gametechmods

Off-Topic => Games => Existing Games => Topic started by: SkullKid2000 on February 01, 2014, 02:26:47 PM

Title: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on February 01, 2014, 02:26:47 PM
With all thanks to QuickBMS, I successfully enabled the house robots in Arenas of Destruction. Here, playing as Dead Metal and Matilda and fooling around in the arena :P
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: 090901 on February 01, 2014, 02:29:24 PM
holy tish is that mr clean in the top left
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: R1885 on February 01, 2014, 02:32:03 PM
There is a image uploader built into the fourm. You don't have to attach photos.
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: Resetti's Replicas on February 01, 2014, 02:39:25 PM
Sweet!  Is trhere any way to share this with other people?
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on February 01, 2014, 03:06:25 PM
Sure, the lumpy.dat file, I can upload it here, and then make a backup of it, and put this lumpy.dat in there. NOTE: You HAVE to reimport the game archive (lumpy.dat) to get it to work, it does NOT work by just placing the edited files in the game folder. Also, the lumpy.dat file is quite big, but it is possible for me to upload it somewhere where possible, SkyDrive (soon called OneDrive) would work :)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on February 01, 2014, 03:14:56 PM
Or maybe I could rip out the .rob files, when selling the house robots in-game, and upload the encoded .rob files to my SkyDrive No Problem at all :smile:
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on February 01, 2014, 04:17:59 PM
Dead Metal and Shunt in the arena, waiting for the contestants...
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: thesnowingsteak on February 01, 2014, 04:22:40 PM
Cool man.  Great work.
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on February 02, 2014, 07:09:09 AM
Sir Killalot and Dead Metal ominously looks on, as the battle goes...
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on February 04, 2014, 06:36:20 PM
Sir Killalot - The Heart of Evil
 
 
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on April 06, 2014, 01:09:19 AM
Proves how lethal Dead Metal is, the pictures speaks for themselves:
(https://v275mq.dm2301.livefilestore.com/y2p1noxmJW3r9CGAoqBgdAXYbu8KOaguGzUwa05XEa2wTVLfsv0FDOxti8TITJVSn3N-yPCy5bOXiKOifd7Tmlc4dGY1JG3TISoQ0Gv7dCQZQs/Dead%20Metal%20carving%20up%20Razer.jpg?psid=1)
(https://v275mq.dm1.livefilestore.com/y2pvbGluooiC7q3JEwwgXnVMyk3Vcc-sS18mwzf2IN2i8HByPkv67RbsLMkGZDH5QtjF5kuOBM1KHrF4HRzc8v-pCaC87IsRFrkQOjusvelfXw/Dead%20Metal%20carving%20up%20Razer%202.jpg?psid=1)
(https://v275mq.dm2302.livefilestore.com/y2pYit56e3AsAiMjervs_1LywSEBA_TECxIUzgFQxrVFVqnEplnSgO60TuY-qrdA65ABv8fUltWsQ2aGmDgnxXskIRnuGOKIKiTECeBOCbq4g8/Dead%20Metal%20carving%20up%20Razer%203.jpg?psid=1)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: Impossible343 on April 06, 2014, 01:17:08 AM
How do you put the files back into lumpy.dat?
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on April 06, 2014, 01:19:55 AM
How do you put the files back into lumpy.dat?
Using QuickBMS. You HAVE to reimport the house robots .rob files. Changing the "houserobot" value from 1 to 0, then you can buy them in the Robot Workshop. Oh, and the .rob files NEEDS to be in a folder called "robots" without the quotation marks, of course. I'm open for help :smile:
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on April 10, 2014, 01:45:25 AM
Poor old The Axe Master... totally wrecked by Sir Killalot :evilsmile:
(https://v275mq.dm2304.livefilestore.com/y2pgZw0ZC1CwxWnYgY1RJ7G-TmW1W85o6vCH7yGR7PeQUEprldjJOFxi2z46mFnrurpEZ3a-3acR3ES7s0yF0_XGfJ9fkn5BZ9ydCQQyfSFZJk/The+Axe+Master+totally+demolished+by+Sir+Killalot.jpg)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: Jaydee99 on May 12, 2014, 04:23:58 PM
Could you upload your RWAOD to this thread please. it would be a hell of a lot easier.
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on May 16, 2014, 11:18:34 PM
Sure! Here are the encoded (unreadable) files of the house robots. :)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on May 18, 2014, 08:20:51 AM
Here, I modified the rwarenat.are to place my fully controllable Sir Killalot and Matilda in the CPZ ^^
(https://v275mq.dm2303.livefilestore.com/y2pqljNo0Lp03pnc8JQjAxGNrMIEdXcovym25VMwqVh2VG6ORiweuALdE0Aphu2Oo8AALaWN5e5YrA4C9Mqfuuuw8wVkB4dk8bNFKNql2RT19M/CPZ.jpg?psid=1)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on October 18, 2014, 04:21:48 PM
Derping around with Sgt Bash :mrgreen: Nah... more like... making War Saw Burger XD
(https://v275mq.dm2301.livefilestore.com/y2pbzwNEreuZMi6eZZkkO73QFx2KbI1faRx960-s8bfAuDx-vqXY7c5SvU596u-5aVLThKzSzXw1rXIrjC1lw21yx2Amd6dSX9Gs1YSl2AZpMQ/Sgt%20Bash%20torching%20War%20Saw.jpg?psid=1)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on December 07, 2014, 06:58:32 PM
The Scragger in the wrong place... at the wrong time...
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: Natef on December 07, 2014, 07:29:48 PM
use the image uploader
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on December 09, 2014, 06:50:29 PM
"Bash, is ready and waiting. Standing with the flamethrower just itching to flame away!" -Jonathan Pearce
(https://xm6vaq.dm2301.livefilestore.com/y2pqju_Kt3tVkFhdWdxAOtINPKS6c4n0jEY13dKBMs13NAi3gHD78xQH-2B3KwGYInLSxLdHhMvPGZbWIjFxZLLFYj1HgnQq7tgpcNOSJdNB8H-Ldvo_uiBKk89TkTlRK9jV3q4HpfLqymBfNJSRQUqfQ/Sergeant%20Bash%20ready%20to%20flame%20away.jpg?psid=1)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on December 20, 2014, 04:35:59 PM
Here, Matilda is preparing to pit a severely damaged Major Damage, after completely destroying it. (the robot from Robot Wars Arenas of Destruction, NOT the real one from Roaming Robots/Robot Wars)
(https://4vrqbq.dm2301.livefilestore.com/y2pyk367nM-JLIGHvF_wzRvenplt1Ciovs6QiQy5Em-KT01xFQSF0Raq5UzDR521V5tXJ0mXPHqidLxQ1A4_rYCNSq_Zfi1utCEPU7TdfFchMBD-EYbw9XIfLQAr32nhCkLerwcQeq66F8YX_qdKoEqdA/Robotwars%202014-12-20%2023-27-50-51.bmp?psid=1)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: goose on December 20, 2014, 11:00:51 PM
Nice work!

This thread brings back some good memories.  Game was  a good deal of fun while waiting for RA2 to come out. I think I have 2 unopened copies laying around somewhere.
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: R1885 on December 21, 2014, 01:00:26 AM
Nice work!

This thread brings back some good memories.  Game was  a good deal of fun while waiting for RA2 to come out. I think I have 2 unopened copies laying around somewhere.
HOLY BUCKETS GOOSE IS ALIVE.
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on May 28, 2016, 04:23:21 AM
The AI isn't always at the best of it's ability in this game :mrgreen:
(https://gametechmods.com/uploads/images/14988Matilda wins.gif)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: Badger on May 28, 2016, 10:17:56 AM
Holy hell that necrobump

I wish this game came out on the xbox, I was stuck with Extreme Destruction as a kid, which is a worse game IMO
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on May 28, 2016, 01:57:43 PM
Just found out that you DON'T have to repack the game archive (lumpy.dat) to get started modding! :mrgreen: You just need to extract/unpack everything, place it in the game directory, and then proceed to delete the lumpy.dat & lumpy.idx :smile:
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on May 28, 2016, 02:34:07 PM
Just for fun... had a battle I made up myself by modifying the simple robot_list.txt file inside of the game directory, inside the "robots" folder. I edited the .txt file and wrote instead of all the robots available in the game, to "plunder". This activates ONLY Plunderbird 5 in the game!
(https://gametechmods.com/uploads/images/96562Dead Metal vs. Plunderbird 5.gif)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: Jaydee99 on May 28, 2016, 02:39:15 PM
Just for fun... had a battle I made up myself by modifying the simple robot_list.txt file inside of the game directory, inside the "robots" folder. I edited the .txt file and wrote instead of all the robots available in the game, to "plunder". This activates ONLY Plunderbird 5 in the game!
(https://gametechmods.com/uploads/images/96562Dead Metal vs. Plunderbird 5.gif)
Cool work man, I like it
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: Badger on May 28, 2016, 03:16:19 PM
Instead of uploading gifs, convert the video files you record to webms via gfycat.com. Much smaller filesize and higher quality.
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on May 28, 2016, 03:49:03 PM
Quote from: Badger
Instead of uploading gifs, convert the video files you record to webms via gfycat.com. Much smaller filesize and higher quality.
Acknowledged. It won't happen again :smile:

EDIT (2016-06-01): I will continue to use Adobe Premiere Pro CS6 to make my gifs, but I suppose I can reduce the file size to almost nothing. :smile:
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on August 22, 2016, 12:43:57 AM
Sergeant Bash's front jaw is now operational as a second weapon, instead of the saw at the back.

You can see it in my House Robots Introduction, from Robot Wars Arenas of Destruction @ YouTube
Robot Wars Arenas of Destruction - House Robots Introduction (https://www.youtube.com/watch?v=ER7VpmNFt88)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: FBS on September 10, 2016, 03:28:19 AM
Just for fun... had a battle I made up myself by modifying the simple robot_list.txt file inside of the game directory, inside the "robots" folder. I edited the .txt file and wrote instead of all the robots available in the game, to "plunder". This activates ONLY Plunderbird 5 in the game!
(https://gametechmods.com/uploads/images/96562Dead Metal vs. Plunderbird 5.gif)

Nice one. Does this mean that you could disable all the fictional robots and just leave the replicas?
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on October 03, 2016, 06:30:05 AM
Just for fun... had a battle I made up myself by modifying the simple robot_list.txt file inside of the game directory, inside the "robots" folder. I edited the .txt file and wrote instead of all the robots available in the game, to "plunder". This activates ONLY Plunderbird 5 in the game!
(https://gametechmods.com/uploads/images/96562Dead Metal vs. Plunderbird 5.gif)

Nice one. Does this mean that you could disable all the fictional robots and just leave the replicas?
Sure can! Just make a robots.txt file, BUT it NEEDS to be in the game directory/folder, and in a sub-folder called "robots", without the quotation marks, of course ;)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: FBS on October 03, 2016, 03:45:53 PM
Cool. Is there a way to disable the geysers in the arena?
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on October 04, 2016, 11:32:42 AM
Cool. Is there a way to disable the geysers in the arena?
Hmm... that's a more complex one, I guess... but now, in Robot Wars Arenas of Destruction there are no functioning geysers, so you must mean Robot Wars Extreme Destruction, right?
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: FBS on October 04, 2016, 11:38:22 AM
Yes. They're a bit overdone.
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on October 04, 2016, 11:42:17 AM
Yes. They're a bit overdone.
Oh! I nearly forgot! In Robot Wars Arenas of Destruciton, you'll NEED to move the lumpy.dat and lumpy.idx to somewhere else, otherwise the game will read them first and skip your edited files!

EDIT: You WILL need to extract the entire lumpy.dat to somewhere on your hard drive and then move the contents of that folder back to the game's directory/folder.
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on October 04, 2016, 12:43:23 PM
Example battle in Robot Wars Extreme Destruction:
Battle (https://1drv.ms/i/s!Aor67FEekLdyg9lL2Z4u9Iqdp05vTw)

EDIT: You CAN disable the steam jets! Or, so it seems... have a look here:
Robot Wars arena file (https://1drv.ms/i/s!Aor67FEekLdyg9lNU20bKwblrxqvJg)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: FBS on October 06, 2016, 12:32:52 PM
Example battle in Robot Wars Extreme Destruction:
Battle (https://1drv.ms/i/s!Aor67FEekLdyg9lL2Z4u9Iqdp05vTw)

EDIT: You CAN disable the steam jets! Or, so it seems... have a look here:
Robot Wars arena file (https://1drv.ms/i/s!Aor67FEekLdyg9lNU20bKwblrxqvJg)

Cool - so if you run over the jets with those settings, does your robot still go flying?
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on October 13, 2016, 12:40:00 PM
Example battle in Robot Wars Extreme Destruction:
Battle (https://1drv.ms/i/s!Aor67FEekLdyg9lL2Z4u9Iqdp05vTw)

EDIT: You CAN disable the steam jets! Or, so it seems... have a look here:
Robot Wars arena file (https://1drv.ms/i/s!Aor67FEekLdyg9lNU20bKwblrxqvJg)

Cool - so if you run over the jets with those settings, does your robot still go flying?
Jets turned off (https://1drv.ms/i/s!Aor67FEekLdyg9wtwnP-nR55fNE38Q)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on October 14, 2016, 04:14:16 PM
And here... Dead Metal's pincers are closing and opening quicker, allowing him to grasp his opponents MUCH faster :cool:
(https://vql4xg-bn1305.files.1drv.com/y3mMSre3ag5VfWyyv77xog_XxXGPeYBOHeQeH5KeMabrPYzMl1PZpBYf3kDTFAWr_3fvIEUdDIgSguFQ87Y1ndgc8ryz9UzIM1i8IHc9_sK5gbK4Gx56F-W-k3gdXodc95GqhNBeD5rzrkxmoLwtb8hbgNwqA4H0WXFWxDqRMl0-zU?width=640&height=480&cropmode=none)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on November 26, 2016, 07:16:56 AM
Had some more fun, customizing the game Robot Wars Extreme Destruction, making it a little more... let's just call it "realistic". That's at least what I would call it.
Robot Wars Extreme Destruction - Hypno-Disc vs. Razer (https://www.youtube.com/watch?v=Y-djL8tqV70)
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: Ben Purse on November 26, 2016, 07:24:05 AM
Thats actually great, I remember Hypno pretty useless in that game.
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on November 26, 2016, 12:29:16 PM
Thats actually great, I remember Hypno pretty useless in that game.
Well, not anymore. It's quite devastating, if you know how to modify the damage in the game.
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: FBS on November 26, 2016, 12:50:57 PM
Thats actually great, I remember Hypno pretty useless in that game.
Well, not anymore. It's quite devastating, if you know how to modify the damage in the game.

Brilliant work. Is there a way to make the House Robots less aggressive - make the CPZs appear smaller to the game so they don't rush out as much, or slow them down so they can't end up in the centre on the arena so quickly?
Title: Re: SUCCESSFULLY enabled the house robots in Robot Wars Arenas of Destruction
Post by: SkullKid2000 on November 26, 2016, 01:22:48 PM
Thats actually great, I remember Hypno pretty useless in that game.
Well, not anymore. It's quite devastating, if you know how to modify the damage in the game.

Brilliant work. Is there a way to make the House Robots less aggressive - make the CPZs appear smaller to the game so they don't rush out as much, or slow them down so they can't end up in the centre on the arena so quickly?
Surely fully possible. All I would need to do is figure out how to "shrink" the corner patrol zones... may not be that difficult... but I'll look into it when I get the time :)