 on: June 27, 2014, 01:11:21 PM »
I'm just handing you the facts as they are. Some Xyz are indeed OP, but in that same way, so are some Synchros and Fusions. Not Rituals, those suck.

On another note, 13th of July (3 days before I turn level 24 in real life), new update to the limited/forbidden list. Am curious as to how I might need to edit my decks.
I say bring back Sangan!

Offline kill343gs

Re: Yugioh/"Yugimonz"
« Reply #115 on: June 28, 2014, 12:08:40 AM »
sangan is slow so it wouldnt hurt anything.

soul charge limited, hands semi limited, give me back stratos


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Offline powerrave

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Re: Yugioh/"Yugimonz"
« Reply #116 on: June 28, 2014, 07:26:18 AM »
Sangan was forbidden due to at making Exodia decks too fast.

I would prefer Atlantean Dragoons and Deep Sea Diva to be allowed more. And for my Harpies, Divine Wind of Mist Valley.
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Offline yugitom

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Re: Yugioh/"Yugimonz"
« Reply #117 on: June 28, 2014, 07:36:48 AM »
Sangan was forbidden due to at making Exodia decks too fast.
I know, but you're pretty sad if you actually run Exodia competitively, so why not bring him back for other decks that need him?

Offline powerrave

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Re: Yugioh/"Yugimonz"
« Reply #118 on: June 28, 2014, 07:45:37 AM »
Because no other decks need Sangan due to there being cards with similar effects that work much better and faster.

And the deck I will mainly finish up for competition is the one I call 'Zero Hero', which doesn't use any monsters at all. But right now it still needs work.
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Offline yugitom

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Re: Yugioh/"Yugimonz"
« Reply #119 on: June 28, 2014, 08:26:45 AM »
Because no other decks need Sangan due to there being cards with similar effects that work much better and faster.

And the deck I will mainly finish up for competition is the one I call 'Zero Hero', which doesn't use any monsters at all. But right now it still needs work.
Well, not 'need' then but just want to have.