Author Topic: Darkspore.  (Read 1958 times)

Offline ianh05

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Darkspore.
« on: April 11, 2011, 09:01:49 PM »
Great game thus far from wait I've seen/played in beta, it's a diablo 3 style game with an editor like that from spore obviously restrictions are needed so you can't make a hero from scratch and that's not a bad thing IMO.

25 Different Heroes each with 4 variants, has PvE (Co-op and single) and PvP, you build squads of 3 heroes which you can switch between while playing and strategy comes into play there as each hero has a different squad ability that can be used by any hero in your squad.

Anyone else been lucky enough to get into the beta? or watched videos? If not there's an open beta starting tonight/tomorrow depending on where you are, I recommend you check it out if you like hack 'n slash action RPG's.
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Offline ianh05

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Re: Darkspore.
« Reply #1 on: April 13, 2011, 10:15:29 AM »
my favorite hero at the moment is viper, he's a poison-based bio genesis ravager (melee damage dealer/dps).

original viper:



My Viper, aka HypnoViper:



- Blinking eyes on his shoulders.
- Long tendrils.
- Eyes give off an aura.

use a shield doubled up for his eyes :)
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Offline Thyrus

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Re: Darkspore.
« Reply #2 on: April 13, 2011, 10:24:07 AM »
I played the beta too but after 3 days it got very boring. It`s always the same and you can`t really decide what skills you want to have. also 100 heros are to much to only use 3 in the end.

The best point of the game was the editor but it also was timeconsuming. Problem was that you have to go to the editor after each map to upgrade all heros with the new stuff. If you play in a party and someone decides to continue without going to the editor and someone else does go there the first one has to wait till person B has finished.

I`m not going to buy it.

Offline J

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Re: Darkspore.
« Reply #3 on: April 13, 2011, 10:38:35 AM »
NOW IF ONLY THEY RELEASED BOT PARTS AS A LEGIT PACK, FOR THE PREVIOUS GAME :/

....
but in all seriousness, everyone was all disappoint over the fact you cant create a creature from scratch.
The game look weird, but interesting.
Hi.

Offline ianh05

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Re: Darkspore.
« Reply #4 on: April 13, 2011, 12:29:08 PM »
everyone was all disappoint over the fact you cant create a creature from scratch.

There are reasons for that, Like in pvp people need to know who they are facing so they can react to it.

I played the beta too but after 3 days it got very boring. It`s always the same and you can`t really decide what skills you want to have. also 100 heros are to much to only use 3 in the end.

The best point of the game was the editor but it also was timeconsuming. Problem was that you have to go to the editor after each map to upgrade all heros with the new stuff. If you play in a party and someone decides to continue without going to the editor and someone else does go there the first one has to wait till person B has finished.

I`m not going to buy it.

thing is with 25 heroes each with 4 variants making the perfect squad based on squad abilities becomes very interesting, if 1 hero has a blink/teleport and another has a skill that puts an AoE around them you could put up your AoE and teleport into a group of enemies dealing damage from the teleport and damage over time once you get there from your AoE.

there are only really 25 heroes, each with 4 variants that have a different squad ability from what i understand and a slightly different look. you can have 3 squads of 3 heroes so 9 heroes in your squads that you can use. You can still switch them out if you get bored of them and try the others, you can use them all if you want to change your squads.

customizing and adding on gear is very easy, you only have to put on 3 or so new items the rest like feet, hands and weapon just replace what's there already.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline Thyrus

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Re: Darkspore.
« Reply #5 on: April 13, 2011, 12:36:49 PM »
but even 25 is to much for me. and there`s still the problem of others waiting for you to finish editing and the levels and enemys look different but basicly it`s always the same which makes it really boring

Offline ianh05

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Re: Darkspore.
« Reply #6 on: April 13, 2011, 12:39:51 PM »
guess it's not the sort of game your into :P
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Offline Thyrus

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Re: Darkspore.
« Reply #7 on: April 13, 2011, 12:42:12 PM »
I played Diablo II for a long time. But I dislike it nowdays since there`s not much change in that game. and even when you played through it once you just start all over again. May I`m really not that much in RPG.

I prefer FPS (even though I suck playing them  :gawe: )

Offline Jack Daniels

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Re: Darkspore.
« Reply #8 on: April 13, 2011, 06:53:18 PM »
I prefer FPS (even though I suck playing them  :gawe: )

Haha. Rock on & same here! I get my ass handed to me in counter strike.

I will have to look into this Darkspore game though... I have Diablo roots as well.  My Guild Wars kick has pretty much worn off, but I am waiting for the sequel.


Offline ianh05

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Re: Darkspore.
« Reply #9 on: April 13, 2011, 08:51:19 PM »
I prefer FPS (even though I suck playing them  :gawe: )
I will have to look into this Darkspore game though... I have Diablo roots as well.  My Guild Wars kick has pretty much worn off, but I am waiting for the sequel.

Free open beta currently online, no better time then now :P
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline J

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Re: Darkspore.
« Reply #10 on: April 13, 2011, 10:49:53 PM »
There are reasons for that, Like in pvp people need to know who they are facing so they can react to it.
But it would have been so much better to troll people with a noob-creature D:
Hi.

Offline ianh05

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Re: Darkspore.
« Reply #11 on: April 13, 2011, 11:20:42 PM »
make a little creature called the fly, fly around owning them while being near impossible to hit lol.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline ianh05

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Re: Darkspore.
« Reply #12 on: April 30, 2011, 12:07:35 AM »
I now own the game so if anyone wants to group up with me add "evilgnomey" in-game. Another thing that makes this game great is the Co-op scaling.

-the higher level members get scaled down to the level you play so they don't wreck stuff with the lowbies being left out of the action.
-the loot drops are scaled up to the higher members level.

the game is great fun for and i recommend it for anyone who enjoys action rpgs.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline Squirrel_Monkey

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Re: Darkspore.
« Reply #13 on: April 30, 2011, 01:50:18 PM »
Had a quick go of the beta, my computer could hardly handle it.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline System32

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Re: Darkspore.
« Reply #14 on: May 02, 2011, 11:37:03 AM »
Spore was such a dissapointment.
 
I know that this game isn't going to do well because of that, they should have renamed it.
Put this onto your signature if you were part of this crappy fad in '03.

Offline ianh05

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Re: Darkspore.
« Reply #15 on: May 10, 2011, 01:22:50 PM »
Spore was such a dissapointment.
 
I know that this game isn't going to do well because of that, they should have renamed it.

They take what's good about spore in the editor and give it some fun addictive gameplay. At the moment if you don't like games that are "too hard" darkspore might not be for you as it gets very hard later on in the game, they are nerfing some stuff real soon though as the random buffs given to elites don't go well together :P
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline System32

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Re: Darkspore.
« Reply #16 on: May 12, 2011, 12:05:41 PM »
It doesn't matter. I don't think any animal rights activists are saying "The Nazi's supported animals too!" You know why? Nazis have bad PR. Spore has bad PR. Darkspre has the exact same effect as the name RSPCANazi. Geddit?
Put this onto your signature if you were part of this crappy fad in '03.