Author Topic: Combat-Zone put into another game  (Read 1711 times)

Offline DuckRA2

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Combat-Zone put into another game
« on: July 18, 2011, 11:51:00 PM »
So I just made a Combat Zone (yes the one from RA2) map for quake 3, I will post pics in a second. I am actually going to add the hazards, but i haven't yet because I have only spent around 15 minutes on it. I also plan on making it for cod4 and cod5.


Edit: here it is, as a first run of the map, I didn't expect the lighting to be perfect, and I need to figure out the opacity stuff for the windows.




Offline DuckRA2

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Re: Combat-Zone put into another game
« Reply #1 on: July 19, 2011, 12:11:02 AM »
maybe I should put moving robots that can hurt you!


Edit: Just got down how the spikes and stuff is going to work, there will be an invisible push force zone, sorta like an invisible jump pad that shoots you up in the air like in RA2, and it also hurts you, just like spikes/sawblade. It actually works pretty well.

Offline Jonzu95

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Re: Combat-Zone put into another game
« Reply #2 on: July 19, 2011, 01:07:45 AM »
Sounds awesome. :approve:

Offline freeziez

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Re: Combat-Zone put into another game
« Reply #3 on: July 19, 2011, 08:23:42 AM »
So I just made a Combat Zone (yes the one from RA2) map for quake 3, I will post pics in a second. I am actually going to add the hazards, but i haven't yet because I have only spent around 15 minutes on it. I also plan on making it for cod4 and cod5.


Edit: here it is, as a first run of the map, I didn't expect the lighting to be perfect, and I need to figure out the opacity stuff for the windows.



(Image removed from quote.)
maybe I should put moving robots that can hurt you!


Edit: Just got down how the spikes and stuff is going to work, there will be an invisible push force zone, sorta like an invisible jump pad that shoots you up in the air like in RA2, and it also hurts you, just like spikes/sawblade. It actually works pretty well.

<3

Great work!
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Offline Badnik96

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Re: Combat-Zone put into another game
« Reply #4 on: July 19, 2011, 09:42:43 AM »
that's awesome :D

Offline DuckRA2

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Re: Combat-Zone put into another game
« Reply #5 on: July 19, 2011, 03:51:24 PM »
thanks for the support guys


here is what the hazards are like, I just haven't put in the rising spikes and the actual look of them. I try to show where the hazards are by shooting them.



Offline Scorpion

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Re: Combat-Zone put into another game
« Reply #6 on: July 20, 2011, 05:09:38 AM »
Hahaha, awesome stuff