Author Topic: Yayoi's DSL Junkyard  (Read 18011 times)

Offline man manu

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« Reply #20 on: March 17, 2009, 02:14:45 PM »
Sounds like he has a sense of humour to me...
Son of a fat bold guy!
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Offline takatsukiyayoi

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« Reply #21 on: March 17, 2009, 02:28:38 PM »
Another LW robot from me, "Do-Dai", but I should of called it "POS".
Is it a wedge? A pop-up? A rammer? No...







It's a worthless piece of s***! Yeah, it can get under Slashback and Scout, so what, anything with the hinges and a small wedge/emergency flipper could do it, too. But what's the point in a nice wedge if your weapons are worthless!?

247.3 weight / 4 ant batts / 3 mm plastic armor

Offline Somebody

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« Reply #22 on: March 17, 2009, 02:57:50 PM »
What is actually wrong with it? Such as, what happens that makes you hate it so much.
I built that big robot on that TV show that time


Offline Naryar

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Yayoi's DSL Junkyard
« Reply #23 on: March 17, 2009, 03:04:19 PM »
A wammer? (wedged rammer)

I'd use razors and hypno wheels. My best LW is a wammer and uses them (wedge is inferior to yours though)

Offline takatsukiyayoi

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« Reply #24 on: March 17, 2009, 03:20:44 PM »
Quote from: Somebody;31190
What is actually wrong with it? Such as, what happens that makes you hate it so much.


I treat all my bots with the same hatred.
It suffers from the same problems as all of my other bots.
It only takes a few nice hits before it dies.

Quote from: Naryar;31192
A wammer? (wedged rammer)
I'd use razors and hypno wheels. My best LW is a wammer and uses them (wedge is inferior to yours though)


I had used razors before switching to the irons, but their durability is bad for my driving. I play very aggressively. Also, hypno wheels might reduce/takeaway the invertability I loved in my older build of Do-dai (a small box with the same drive and batt setup, but without wedges, with titanium extenders + irons and WAY stronger armor- 10 mm plastic!!!)

Offline RedSawn

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« Reply #25 on: March 17, 2009, 03:27:02 PM »
Quote from: takatsukiyayoi;31200
I treat all my bots with the same hatred.
It suffers from the same problems as all of my other bots.
It only takes a few nice hits before it dies.



I had used razors before switching to the irons, but their durability is bad for my driving. I play very aggressively and do not care where I hit the enemy so much as long as I hit him. I only care if I hit him hard...


Treating your bots with hatred is a good way to improvement, if you keep trying. Nothing is perfect but the vision of it being perfect.

Try a few test fights. It could be more the extender's fault then the actual dark spikes. Use a lighter kind of spike and use the left-over weight to  use better extenders or improve armor.

Might not work, but it's an idea.




Offline Naryar

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Yayoi's DSL Junkyard
« Reply #26 on: March 17, 2009, 03:38:52 PM »


4 ants, perfectly invertible, 3mm titanium (i think). Lower wedge is a metal hinge one.

Destroyed Lock Nut and DOAM with it. And you can bet i drive aggressively with that one...

Offline takatsukiyayoi

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« Reply #27 on: April 11, 2009, 01:10:06 AM »
Another bot from me, once again a LW, "Mai the Slasher".

It has a decent wedge, and shares a similar chassis to Do-dai. The snowplows are configured with one multiextender attached by a flipper segment and polycarbonate extenders. However, because the extenders are polycarbonate, if Mai is hit from behind or above, Mai runs the risk of losing one or even both snow plows. In typical takatsukiyayoi fashion, Mai also sports the weakest armor of all- 1 mm plastic. Also, Mai's behavior when attacking vertical spinners can be described as rather 'jumpy': Mai will bounce backwards on impact with a disc/saw, giving the rival a perfect chance to completely violate Mai. Ninja Assassin and to a lesser extent, BOT-205 are the ones most likely to do this...

Rumor has it that Mai has managed to rip off BOT-205's motor with only a single hit, but it has only happened once.

[size=-2]
Technical Data:
4 Ant Batteries
2WD TWM3R (Drive)
Mini Wheels
Weapon: Two Samurai swords powered by a BSG-200 burst motor
247.9 kgs
1mm plastic chassis armor
Hit range: 10~250
Biggest hit: 600+

Main points:
+ decent wedge
+ wide frontal protection
+ adequate power
+ has a srimech
... motors
... wheel choice
- slow
- fragile chassis and extenders
- relies almost entirely on snowplows for stability
[/size]

Offline ianh05

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« Reply #28 on: April 11, 2009, 01:23:14 AM »
it has a bit of free space, maybe you can get some side protection or something.

you can even move the batteries forward more and use a multi-extender at the back with an extender coming off it to prevent it from tipping over backwards.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
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Around the World: 3rd place.

Offline takatsukiyayoi

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« Reply #29 on: April 11, 2009, 01:35:46 AM »
Batteries can determine weight distribution?
Never knew that applied to RA2, that will definitely solve my problems with Bluebird and Do-dai.

Offline ianh05

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« Reply #30 on: April 11, 2009, 01:46:27 AM »
i mean you can make the chassis smaller and move the batteries to the front then put the extenders on the back.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline takatsukiyayoi

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« Reply #31 on: April 11, 2009, 02:00:44 AM »
Whatever the case, I moved the batteries to the front and the jumpiness is much less...

Offline ianh05

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« Reply #32 on: April 11, 2009, 02:05:59 AM »
i can be helpful even when misunderstood :)
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline takatsukiyayoi

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« Reply #33 on: May 09, 2009, 12:20:38 PM »
A "team" that is a work-in-progress.
"TEAM IREM" is a team whose robot designs are loosely based on the company IREM's game series, "R-TYPE". There is no really particular theme in the type of robot designs; although R-13 Cerberus and POW Armor are both intended to be face spinners, R-9 is a poker/thwacker "hybrid".

TP-2 POW Armor

First on the lot is the lightweight bot, "POW Armor".
He utilises two iron spikes powered by Piglets, to use the "chicken glitch". Originally he did not have a skirt hinge, but he bounced backwards when hitting other bots. Personally better to have a 'redundant' skirt hinge than to bounce backwards, in my opinion?

Technical Data:
4 'ant' batteries
2WD SLIMBODY
Hypnodisc wheels
Weapon: Two chicken drills
Weight: 246.6 kg
1 mm titanium chassis armor + 1 40x40 DSL BAR for front protection
Hit range: 10~?
Highest hit: 100+

Main points:
... Decent weapon damage
... Decent speed
- Cannot get under other bots from the front very well
- Not invertible
- Fragile weapons
- Highly unstable


R-9 Arrowhead

Second is the team's middleweight, R-9 Arrowhead.
His chassis looks a little bit like the "real" R-9 Arrowhead in the R-Type series. It looks cool, but in reality the RA/DSL version of R-9 is a somewhat awkward thwacker of sorts. For some odd reason, poking isn't always a very effective weapon use. But at least he looks cool, right?

Technical Data:
3 battlepacks and an ant battery
2WD NPC-FAST
Tornado wheels
Weapon: Two DSL HAMMER 2s, powered by a VDMA piston
Weight: 395.9 kg
3 mm titanium
Hit range (poking): 40~?
Hit range (thwacking): ?~400+
Highest hit (poking): 250+
Highest hit (thwacking): 500+

Main points:
+ It's fast
+ Durable weapons
+ Can be used two ways
+ Invertible
... Chassis shape is unusual
- Huge chassis award
- No skirt or metal hinges for skirt panels
- Huge wheels
- Inconsistency in delivering damage


R-13 Cerberus

Last but certainly the one that fares much better in it's class than others, a heavyweight face spinner, R-13 Cerberus. With 10 spikes on the two discs and 3 iron spike drills, plus 4 razors, R-13 Cerberus might be something of a problem for newbies. His design allows for some gutripping ability with some bots! However, he gets exhausted quickly.

He cannot KO most bots within the 3 minutes. Due to his design, sometimes he can gradually overturn a bot, and cause the other bot to become immobile. That doesn't stop R-13 from being powerful while it can, though.

Technical Data:
4 battlepacks and six ant batteries
2WD NPC-FAST
Tornado wheels
Weight: 791.2 kg
5 mm titanium
Hit range: ?~150
Highest hit: ?

Main points:
+ Weapon constantly does damage
+ Durable weapons
+ Decent "wedge"
+ Lots of weapons
+ Can gut-rip
... Decent speed
... Poor invertability
- Low battery life
- Big chassis (same as R-9!)
- Virtually no side/rear protection
- Not durable for it's class

Offline Weirdo

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« Reply #34 on: May 09, 2009, 12:28:21 PM »
I think the individual piglet driven spikes pretty much make the disks redundant.
Good evening.

Offline takatsukiyayoi

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« Reply #35 on: May 09, 2009, 12:36:12 PM »
Not always: the individual spikes are often the first weapons to be ripped away. Against bots like Industrial Coal Miner and WIIDE LOAD, almost all of the spikes are useful. The disk spikes rip away at the frontal weapons, while the individual spikes will damage the external armor for the enemy bot (if there is any). As the damage to the other bot racks up sometimes they end up driving up R-13's spikes.

But that doesn't matter at all, because against bots like Shebeast and Mako, R-13 is like a little schoolgirl.

Offline Weirdo

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« Reply #36 on: May 09, 2009, 12:40:55 PM »
Ok, but I think you should bring the disks forwards a bit. Do they always do damage against every bot they encounter?
Good evening.

Offline takatsukiyayoi

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« Reply #37 on: May 09, 2009, 12:45:13 PM »
Most of the DSL HWs just *barely* fit between the individual spikes and the front disk weapons, so effectiveness is surprisingly good (but not good enough to be tournament material).

Offline System32

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« Reply #38 on: May 09, 2009, 12:55:55 PM »
You'll never know...
Put this onto your signature if you were part of this crappy fad in '03.

Offline takatsukiyayoi

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« Reply #39 on: May 25, 2009, 02:20:04 AM »
The all-new TP-2H POW Armor II...

Face spinner with gut ripping capabilities, and it's way better than the mega-lame TP-2.
Only one problem:
1mm plastic.

The R9 Arrowhead was also updated to "R9-Aii Arrowhead DELTA".

Same as the TP-2H but in MW R9-looking form.
Very fast...