Author Topic: Wii U gameplay idea's, mock-ups and concepts. (Image heavy!)  (Read 9920 times)

Offline Incredirobotwars

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #20 on: June 08, 2012, 05:21:28 AM »
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
The Wii U will do fine. Here's why:
-Nintendo Exclusives

-It comes out at least a year ahead of Sony and Microsoft's next offerings

-Offers an experience you can't get anywhere else

-Backwards compatible with the highly successful Wii and Wii accessories

It may not do well with the teenagers who are too focussed on trying to seem more "adult", but it'll do well with families, non-gamers, and us older people who don't care about indulging our inner child.
That's what I (mostly) said. To be fair, they could've given it a more imaginitive name rather than naming it as a Wii 'sequel', but other than that it has all the components required to make a good console.

Offline madman3

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #21 on: June 08, 2012, 05:58:34 AM »
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
The Wii U will do fine. Here's why:
-Nintendo Exclusives

-It comes out at least a year ahead of Sony and Microsoft's next offerings

-Offers an experience you can't get anywhere else

-Backwards compatible with the highly successful Wii and Wii accessories

It may not do well with the teenagers who are too focussed on trying to seem more "adult", but it'll do well with families, non-gamers, and us older people who don't care about indulging our inner child.
That's what I (mostly) said. To be fair, they could've given it a more imaginitive name rather than naming it as a Wii 'sequel', but other than that it has all the components required to make a good console.
It's opening salvo of games could be better, really. Nintendo should try and create a game that's not simply another re-hash that for the console, such as a new Metroid, Starfox, ect. The issue of releasing a bunch of third party titles like Arkham City at this stage is that while the experience may be different, people with other consoles will likely already have the games and won't be inclined to buy an entire new system for it, while the 1st party games Nintendo is offering aren't exactly anything new, and if people already have a Wii (which they probably do, knowing its popularity) they have already got absolutely no reason to buy the star game of Nintendo's main titles, New Super Mario Bros Wii U.

Offline madman3

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #22 on: June 08, 2012, 06:46:41 AM »
DP
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
Because the Wii totally didn't colossally outsell all of its competitors.
Also, ever tried any of the games on the Wii that are console exclusive that aren't Zelda/Mario? The Wii has Metroid Prime which far outscores many huge name competitor console games, Gamecube compatibility (so that's Paper Mario: Thousand Year Door, Killer 7, Beyond Good and Evil, Metal Gear Solid: Twin Snakes, ect. in there), Virtual Console (that's Castlevania, Super Metroid, Link To The Past, Sin And Punishment, Ocarina Of Time, Majora's Mask, Super Mario 64, Pilotwings, Paper Mario, Sonic The Hedgehog 1/2/3, Gradius, Super Mario Bros 1/2/3, Metroid, Starfox 64/Lylat Wars, Wave Race 64, 1080 Snowboarding, Ninja Gaiden, Super Mario RPG, Super Castlevania, R-Type, ect. down), and has a bunch of games like No More Heroes, Madworld, Sin And Punishment 2, The Last Story, Xenoblade Chronicles, ect, which overall just leaves the Wii as a console with much more value for money, less carbon copy games (sure, Mini Game Compilations are common, but it's hit the PS3 when it got Move and the Xbox when it got Kinect, and the Wii works far better than those) which a general lack of the generic FPS you tend to get on Xbox or PS3, and it has far more legendary games available to fight off the PS3's PS1 Classics and lack of PS2 compatibility, as well as the Xbox's arcade.
As for the Wii U, if it pulls the same trick as the Wii and has a tone of back-compatibility, as well as some good 1st and 2nd party games, it's got extremely strong chances.

Offline Incredirobotwars

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #23 on: June 08, 2012, 08:55:45 AM »
DP
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
Because the Wii totally didn't colossally outsell all of its competitors.
Also, ever tried any of the games on the Wii that are console exclusive that aren't Zelda/Mario? The Wii has Metroid Prime which far outscores many huge name competitor console games, Gamecube compatibility (so that's Paper Mario: Thousand Year Door, Killer 7, Beyond Good and Evil, Metal Gear Solid: Twin Snakes, ect. in there), Virtual Console (that's Castlevania, Super Metroid, Link To The Past, Sin And Punishment, Ocarina Of Time, Majora's Mask, Super Mario 64, Pilotwings, Paper Mario, Sonic The Hedgehog 1/2/3, Gradius, Super Mario Bros 1/2/3, Metroid, Starfox 64/Lylat Wars, Wave Race 64, 1080 Snowboarding, Ninja Gaiden, Super Mario RPG, Super Castlevania, R-Type, ect. down), and has a bunch of games like No More Heroes, Madworld, Sin And Punishment 2, The Last Story, Xenoblade Chronicles, ect, which overall just leaves the Wii as a console with much more value for money, less carbon copy games (sure, Mini Game Compilations are common, but it's hit the PS3 when it got Move and the Xbox when it got Kinect, and the Wii works far better than those) which a general lack of the generic FPS you tend to get on Xbox or PS3, and it has far more legendary games available to fight off the PS3's PS1 Classics and lack of PS2 compatibility, as well as the Xbox's arcade.
As for the Wii U, if it pulls the same trick as the Wii and has a tone of back-compatibility, as well as some good 1st and 2nd party games, it's got extremely strong chances.
The only problem I have with the Wii U at this point is the lack of Gamecube controller compatability. This may be because they are producing an alternative wireless version to use with the Wii U, or perhaps they're adding Gamecube games to the Wii U virtual console...or maybe they feel that if people want to play Gamecube games they'll already have a Wii or a Gamecube, and so won't need the back-compat.
Also, the Super Mario titles are getting annoyingly repetitive, and I've noticed this beginning to happen with LoZ titles. They throw the same main characters, enemies, worlds, etc. in, and expect people to stick with it. I'm somewhat glad for the third-party titles coming to the Wii U. It might break this up a bit.

Offline That Robot is a Spy!

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #24 on: June 08, 2012, 09:02:10 AM »
As toilet roll
Eh, don't know how you'd manage that, unless you can somehow fit pieces of modern technology into your arse-
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Cut it up into strips then.

Offline Badger

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #25 on: June 08, 2012, 09:27:46 AM »
DP
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
Because the Wii totally didn't colossally outsell all of its competitors.
Also, ever tried any of the games on the Wii that are console exclusive that aren't Zelda/Mario? The Wii has Metroid Prime which far outscores many huge name competitor console games, Gamecube compatibility (so that's Paper Mario: Thousand Year Door, Killer 7, Beyond Good and Evil, Metal Gear Solid: Twin Snakes, ect. in there), Virtual Console (that's Castlevania, Super Metroid, Link To The Past, Sin And Punishment, Ocarina Of Time, Majora's Mask, Super Mario 64, Pilotwings, Paper Mario, Sonic The Hedgehog 1/2/3, Gradius, Super Mario Bros 1/2/3, Metroid, Starfox 64/Lylat Wars, Wave Race 64, 1080 Snowboarding, Ninja Gaiden, Super Mario RPG, Super Castlevania, R-Type, ect. down), and has a bunch of games like No More Heroes, Madworld, Sin And Punishment 2, The Last Story, Xenoblade Chronicles, ect, which overall just leaves the Wii as a console with much more value for money, less carbon copy games (sure, Mini Game Compilations are common, but it's hit the PS3 when it got Move and the Xbox when it got Kinect, and the Wii works far better than those) which a general lack of the generic FPS you tend to get on Xbox or PS3, and it has far more legendary games available to fight off the PS3's PS1 Classics and lack of PS2 compatibility, as well as the Xbox's arcade.
As for the Wii U, if it pulls the same trick as the Wii and has a tone of back-compatibility, as well as some good 1st and 2nd party games, it's got extremely strong chances.
Yes, it did sell massively, but nobody I know that is vaguely into gaming thinks that it was a good console. And nobody I know will be getting it.

You named many games that you thought were good. I bought starfox 64, which was good, except you couldn't save. I also bought Super Mario 64, and hated it. The only game I thoroughly enjoyed was SSBB, and I had to play it with a classic controller, because the wii's controller is terrible in every way.

And I would most likely har disliked those exclusives, because of the wii's appalling control system.

In short, getting an n64/GameCube, and a wii emulator if you had to play those exclusives, would be better than buying a wii.

Plus, the companies actually lose money when selling consoles, they make all their money on the software, which nobody bought when they saw how bad the wii controls were.
also lol at most toxic guy around calling others out on this sh**
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Offline Badger

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #26 on: June 08, 2012, 09:33:21 AM »
As toilet roll
Eh, don't know how you'd manage that, unless you can somehow fit pieces of modern technology into your arse-
(Image removed from quote.)
 
   :rolleyes:
Last time I checked, I didn't shove toilet paper up my arse.
also lol at most toxic guy around calling others out on this sh**
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Offline madman3

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #27 on: June 08, 2012, 10:48:01 AM »
DP
It doesn't help that I hate every platformer involving Mario, I'm not a fan of Mario Kart, and I CBA to try Zelda, let alone buy a console just for it.

Oh, and apparently, the Wii U hardware will be the same as the current gen 360/PS3. If so, this is another huge fail.

Nintendo are going bust, trust me. It will sell very poorly outside the Nintendo fanbase because the Wii was so terrible.
Because the Wii totally didn't colossally outsell all of its competitors.
Also, ever tried any of the games on the Wii that are console exclusive that aren't Zelda/Mario? The Wii has Metroid Prime which far outscores many huge name competitor console games, Gamecube compatibility (so that's Paper Mario: Thousand Year Door, Killer 7, Beyond Good and Evil, Metal Gear Solid: Twin Snakes, ect. in there), Virtual Console (that's Castlevania, Super Metroid, Link To The Past, Sin And Punishment, Ocarina Of Time, Majora's Mask, Super Mario 64, Pilotwings, Paper Mario, Sonic The Hedgehog 1/2/3, Gradius, Super Mario Bros 1/2/3, Metroid, Starfox 64/Lylat Wars, Wave Race 64, 1080 Snowboarding, Ninja Gaiden, Super Mario RPG, Super Castlevania, R-Type, ect. down), and has a bunch of games like No More Heroes, Madworld, Sin And Punishment 2, The Last Story, Xenoblade Chronicles, ect, which overall just leaves the Wii as a console with much more value for money, less carbon copy games (sure, Mini Game Compilations are common, but it's hit the PS3 when it got Move and the Xbox when it got Kinect, and the Wii works far better than those) which a general lack of the generic FPS you tend to get on Xbox or PS3, and it has far more legendary games available to fight off the PS3's PS1 Classics and lack of PS2 compatibility, as well as the Xbox's arcade.
As for the Wii U, if it pulls the same trick as the Wii and has a tone of back-compatibility, as well as some good 1st and 2nd party games, it's got extremely strong chances.
Yes, it did sell massively, but nobody I know that is vaguely into gaming thinks that it was a good console. And nobody I know will be getting it.

You named many games that you thought were good. I bought starfox 64, which was good, except you couldn't save. I also bought Super Mario 64, and hated it. The only game I thoroughly enjoyed was SSBB, and I had to play it with a classic controller, because the wii's controller is terrible in every way.

And I would most likely har disliked those exclusives, because of the wii's appalling control system.

In short, getting an n64/GameCube, and a wii emulator if you had to play those exclusives, would be better than buying a wii.

Plus, the companies actually lose money when selling consoles, they make all their money on the software, which nobody bought when they saw how bad the wii controls were.
I'm sorry, but most of the Wii's best games have great controls. It worked far better than a Gamecube Controller (which is great for playing Brawl) for games like Metroid Prime, and for the most part the good games on Wii used the controls intelligently rather than the crap you can admittedly find on the systems crappier games like Far Cry.

Now, lets tackle this:
Starfox 64's lack of saves is hardly a problem when a singled playthrough takes about 2 hours. Overall game time I've spent on it also far exceeds 20 hours, which is because it's probably one of the most gameplay focused games available at this current time.
The fact that YOU dislike Super Mario 64 is YOUR problem. Suck it up, because most people think that it's at least decent.
As for the rest of the games, they're generally favoured as some of the best games from the 80s and 90s. If you simply dismiss that as my opinion you better have a VERY good reason not to like them.
The Wii mote was admittedly poor for Brawl if you used the NES style format, but it was decent in the other format, and the Classic Controller was fine.

Another advantage of the Wii is debatably the battery powered controllers, meaning that if you ran out of battery you didn't need to be tied to some useless cable to recharge your controller (as a PS3 user this problem really pissed me off).

Lastly, if you dislike the Wii's control scheme, then that's your problem. In all the better Wii games I've played it's never once been a problem, so I believe there is more than a little lack of first hand knowledge on your part for this topic. You cannot legitimately say a console's control system is bad if you haven't played it's better games, so please, before you say the Wii is a piece of crap, at least play games like Metroid Prime, LoZ: TP, No More Heroes, Xenoblade Chronicles, Fire Emblem, Resident Evil 4 (which frequently gets hailed as the best Console Game of all time, I might add), Okami, Donkey Kong Country Returns, Punch Out, Tatsunoko vs Capcom, No More Heroes 2, Monkey Island, Mega Man 9/10, World Of Goo, Guilty Gear: Accent Core, Ghostbusters, Strong Bad's Cool Game For Attractive People, Hydroventure, and more. Seriously. Most of those games have good to brilliant Metascores and 2 of them are close to being the best shooters of all time (Resi 4 and Metroid Prime), so you cannot honestly say the Wii is a bad console, because even if it's not as powerful it still has some great games and a wealth of classics.

As for the stuff about Gamecube/N64 > Wii, no. The Wii can be bought pretty cheap these days, is versatile as heck, has some great games of its own, and successfully covers several audiences. Also, how did Sony and Microsoft's ventures into family games go? I'm not sure if you noticed, the Move and Kinect are really crap and the support titles are even worse.

Offline Incredirobotwars

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #28 on: June 08, 2012, 11:11:18 AM »
^agreed^

Also, I've never played Fire Emblem or Metroid (regrettably)...which titles do you suggest, madman?

...and as for control scheme, nearly every game allows you to CHANGE IT :O [/shockhorror], so yeah...deal with it. Also, I've found that the Gamecube controller is the best I've ever used, but the Wiimote comes a tied second with the Xbox controller. Sometimes, you just need to accept or adapt to these things.

Offline madman3

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #29 on: June 08, 2012, 11:22:34 AM »
^agreed^

Also, I've never played Fire Emblem or Metroid (regrettably)...which titles do you suggest, madman?

...and as for control scheme, nearly every game allows you to CHANGE IT :O [/shockhorror], so yeah...deal with it. Also, I've found that the Gamecube controller is the best I've ever used, but the Wiimote comes a tied second with the Xbox controller. Sometimes, you just need to accept or adapt to these things.
Pretty much all of the Fire Emblem series is good, but the Gamecube and Wii titles are easy to get into according to my mate.
As for Metroid: Super Metroid, Metroid: Zero Mission, Metroid Fusion, and all of the Prime games are fantastic and they are very fun. Prime is probab;y the most atmospheric non-horror game I've played and it's far better than more modern games like Skyrim in that respect.
And yes, the Gamecube controller is pretty much my favorite controller in existence.

Offline Incredirobotwars

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #30 on: June 08, 2012, 11:34:59 AM »
I really hope they make a version of it compatible with the Wii U...especially if I'm playing Wii games like SSBB on it.

Offline J

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #31 on: June 08, 2012, 12:31:10 PM »
Wii U will likley just end up as a portable map for the game your playing OR some obscure menu.

"PAUSING? A THING OF THE PAST! JUST USE THE SCREEN ON THE WII U TO OPERATE YOUR ITEMS/STATS/PARTY!"
And then in the fine print: All while being helplessly attacked
Hi.

Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #32 on: June 08, 2012, 04:16:31 PM »
thing that upsets me most is that gamers are such fanboys these days they refuse to see any use of it even if it's right in front of them. I have posted this on other forums and it seems that most gamers have lost creativity most likely due to being force-fed the same crap over and over again by the gaming industry.

there's hardly any big advancements in games these years just better graphics, new enemies, new maps, new missions etc. and while that's all well and good it's nothing without new gameplay. If we were back in the late 70's to early 80's people would realise how silly gaming has become, can you imagine having new enemies, ship and buildings in a space invanders sequel and trying to justify forking out money to buy it when you have the original?

all companies like activision are doing is slapping on new skins and selling you a new game. I realise nintendo does the same with games like mario but they also give you different genres to pick from with some of their popular franchises like mario having an adventure game, a platformer and a racing game.

last night i was watching some footage of old school games i used to play on youtube and a lot of my fav games had something unique about it or some form of customisation in it. I know what you're thinking, CoD has some customisation also.. well you're right but you don't play it for that, you play it just to shoot other players in multiplayer online.

people have been playing essentially the same FPS style game since counter-strike and throwing money away on the same experience they already have. I want something different in my games not the same old rehashed gameplay.

at least try guys, to show that you haven't lost your creativity and imagination instead of just hating on it.

my example of a where's wally game:

you'd have to find him amongst a crowd and take photo's of him It could have high scores where accuracy (how close to the center of the image he is) and how fast you found him increase your score. heck you could play with 2 players each using a different Wii U gamepad you could have player constantly moving around in the crowd sort of like an active hide and seek game.

this isn't my pic but nintendo should release something like this:

Wii U is going to offer the most immersive gameplay we have ever had in games if developers take full use of the extra screen, i have already seen some amazing uses of it in games like ZombiU. the controller doesn't distract you away from the gameplay any more then menus do currently do.

instead of feeling like someone playing a character in a game the Wii U will bring players a little closer to feeling like the actual character they are playing.
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Offline madman3

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #33 on: June 08, 2012, 04:30:27 PM »
It's actually slightly unfair to criticize FPS because there are quite often good and original FPS like Doom, Quake, System Shock, Bioshock, Fallout (kinda), Deus Ex, Half Life and so on which are good games. Admittedly the waves of mainstream FPS like Battlefield, CoD, Red Orchestra, ect get annoying pretty fast though.

I think games have forgotten that singleplayer is what really defines the game because it's the games own story. Most good FPS such as the former of the ones I mentioned have good to fantastic singleplayer and often no Multiplayer, but they are better games in their own right. TF2 was a good Multiplayer game in its own right because it was distinctive, but it's all been lost in a lot of modern FPS with respawns. Counter-Strike is okay because it's a very precarious and tactical game, but most multiplayer FPS blow because of a poor respawn system and serious weapon imbalance.

I'm still inclined to old school Nintendo games like Super Metroid though because they had such distinctive gameplay, and great settings and bosses (Kraid & Crocomire ftw).

Offline ianh05

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #34 on: June 08, 2012, 04:42:48 PM »
Doom/wolfenstein 3d were great fun, there wasn't anything like them back in the day and for most part other games didn't try to copy them and just add new enemies etc. plus doom didn't have 8+ sequels with some new enemies/guns/maps. Borderlands 2, mass effect and fallout etc. have all went a different route in trying to give FPS players a different experience instead of just running and gunning.

I can't stand COD for suckering in FPS fans with new shiny stuff, i know some people who may not realise they are getting ripped off and that upsets me.
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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #35 on: June 08, 2012, 06:14:31 PM »
solitanze over at the ign board thought up this that i found interesting:



also my thoughts on why watch Dogs should be on Wii U:

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Offline That Robot is a Spy!

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #36 on: June 08, 2012, 07:05:03 PM »
From what I've heard, Fire Emblem is a meh version of Zelda and Metroid is a poor man's Halo.

Offline Incredirobotwars

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #37 on: June 08, 2012, 07:10:29 PM »
Fire Emblem seems epic. I might get Path of Radiance. Anyways, Metroid is what Halo could be if Bungie had the same capacity to make classic games as Nintendo do.

Offline Chaosmancer

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #38 on: June 09, 2012, 12:22:57 AM »
From what I've heard, Fire Emblem is a meh version of Zelda and Metroid is a poor man's Halo.

Hmm...I don't see how Fire Emblem and Zelda can be compared, the battle systems are completely different (Fire Emblem is a turn-based strategy, Zelda is an action/puzzle (I think that's Zelda's genre...)). In Fire Emblem, you direct the different units around the field, and your units are unable to be used again if their HP reaches zero, whereas, in Zelda, you run around, killing monsters, and solving puzzles. I really do like Fire Emblem, one of my favourite turn-based strategy games, managed to do Shadow Dragon on the hardest difficulty with nobody dying (incredubly annoying at times, don't know why I bothered), and I am working my way through Sacred Stones (although, I may have to sacrifice people here, the last boss is a pain, and I am guessing that there is another boss after it).
Yes that sequence of words I just said made perfect sense.

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Re: Epic uses for the Wii U gamepad. (be creative!)
« Reply #39 on: June 09, 2012, 05:40:21 AM »
solitanze over at the ign board thought up this that i found interesting:

(Image removed from quote.)

also my thoughts on why watch Dogs should be on Wii U:

(Image removed from quote.)

The problem is, you're still breaking immersion by making the player have to look away from their TV screens, and on to the little screen on the controller.
It's not adding realism or helping the action of gameplay, really it's just breaking the realism and immersion of the game in a different way.

I think touch controls could be the way of the future for games, but I also think that Nintendo have taken the wrong approach to it.