From what I've heard, Fire Emblem is a meh version of Zelda and Metroid is a poor man's Halo.
Quote from: ianh05 on June 08, 2012, 06:14:31 PMsolitanze over at the ign board thought up this that i found interesting:(Image removed from quote.)also my thoughts on why watch Dogs should be on Wii U:(Image removed from quote.)The problem is, you're still breaking immersion by making the player have to look away from their TV screens, and on to the little screen on the controller.It's not adding realism or helping the action of gameplay, really it's just breaking the realism and immersion of the game in a different way.I think touch controls could be the way of the future for games, but I also think that Nintendo have taken the wrong approach to it.
solitanze over at the ign board thought up this that i found interesting:(Image removed from quote.)also my thoughts on why watch Dogs should be on Wii U:(Image removed from quote.)
Red Orchestra, ect get annoying pretty fast though.
Quote from: madman3 on June 08, 2012, 04:30:27 PMRed Orchestra, ect get annoying pretty fast though.
Quote from: Scorpion on June 09, 2012, 05:40:21 AMQuote from: ianh05 on June 08, 2012, 06:14:31 PMsolitanze over at the ign board thought up this that i found interesting:(Image removed from quote.)also my thoughts on why watch Dogs should be on Wii U:(Image removed from quote.)The problem is, you're still breaking immersion by making the player have to look away from their TV screens, and on to the little screen on the controller.It's not adding realism or helping the action of gameplay, really it's just breaking the realism and immersion of the game in a different way.I think touch controls could be the way of the future for games, but I also think that Nintendo have taken the wrong approach to it.you're not breaking immersion at all imo, your character goes to use his hacking device then what it would look like to your character appears in your hands, it'll make you feel more like the main character and less like someone controlling pixels on a screen. You looking at the screen would be exactly like your character looking at his, how is that not more realistic and immersive then a UI that pops-up on the screen?how is nintendo going the wrong way with touch controls? a touch screen is really the only logical form of touch control you can have for a gaming console. Nintendo also has no control over how game developers choose to use the touch screen all they have done is give them the option to use it however they want.
A touch screen allows for controls to be built around a program, that's the major benefit (the only real benefit other than "oh look at me I am fingering the screen of my electronic device"). If touch screen technology is as advanced as many companies are saying, why not then base the whole controls system around the concept rather than just slapping a big ass screen in the middle of a controller and using it for some more artificial set pieces, or some extra menus.It seems to me like the WiiUs controller is going to be treated the same way the DS controls system ended up being treated. This could be avoided if they sort out their software management, but I haven't seen any evidence of them doing so so far (but i could be wrong in that respect, given their losses this year, I imagine Nintendo must be doing something to rectify the problems they suffered from last gen.)
The second screen has another major benefit that hasn't been mentioned. It can be used as the primary screen when the television is turned off.
In terms of uses for the Wii-U, A sequel to Eternal Darkness could be amazing.
Quote from: Scorpion on June 11, 2012, 11:04:54 AMIn terms of uses for the Wii-U, A sequel to Eternal Darkness could be amazing.Not sure who owns the rights to that one. Silicon Knights developed that, and they are no loner with Nintendo. If Nintendo owns the rights to it, however, they could easily have one of their others teams tackle it (Retro Studios, perhaps) or license it out to a third party like Capcom.