gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: yahutzee on January 25, 2012, 08:15:39 AM

Title: yahutzee´s showcase
Post by: yahutzee on January 25, 2012, 08:15:39 AM
well, naryar and ACAMS told me to put my bot here, so here it is:
(https://gametechmods.com/uploads/images/52083bot1.jpg)
(https://gametechmods.com/uploads/images/33773bot2.jpg)
(https://gametechmods.com/uploads/images/68121bot3.jpg)

its weight is 656 kgs
nptc 64 (fast drive)
6 razor tips
steel bars and skirts

well, it is my crappy popup, it is only a test because it is my first bot in dsl, so i dont know which parts to use, but.. IT´S WEDGE DOES NOT WORK! i´ve redone it like 3 times, I examinated bots like mako and critical emergency and i dont know why do they wedge works and mine doesnt. so i´m listening your suggestions

PD: in the second and third pic, the wedge is up, but is just to show the bot
Title: Re: yahutzee´s showcase
Post by: ty4er on January 25, 2012, 08:20:53 AM
Hey, not bad.

You can get rid of the skirts and plow and the extenders with them because they are wasting weight. For the wedge, use a metal hinge with either a small wedge piece or some skirts (like the ones you are using for protection).
Use the big, 4kg control board and switch the drive to techno destructo wheels, add more weapons (or an angled ramming rack if you feel like it) and change those batteries to about 17-18 ants if those are large JX's.

And the chassis is pretty big
Title: Re: yahutzee´s showcase
Post by: yahutzee on January 25, 2012, 08:34:39 AM
Hey, not bad.

You can get rid of the skirts and plow and the extenders with them because they are wasting weight. For the wedge, use a metal hinge with either a small wedge piece or some skirts (like the ones you are using for protection).
Use the big, 4kg control board and switch the drive to techno destructo wheels, add more weapons (or an angled ramming rack if you feel like it) and change those batteries to about 17-18 ants if those are large JX's.

And the chassis is pretty big


1) i know the chassis is big, i just made it for a test popup
2)with skirt do you mean the panic attack thingy?
3) the material of the hinge matters to get under bots?
4)what´s a JX?
5)thanks for the ideas!
Title: Re: yahutzee´s showcase
Post by: Hercules on January 25, 2012, 08:38:42 AM
to make the best wedges put single hinges with dsl bars and small wedge
try to build to the limit (oh its a test bot, sry)
also show what armour are using your bots, plastic and titanium are the best
pop up types bots are pretty fast try using four npc fast with technos
reduce yor chassis size
check the Naryar's dsl tips
Title: Re: yahutzee´s showcase
Post by: ty4er on January 25, 2012, 08:43:43 AM
Hey, not bad.

You can get rid of the skirts and plow and the extenders with them because they are wasting weight. For the wedge, use a metal hinge with either a small wedge piece or some skirts (like the ones you are using for protection).
Use the big, 4kg control board and switch the drive to techno destructo wheels, add more weapons (or an angled ramming rack if you feel like it) and change those batteries to about 17-18 ants if those are large JX's.

And the chassis is pretty big


1) i know the chassis is big, i just made it for a test popup If you want to make it better, shrink your chassis so you have more weight for other stuff, like weapons for example. Note that a smaller chassis has less hp though.
2)with skirt do you mean the panic attack thingy? Yes, those are the ones i want you to remove. Keep the steel skirts though.
3) the material of the hinge matters to get under bots? Some are better than other. Small wedge pieces are usually the best but skirts occasionally are better for some reason. I would use a dsl bar with a small wedge piece, or a titanium halfsheet with a small wedge piece on the end. you have the weight.
4)what´s a JX? That's the name of the burst motor which your weapons are on. You either have small or large.
5)thanks for the ideas! No problem, it's good to see more people building.

to make the best wedges put single hinges with dsl bars and small wedge
try to build to the limit
also show what armour are using your bots, plastic and titanium are the best
pop up types bots are pretty fast try using four npc fast with technos
reduce yor chassis size
check the Naryar's dsl tips
4 npc fasts are a bit overkill, 2 is good enough. otherwise thats basically it. You can also look in other people's showcases for ideas and tips

Oh and use 2 metal hinges on the front corners, as wide as you can preferably (wider wedges are better)
Title: Re: yahutzee´s showcase
Post by: yahutzee on January 25, 2012, 08:48:58 AM
i am going to try to apply all what you said me, ill be back like in 2-3 hours with a new bot. TOODLES!
Title: Re: yahutzee´s showcase
Post by: Naryar on January 25, 2012, 09:05:57 AM
AAAARGH A WP836E BATTERY

THE LEVEL OF FAIL

MAKE IT DISAPPEAR

to make the best wedges put single hinges with dsl bars and small wedge (Unsure. Yes they do make good wedges, but it's not that simple)
try to build to the limit (oh its a test bot, sry) (Always try to build to weight limit)
also show what armour are using your bots, plastic and titanium are the best (Generally yes, but it's not always true in detal)
pop up types bots are pretty fast try using four npc fast with technos (No, this is nonsense. 4WD NPCF with Technos is overkilling it on a HW popup. What you need for a HW popup is either 4WD NPCF with hypnos or 2WD NPCF with technos)
reduce yor chassis size (Yes)
check the Naryar's dsl tips (OF COURSE !!1)

hmmm.... there's some good and some bad in this newcomer's advice. Yes, my job is also of criticizing advice.

(wider wedges are better)

You 100% sure about that ?
Title: Re: yahutzee´s showcase
Post by: ty4er on January 25, 2012, 09:16:19 AM
(wider wedges are better)

You 100% sure about that ?
from what i have seen and tested wider wedges outwedge other wedges. Kinda like how double wedges are better than single wedges.
Title: Re: yahutzee´s showcase
Post by: yahutzee on January 25, 2012, 10:06:16 AM
yesz! i got under critical emergency and beaten it! posting imagen in 10 min.
Title: Re: yahutzee´s showcase
Post by: yahutzee on January 25, 2012, 10:36:56 AM
(https://gametechmods.com/uploads/images/89168screenshot.jpg)
beating critical emergency ! woot!

(https://gametechmods.com/uploads/images/25230screenshot_2.jpg)
outside

(https://gametechmods.com/uploads/images/60930screenshot_4.jpg)
inside:
-2jx burst small motors
-8 razors
-npc motor (normal, fast was too unstable)
-6 battery packs

with weight left i will put armor on it, but later. what do you think?

PD: the backspinner is LEGENDARY (true story)
Title: Re: yahutzee´s showcase
Post by: cephalopod on January 25, 2012, 02:54:25 PM
I have 2 mainly un-bot-related points
1) It's the norm to build 'realistically' in DSL - for example the spinner on the back of that last bot cuts through the mag bursts (which aren't as good as the normal green bursts, FYI)
2) Remember to crop your images down and make sure their files aren't too big - took me about a minute to load all the pics here, but could just be my connection.

And welcome! :D Let me know if you need a hand with anything.
Title: Re: yahutzee´s showcase
Post by: That Robot is a Spy! on January 25, 2012, 02:57:38 PM
Most interesting design, but unrealisticness is frowned upon in DSL.
Title: Re: yahutzee´s showcase
Post by: yahutzee on January 25, 2012, 05:06:35 PM
I have 2 mainly un-bot-related points
1) It's the norm to build 'realistically' in DSL - for example the spinner on the back of that last bot cuts through the mag bursts (which aren't as good as the normal green bursts, FYI)
2) Remember to crop your images down and make sure their files aren't too big - took me about a minute to load all the pics here, but could just be my connection.

And welcome! :D Let me know if you need a hand with anything.

1)i added te mags after the spinner , so i really dindnt see it, its going to be fixed. but, why are the green ones are better?, i mean, the magmototr weights more, shouldnt it be better?
2)will be fixed in the next version of my bot
3)thanks for your observations!
Title: Re: yahutzee´s showcase
Post by: martymidget on January 25, 2012, 05:30:27 PM
1)i added te mags after the spinner , so i really dindnt see it, its going to be fixed. but, why are the green ones are better?, i mean, the magmototr weights more, shouldnt it be better?
2)will be fixed in the next version of my bot
3)thanks for your observations!

Thats the thing- you would expect that, but the mags fire at a slower speed, which is worse for flippers, hammers and popups.

A triple hybrid is probably too much for this- keep it as a popup/flipper or just a pure popup or flipper. Generally you'd have more success.

Also, when AI'd, bots generally don't go for the back of the bot, so back weapons are generally unecessary (unless you build IRL and have a special .py for it I guess). Doesn't mean back armour is bad though. 

Metal hinges make the best wedges- I suggest you get rid of the spinner entirely, add two metal hinges with wedges (either steel/titanium skirts or flipper segments/dsl bar/halfsheet with a small wedge at the end). This will help you get under other bots more often.

(wider wedges are better)

You 100% sure about that ?
from what i have seen and tested wider wedges outwedge other wedges. Kinda like how double wedges are better than single wedges.

Not 100% of the time :P
Title: Re: yahutzee´s showcase
Post by: yahutzee on January 26, 2012, 04:51:22 PM
i notice that i havent posted the new version of my bor, so here it is

(https://gametechmods.com/uploads/images/22232the number of the beast.jpg)

what do you think?
Title: Re: yahutzee´s showcase
Post by: Nate Tech on January 26, 2012, 04:57:35 PM
Nice bot! I really like the splash. Does it get flanked easily?
Title: Re: yahutzee´s showcase
Post by: yahutzee on January 26, 2012, 05:05:38 PM
not really, the onli problem is when it comes to drums/full body spinners, i have to be intelligent to beat wide load and grog the vengeful, but with the other you just go straight and do the job
Title: Re: yahutzee´s showcase
Post by: Nate Tech on January 26, 2012, 05:07:55 PM
Then you might not need the wheel guards. Get rid of those and see if you can add some more weapons or armor.
Title: Re: yahutzee´s showcase
Post by: yahutzee on January 26, 2012, 05:11:55 PM
the wheel guards are needed, in the begining, y had for 4 flippers intead of 2, but when i fought vs horizontal spinners my wheels always fell off, but still i have 40kgs to use, i might add some more skirts or something like that
Title: Re: yahutzee´s showcase
Post by: Nate Tech on January 26, 2012, 05:15:52 PM
Yeah more skirts would probably help
Title: Re: yahutzee´s showcase
Post by: ty4er on January 27, 2012, 12:52:26 AM
get 2 metal hinge wedges on the corners and maybe some angled skirts.

or wedge pieces if you have the weight (make sure they stick out far enough, you can use flipper segments for this or halfplates)
Title: Re: yahutzee´s showcase
Post by: yahutzee on January 31, 2012, 09:15:32 PM
WAZZAP GUYS!

i haven´t posted too much lately, mainly because i have been working on my blades of fury entry, after TOO much building ideas i came to this 3 were the most succesful ones:

(https://gametechmods.com/uploads/images/10881noobinator.jpg)

all of them have normal npc drive, i am showing the secon one but it got trashed by badnik due to having too much saws and for that reason being unrealistic.

so i stopped building my entry for a little bit and let my ideas flow:

so i came whith this extra 2 bots in the bundle! 5 bots at the prize of one post! that means its FREE!!!

(https://gametechmods.com/uploads/images/4327no name.jpg)

also normal npc drive, the other one motor is pretty visible, or not?, also they need names.

SOOOO... what do you guys think?
Title: Re: yahutzee´s showcase
Post by: MassimoV on January 31, 2012, 09:59:39 PM
You can reduce the chassis size on the last 2.
Title: Re: yahutzee´s showcase
Post by: HurricaneAndrew on January 31, 2012, 10:53:13 PM
The no-name sawbot is terrible... I would suggest just scrapping it.
Title: Re: yahutzee´s showcase
Post by: Naryar on February 01, 2012, 01:00:36 AM
That's pretty bad, but not awful enough to be called a n00b bot.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 01, 2012, 09:09:50 AM
@MassimoV: these are just the first version, so i will shrink it on the new one

@HurricaneAndrew: originally the middle noobinator was going to be my entry, but badnik trashed it because the chassis was too small, the motors being out of the chassis, and too much saws, so what i made in the no name sawbot was basically make the chassis bigger,motor inside the chassis and less saws, also the wedges are because because you cant use skirts as wedges.
Title: Re: yahutzee´s showcase
Post by: Mr. AS on February 01, 2012, 02:24:00 PM
the no-name sns has pretty exposed polycarb extenders holding the hammers and the drive could be better
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 01, 2012, 09:56:56 PM
WAZZAP!

here i come with the new and "improved" SNS teaaaaammmm!!!!!!

(https://gametechmods.com/uploads/images/77801sns team.jpg)

also, here´s a MW vs wich works pretty good except for 1 issue: IT FLOPS LIKE A FISH OUT OF THE WHATER FOR APARENTLY NO REASON! can anybody help me with that?

(https://gametechmods.com/uploads/images/75465vertical spinner.jpg)

PD:as you may have realized, i have ZERO creativity to put names, so go and tell any name you think it might be good!

Title: Re: yahutzee´s showcase
Post by: MassimoV on February 01, 2012, 10:09:04 PM
Ok, you only need one ant battery per spin motor and ramplates are bad in DSL. The VS's stabilizers should be placed out wide and the hammers don't need to be mounted on drums.
Title: Re: yahutzee´s showcase
Post by: HurricaneAndrew on February 01, 2012, 10:15:19 PM
Yes, widen the stabilizers, replace drums with those hex shaped deals (maybe...).

I would also try to mount the Perm offset to one side to eliminate the poly extender.



The flopping around issue could be AGoD. Hit F12 in the bot lab to look at the collision meshes. If the green lines are somewhere that one of the hammers isn't, then the issue is caused by AGoD and there is no real cure for it.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 01, 2012, 10:19:21 PM
now im a little bit tired, at this time, i dont understand a thing you said, but in 9 hours more, i will applicate all the things you said (it´s 1:20 AM in my country)
Title: Re: yahutzee´s showcase
Post by: SKBT on February 01, 2012, 10:19:21 PM
Take a look at Craaigs showcase to see one style of VS, take a look at my showcase to see a completely different style.

I'd mount the hammers on only one drum segment so they create a X shape with each hammer being a leg of the X. Also i'd go for a wider stance with non angled sheets to save weight so stronger ones can be used. Also try dropping down to mag drive. You really dont need the speed for a VS.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 02, 2012, 09:40:35 AM
now that i can understand what you said, here i have some photos with the problem of my improved VS, why does the green lines moves off the hammer after i go to garage and back?? please help! i dont want to scrap this bot, i think that with a little polishing it can be a great bot!
(https://gametechmods.com/uploads/images/35772problem.jpg)
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 02, 2012, 12:52:11 PM
while im waiting for someone who can fix my VS problem, i was watching pimp my ride and i came with YO DAWG!:

(https://gametechmods.com/uploads/images/14003YO DAWG!.jpg)


it was an old rammer that i had, and then i thank (xzibit´s voice: yo dawg i heard you like pistons, so i put a piston in you piston so now you can piston while you piston) it was going to be a joke bot, but then i realised it worked surplinsingly well.
now you can see how it broke EVERY PART of grog, and the it broke the disc itself, so what do you think?
Title: Re: yahutzee´s showcase
Post by: ty4er on February 02, 2012, 12:59:07 PM
try re-attaching the hammers. it's agod iirc

and you can shrink that chassis and get rid of the battlepacks. replace the small air tanks with bigger ones and put the npc's on the baseplate (make the top wider so you can use left/right npc's to attach to the chassis). i doubt chaining the pistons is that useful either. And you can do better extender work than that (one extender in the middle and hammers either side of that). Then you could do static stabilizers if you really wanted to.
Title: Re: yahutzee´s showcase
Post by: MassimoV on February 02, 2012, 04:12:36 PM
And use only 2-3 ant batteries.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 02, 2012, 05:01:45 PM
try re-attaching the hammers. it's agod iirc


sorry to sound noobish, but whats iirc
Title: Re: yahutzee´s showcase
Post by: MassimoV on February 02, 2012, 05:11:12 PM
if i recall correctly.
Title: Re: yahutzee´s showcase
Post by: Mr. AS on February 02, 2012, 05:48:39 PM
while im waiting for someone who can fix my VS problem, i was watching pimp my ride and i came with YO DAWG!:

(https://gametechmods.com/uploads/images/14003YO DAWG!.jpg)


it was an old rammer that i had, and then i thank (xzibit´s voice: yo dawg i heard you like pistons, so i put a piston in you piston so now you can piston while you piston) it was going to be a joke bot, but then i realised it worked surplinsingly well.
now you can see how it broke EVERY PART of grog, and the it broke the disc itself, so what do you think?
thats actually a poker, rammers dont use pistons

which plastic does that have
Title: Re: yahutzee´s showcase
Post by: System32 on February 02, 2012, 06:07:44 PM
(http://i.imgur.com/3BbvD.png)
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 02, 2012, 09:07:48 PM
(http://i.imgur.com/3BbvD.png)

dafuq?
Title: Re: yahutzee´s showcase
Post by: HurricaneAndrew on February 02, 2012, 09:11:26 PM
It is better to ignore System32.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 02, 2012, 09:13:11 PM
here it is the new version of YO DAWG! , doesnt work as well as the ofther two version (yes, there was a v2, but i accidentally deleted it)

tite 3
npc fast drive

(https://gametechmods.com/uploads/images/54358screenshot_19.jpg)
(https://gametechmods.com/uploads/images/52251screenshot_20.jpg)
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 02, 2012, 09:19:54 PM
double post! i almost forgo it... HOW THW HELL DO YOU FIX AGOD????????
Title: Re: yahutzee´s showcase
Post by: HurricaneAndrew on February 02, 2012, 09:43:48 PM
There isn't really a known way to fix it, just ways to supposedly prevent it.


Anyway, that bot looks great to me... I honestly wouldn't change a thing.
Title: Re: yahutzee´s showcase
Post by: MassimoV on February 02, 2012, 10:44:49 PM
You ever see Ramjet? Anyways, use the larger cb, only need 2 ant batteries, and attatch the extender to a multi-extender. You can also make the chassis less wide.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 03, 2012, 09:34:26 AM
and here it is, YO DAWG v3.5!

(https://gametechmods.com/uploads/images/92966yo dawg v3.5!.jpg)

npc fast drive, it has only one problem, it leans to the right, how do i fix that?
Title: Re: yahutzee´s showcase
Post by: ty4er on February 03, 2012, 09:39:42 AM
check if it's all symmetrical

not sure if you actually need the plow though, maybe better stabilizers or more armour. if you find that the motors start smoking quickly then have the bit sticking out the chassis facing the hammer.

Title: Re: yahutzee´s showcase
Post by: Naryar on February 03, 2012, 10:47:14 AM
Unfunny abuse of a meme. the YO DAWG is funny when you chain it once, maybe twice, not four times.

The bot is not half bad though.
Title: Re: yahutzee´s showcase
Post by: MassimoV on February 03, 2012, 05:31:55 PM
Use 2-3 ant batteries!
Title: Re: yahutzee´s showcase
Post by: Naryar on February 03, 2012, 06:15:26 PM
4 ants is actually OK if you want full battery power. More is overkill though.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 18, 2012, 02:09:24 PM
I haven´t posted anything in the last weeks, but i have been doing several bots (i will post em later) but here i have a lw popup that needs a better wedge:

(https://gametechmods.com/uploads/images/4855screenshot_30.jpg)
(https://gametechmods.com/uploads/images/17893screenshot_31.jpg)
i have tried putting metal hinges and aluminium skirts, small wedges,vlad wedges, burst motor and plastic skirts, but none of the worked, so i am uploading the bot to the bot exchange so if anybody can fix it please tell me how.

behold.. the awful wedge-bot!
https://gametechmods.com/Robot_Exchange/DSL_LW/yahutzee_lw%20popup.bot (https://gametechmods.com/Robot_Exchange/DSL_LW/yahutzee_lw%20popup.bot)


Title: Re: yahutzee´s showcase
Post by: MassimoV on February 18, 2012, 02:10:17 PM
Looks too slow. Use TMWs.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 18, 2012, 02:37:51 PM
Looks too slow. Use TMWs.

i actually wanted to use tmws, but they were too heavy and it just allowed 1 burst motor and something like 2 or 3 razors, i personally think that the hypno wheels make it fast enought to be a lighweight.
Title: Re: yahutzee´s showcase
Post by: NFX on February 18, 2012, 02:43:33 PM
Vlad wedges are about as good at getting under stuff as an office chair. Sadly, there is no hard and fast way of making a good wedge. If you remove one burst motor, swap the Astros for TWMR3's, then turn this into a true popup, i.e. having the weapons pointing upwards, starting between the Metal and Skirt hinges, that would shift the center of gravity forwards, and possibly improve your wedges. Either that, or you might have to get the edge of the skirt hinge wedges to the same level as the metal hinge one. If you raise the End Of Arc, or whatever it's called of the skirt hinge, that allows it to lift up past the metal hinge in case you've overshot.
Title: Re: yahutzee´s showcase
Post by: Clickbeetle on February 19, 2012, 12:11:26 AM
If you remove one burst motor, swap the Astros for TWMR3's, then turn this into a true popup, i.e. having the weapons pointing upwards, starting between the Metal and Skirt hinges, that would shift the center of gravity forwards, and possibly improve your wedges.

And also get a generic Death of Angels clone!
 
Oh wait DoA has two wedges... close enough.
 
Have you tried pressing F12 to check for AGOD? (messed up collision mesh)
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 19, 2012, 09:00:21 AM
@clickbeetle: it is not AGOD, that terrible disease killed one of my best VS, i just had to erase it  :'(

but anyway, i trashed the bot i uploaded, instead i made this one:

(https://gametechmods.com/uploads/images/15546lw popup.jpg)

it was going to be called the killer bee (it had back armor that looked like wings but it was too heavy) so any name ideas?

it can get under scout like 80% of the tike but if not, it self rights easily and i can try again
Title: Re: yahutzee´s showcase
Post by: Naryar on February 19, 2012, 09:16:13 AM
Pointless. You have just enough battery power to make a BSG LW popup work, and yet you use a JX burst motor that drains the equivalent of 2 bsg's ?

For your information your bot is far too underpowered to justify the weight and power of a JX.

You would need 3 more ant batts to make this work and you don't have the weight. Plus both JX's are large, and therefore makes for a taller popup, and tall popup = bad idea.

May be original, but originality in DSL LW popups is... at best limited, as far as my experience goes. Though I would gladly see someone prove me wrong.

Also steel 1 is just plain bad.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 19, 2012, 09:58:48 AM
Pointless. You have just enough battery power to make a BSG LW popup work, and yet you use a JX burst motor that drains the equivalent of 2 bsg's ?

For your information your bot is far too underpowered to justify the weight and power of a JX.

You would need 3 more ant batts to make this work and you don't have the weight. Plus both JX's are large, and therefore makes for a taller popup, and tall popup = bad idea.

May be original, but originality in DSL LW popups is... at best limited, as far as my experience goes. Though I would gladly see someone prove me wrong.

Also steel 1 is just plain bad.

i will change the jx, it was just an idea i wanted to try,also it may sound weird, but this one has the steepest wedge but it is the best lightweight wedge i made so far, steel 1 it is just because i had some free weight, but it wasnt enough to put a batt.

and in a completely unrelated topic, i just downloaded nar ai yesterday, those bot are EVIL, they will haunt me forever...
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 19, 2012, 02:09:20 PM
DOUBLE POST!

now, behold... 4IS THE NUMBER!
(https://gametechmods.com/uploads/images/224724 is the number.jpg)

it has a good wedge, it can kill pretty quick,fast drive, now i am going to make a splash for it... but before, what do you guys think?
Title: Re: yahutzee´s showcase
Post by: Reier on February 19, 2012, 02:33:41 PM
Not bad, but I gotta disagree with Massimov here since NPCs + like ant wheels are better than TW3MRWR3s.
Title: Re: yahutzee´s showcase
Post by: Naryar on February 19, 2012, 02:43:31 PM
Better, but the flippermakers make it unrealistic, and are not much use anyway.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 19, 2012, 02:59:33 PM
@reier: i personally think npc's would be too much for a lw (unless it's an SnS or something like it) and tmws with hypnos are good enough

@naryar: going to fix that.
Title: Re: yahutzee´s showcase
Post by: Naryar on February 19, 2012, 03:16:35 PM
You can try NPC/micro wheels.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 19, 2012, 08:58:39 PM
by advice of naryar, i rebuilt the bot with npc and micros so here it is:

(https://gametechmods.com/uploads/images/48228screenshot_2.jpg)
(https://gametechmods.com/uploads/images/95028screenshot_3.jpg)

constructive criticism allowed.
Title: Re: yahutzee´s showcase
Post by: Mr. AS on February 19, 2012, 09:08:48 PM
are those titanium halfsheets? if so change them, they're super uneffective, put one full titainium sheet on instead
Title: Re: yahutzee´s showcase
Post by: martymidget on February 20, 2012, 11:19:31 AM
Go back to razors instead of irons- they do more damage. Though they have less hp, but since they wont be out in the open for long it doesn't matter much.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 20, 2012, 12:38:01 PM
@Mr. AwesumSauce: going to fix it

@martymidget:i chose them because they have longer reach, but with a little extender work, i am gonna fix it
Title: Re: yahutzee´s showcase
Post by: MassimoV on February 20, 2012, 07:41:49 PM
Irons really do stink on popups though. You should also use different wheels.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 22, 2012, 12:44:14 PM
new version!

changed the 2 tite halfsheets for 1 full tite sheet, 5 ants, 4 (yes, 4) tazor tips, everithing else is visible

(https://gametechmods.com/uploads/images/67256screenshot_4.jpg)
(https://gametechmods.com/uploads/images/75872screenshot_5.jpg)

@massimoV: hypnos would be too much and honestly i dont have the weight to put them.

comments?
Title: Re: yahutzee´s showcase
Post by: ty4er on February 22, 2012, 12:54:26 PM
looks good, maybe rotate the sheet 90 degrees so it is wider. then get a metal hinge wedge. if you're low on weight then you might have to downgrade the wheels.
Title: Re: yahutzee´s showcase
Post by: NFX on February 22, 2012, 01:04:10 PM
Micros generally aren't a good wheel choice. Minis give you better grip for the weight, and if you rotate the Tite Sheet sideways, there's less of a chance the opponent will get to them. That'll give you the weight required for a Metal Hinge. Also, I'd rotate the razors to have the blade facing forwards, to give slightly better protection to the vulnerable extenders when they're extended.
Title: Re: yahutzee´s showcase
Post by: ty4er on February 22, 2012, 01:07:14 PM
Also, I'd rotate the razors to have the blade facing forwards, to give slightly better protection to the vulnerable extenders when they're extended.
i'd keep them the way they are personally. it's not like the extenders are extremely exposed when they are extended.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 22, 2012, 04:05:58 PM
heres the new version with improvements, now the sheet is horizontal instead of vertical, put mini wheels, and now it has a tite wedge

(https://gametechmods.com/uploads/images/78357screenshot_7.jpg)
(https://gametechmods.com/uploads/images/87927screenshot_8.jpg)

i fought the 37 lightweight bots in dsl (even the replicas) and it got a score of 36 wins and 1 lose against billy bot, anyway, thanks for helping me so much guys, here it is in the bot exchange so now you can have it, use it for your team and even improve it!

https://gametechmods.com/Robot_Exchange/DSL_LW/yahutzee_teh%20ramppppp (https://gametechmods.com/Robot_Exchange/DSL_LW/yahutzee_teh%20ramppppp)!.bot
Title: Re: yahutzee´s showcase
Post by: Mr. AS on February 22, 2012, 04:13:35 PM
i fought the 37 lightweight bots in dsl (even the replicas) and it got a score of 36 wins and 1 lose against billy bot, anyway, thanks for helping me so much guys, here it is in the bot exchange so now you can have it, use it for your team and even improve it!
upgrade to bbeans ai or nar ai (nar ai is more difficult)
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 22, 2012, 04:15:07 PM
@awesumsauce: maybe ill try bbeans ai, nar ai is just evil
Title: Re: yahutzee´s showcase
Post by: Naryar on February 22, 2012, 06:37:01 PM
It's not evil, it's just difficult for some newbies.

(Yes people, an occasion to tell how evil I am/my work is and I let it pass. oh my god ! surely naryar must be crazy !!!11one!)
Title: Re: yahutzee´s showcase
Post by: SKBT on February 22, 2012, 06:56:23 PM
I still build in regular DSL. I haven't downloaded NAR ai or anything because my internet is so slow. What I do if fight robots a weightclass up from what my bot is and see how they do. For HWs I try to see if they can KO Grog in less than 45s and/or get under Cranky Spanky.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 22, 2012, 10:09:41 PM
took the advice and started to play in bbeans ai (i will later try your ai, naryar) my goal is to beat the entire lightweight bbeans army, right now i am in the "ramming speed robotics" and of all of that battles i´ve won 90% at the first try (even shell spiners) but now it´s 1:00 am so i think i´ll go to sleep and continue tomorrow.
Title: Re: yahutzee´s showcase
Post by: Mr. AS on February 23, 2012, 09:44:40 AM
It's not evil, it's just difficult for some newbies.

(Yes people, an occasion to tell how evil I am/my work is and I let it pass. oh my god ! surely naryar must be crazy !!!11one!)
i thought you liked being "evil"

@awesumsauce: maybe ill try bbeans ai, nar ai is just evil
if you think nar ai is evil you should try 123stw's ai pack, then you'll know "evil"  :rolleyes:
Title: Re: yahutzee´s showcase
Post by: madman3 on February 23, 2012, 04:41:01 PM
Realistically one can breeze through NAR AI once their skills have reached a decent point. With AI it can be less consistent, but it's still often a victory if you're against the right bots; naturally a flail sns isn't going to beat a standard SnS that far outweapons it.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 23, 2012, 05:03:59 PM
made it!

 i´ve beaten the entire bbeans lightweight army, if you want pics just ask for a bot and i will post the pic of the score.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 25, 2012, 10:02:42 AM
this is my new lightweight, it was originally hazardous contraption lightweight replica, but it was too heavy, so i redu
ced to 1 piglet. normal npcs, 4 ants.
(https://gametechmods.com/uploads/images/1316screenshot.jpg)
(https://gametechmods.com/uploads/images/94048screenshot_1.jpg)

comment time!
Title: Re: yahutzee´s showcase
Post by: Team 9 on February 25, 2012, 10:04:39 AM
looks alright, but what's the extender on the disc for?
Title: Re: yahutzee´s showcase
Post by: Badnik96 on February 25, 2012, 10:17:01 AM
self-righter probably.

also yahutzee, you beat Final Z with your popup? Pic please
Title: Re: yahutzee´s showcase
Post by: ty4er on February 25, 2012, 01:41:34 PM
pff like final z is hard to beat

anyway, it would be best if you put on flail razors or something that doesn't chuck the opponent away as much. then you can shrink the cf extender and get a third 80cm skirt
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 25, 2012, 03:57:03 PM
@badnik: yes, it was a fierce fight. it was my first try, i almost lose (i was on yellow allert)after some tries trying to de-weaponize it, it did a dumb move that left his chassis just in front of me, so the BAM! it took me 2 hits to destroy the chassis.

(https://gametechmods.com/uploads/images/71558screenshot_55.jpg)
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 25, 2012, 04:06:05 PM
@ty4er: actually i tried that design (and others) the razors kept falling off, this version doesn´t spin THAT fast bust still does pretty much damage so it works like a juggler.
Title: Re: yahutzee´s showcase
Post by: ty4er on February 26, 2012, 03:32:39 AM
it cant work as a juggler with the cf extender on top :P

you could probably downgrade the drive to be honest, get a magmotor to power the weapon and get some more weapons on it. try replacing the disk with a drum.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 26, 2012, 01:34:09 PM
@ty4er: what i meant when i said that it worked like a juggler it was that the motor doesn´t spin THAT fast to throw an enemy too far so i just keep pushing and doing continous damage, maybe i can downgrade the drive and put a magmotor powering the weapon but the weight wouldn´t be enough to put more weapons.


also.... JOKEBOT TIME!

meet empanada project!
(https://gametechmods.com/uploads/images/36107empanada project.jpg)

yesterday i was eating an empanada when i made that chassis design, and then my sister entered to my room, after some derping she yelled: EMPANADA PROJECT! so there is where it comes the idea. it wasn´t made to be a fighter but when i tested it, it destroyed alarm in less than 20 seconds, so i kept fighting the other MW and it lost once against vengeance.

 comments?
Title: Re: yahutzee´s showcase
Post by: RammingSpeed on February 26, 2012, 01:44:53 PM
Are they fast NPCs?
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 26, 2012, 02:05:23 PM
Are they fast NPCs?

yes. forgot to put it on the photo
Title: Re: yahutzee´s showcase
Post by: Hercules on February 26, 2012, 03:34:25 PM
The bot is underpowered
you need at least 3 ants or 1 battlepack per BSG
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 26, 2012, 04:39:43 PM
@hercules:thanks for the tip, i only knew that 1 ant powered 1 motor but idk about the bsg´s
Title: Re: yahutzee´s showcase
Post by: Scorpion on February 26, 2012, 05:02:47 PM
Minimum amount of ants you need to fully power each burst motor:
bsgs need 3 ants
Small JXs need 5 ants
Large JXs need 7 ants
And a BETA burst take at least 21

Ofcourse you don't have to just spam ants, if you are using a lot of burst motors, the pc625 battery is also very good energy for weight and size.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 26, 2012, 09:30:26 PM
looks like i am having a creativity attack today, now i show you... the juggler bro, it was going to be my lw top spinner brother, but then i realised a juggler was better, unfortunately it went out a hazcon clone

(https://gametechmods.com/uploads/images/55193screenshot_9.jpg)
(https://gametechmods.com/uploads/images/70053screenshot_10.jpg)

normal npcs, 5 ants

comments?
Title: Re: yahutzee´s showcase
Post by: Pwnator on February 26, 2012, 09:50:13 PM
Slightly skeptical about attaching the plow onto a burst, unless it can self-right.

Can it?
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 26, 2012, 10:13:21 PM
originally it was a self righting method i tried, it failed, so i recicled the extender-self roghter from the LW, but still i am too lazy to redo  without the bsg, maybe tomorrow i will fix it
Title: Re: yahutzee´s showcase
Post by: Pwnator on February 26, 2012, 10:57:08 PM
Dude, removing the BSG and replacing it with a long ME is as easy as not doing your homework. :P
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 27, 2012, 07:42:57 AM
i´m going to do it now, after all, that would give the weight to MOAR WEAPONS, or MOAR ARMOR, or a better snowplow.
Title: Re: yahutzee´s showcase
Post by: Hercules on February 27, 2012, 09:20:03 AM
or fastest drive like hazarlless contrapartion (sry Nary i spelt it wrong :confused:)
Title: Re: yahutzee´s showcase
Post by: Naryar on February 27, 2012, 10:02:38 AM
ARGH NOT ONLY IT IS A CLONE BUT IT'S NOT BETTER THAN HAZCON
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 27, 2012, 11:30:56 AM
(https://gametechmods.com/uploads/images/10579screenshot_96 copia.jpg)

Title: Re: yahutzee´s showcase
Post by: smashysmashy on February 27, 2012, 11:37:08 AM

Anyway, I would probably recommend freeing up some weight to get a metal hinge wedge. I think all else is covered.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 27, 2012, 11:58:41 AM

Anyway, I would probably recommend freeing up some weight to get a metal hinge wedge. I think all else is covered.

actually in the first version it used a metal hinge wedge, although in this design the wedge wasn´t that good, then i tried with a ´skirt hinge it worked WAY  better, anyway here is the new version (the one in the pic beating hazcon)
(https://gametechmods.com/uploads/images/67175screenshot_9.jpg)
(https://gametechmods.com/uploads/images/16664screenshot_10.jpg)
Title: Re: yahutzee´s showcase
Post by: Pwnator on February 28, 2012, 01:17:00 AM
Dude, removing the BSG and replacing it with a long ME is as easy as not doing your homework. :P

I said that for a reason. :P

And it's because it has infinite HP when on the 'baseplate'. And ditch the vertical poly behind the plow, it's not gonna make your bot move when inverted.
Title: Re: yahutzee´s showcase
Post by: Naryar on February 28, 2012, 04:22:10 AM
Silly newbie. I didn't said it couldn't beat hazcon. I meant it was much less clean and more messy than hazcon.

Beating my 4 year old bot doesn't prove anything.

Also it's still ridiculously messy in extender work.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 28, 2012, 08:30:08 AM
Silly newbie. I didn't said it couldn't beat hazcon. I meant it was much less clean and more messy than hazcon.

Beating my 4 year old bot doesn't prove anything.

Also it's still ridiculously messy in extender work.

 i just wanted to prove how powerful it was, and the messy extender work is for this
(https://gametechmods.com/uploads/images/69973bot explicacion.jpg)
dunno why, but it works.

Title: Re: yahutzee´s showcase
Post by: Philippa on February 28, 2012, 10:43:54 AM
Silly newbie. I didn't said it couldn't beat hazcon. I meant it was much less clean and more messy than hazcon.

Beating my 4 year old bot doesn't prove anything.

Also it's still ridiculously messy in extender work.

 i just wanted to prove how powerful it was, and the messy extender work is for this
(https://gametechmods.com/uploads/images/69973bot explicacion.jpg)
dunno why, but it works.

He deserves an art award for that.

Not a bad idea, I think. I'll let more experienced users decide.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 28, 2012, 09:21:01 PM
@Kurt Wylde: i just wanted to make it simple, and the extender also works as a "anti situations being imbobilised because my back is flat" method, or you can call it "asbibmbif" :laughing
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 28, 2012, 10:42:47 PM
here is my new juggle, it is a try at doing my own design but i just can´t make a way to be invertible or self righting method, help please?

(https://gametechmods.com/uploads/images/87546screenshot_9.jpg)
(https://gametechmods.com/uploads/images/16529screenshot_10.jpg)
Title: Re: yahutzee´s showcase
Post by: Badnik96 on February 29, 2012, 12:16:08 PM
It's... unique...

I would get rid of the smaller beater bars and add both a metal hinge wedge and some kind of plow at the back.

Also if something can get under you you're dead meat anyway so there's no need for a srimech.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 29, 2012, 03:56:46 PM
i want a srimech because sometimes you can get flipped, havok or anything else, and you have enough time to self-right, it have happened to me so much times, but with this one there is no posible way to self right (i was in a battle against blood runner, he had left 1 wheel and i was flipped, it was going to get counted out but it managed to move and then i was counted out)
Title: Re: yahutzee´s showcase
Post by: MassimoV on February 29, 2012, 04:17:15 PM
Reminds me of Evil. Yeah you need a metal hinge and the back 2 drums aren't gonna do much.
Title: Re: yahutzee´s showcase
Post by: Scorpion on February 29, 2012, 06:10:00 PM
Srimechs on this type of bot are not necessarily a good thing, they take up quite a bit of weight when you factor in burst and ants, note how most (if not all) good RA2 bots are either invertible, or rely on their weaponry to flip them back over, not a dedicated srimech.

Anywho, for the new Juggler, you should try using hexplates or plain old DSL disks rather than the drums, the hexplates will give you tighter weapons more easily for low weight, but disks are also a great option as they allow for more spaced out weaponry and better "juggling" ability.
Metal hinges are a much for modern day wedges as they are much more effective than skirt hinge wedges (though still keep the secondary ramp wedges on top on a skirt hinge for stability). Metal hinges can be a bit glitchy BTW, i'd recommend putting them on your boy first before putting on any other components.
Title: Re: yahutzee´s showcase
Post by: yahutzee on February 29, 2012, 10:39:00 PM
just added 2 cf ectenders to the bot and... TADA! self righting mechanism, and the extenders also work as a snowplow, well, alittle bit, anyway expect a complete re-do of the bot.

(https://gametechmods.com/uploads/images/77713screenshot.jpg)
Title: Re: yahutzee´s showcase
Post by: yahutzee on March 02, 2012, 09:37:44 PM
new version!

this one works well, but still i cant beat spinners

(https://gametechmods.com/uploads/images/88123screenshot_2.jpg)
(https://gametechmods.com/uploads/images/84392screenshot_3.jpg)

comments?

also, i was watching my blades of fury match against frequency (great job NFX btw) but, how do you make those motor on to spinners? wouldn´t they block the spinner path?
Title: Re: yahutzee´s showcase
Post by: FOTEPX on March 03, 2012, 10:20:34 AM
For some reason, I really like how that looks.

It's dying for a plow, though.
Title: Re: yahutzee´s showcase
Post by: NFX on March 03, 2012, 10:27:39 AM
Newest juggler, what I would do is drop down to three Piglets, and have a much simpler and lighter rear stabiliser. I'd use the weight saved from that to add a Medium plow on the top, as FOTEPX suggested, and also add some stronger and angled feeder skirts, preferably Titanium, to give you more of an edge when fighting spinners.

I'm glad you like Frequency, though. =) The trouble with motor-on-top spinners in RA2 is that they are inherently unrealistic by virtue of the game mechanics, in the same way Ring Spinners are unrealistic. You can either use a poly extender to raise the motor up above the chassis, or if you're knowledgeable enough in BFE, attach the motor via an ME inside of a much taller chassis, then BFE the chassis height to the level you want. If you do have a motor or axle outwith the chassis, however, remember to add the necessary extender "supports". They might not do anything, but a real motor-on top design would need something to securely mount the motor onto.
Title: Re: yahutzee´s showcase
Post by: yahutzee on March 04, 2012, 04:50:36 PM
new version!
(https://gametechmods.com/uploads/images/61208screenshot_2.jpg)
(https://gametechmods.com/uploads/images/44120screenshot_3.jpg)

comments?

@nfx: would you do me a favor? would you show me how is the motor attached  to the chassis of frequency? please?

PS: dont expect  ¡me posting too much the following days because tomorrow is my first day of school  :'(
Title: Re: yahutzee´s showcase
Post by: Scorpion on March 04, 2012, 05:16:30 PM
Make the chassis tighter, and use a metal hinge for the wedge at the bottom (metal hinge wedges are "wedgier" than skirt hinge wedges).
The carbon fiber extenders are pretty much useless too BTW, seriously.
Do those things, and you can spend the weight saved on extra weaponry.
Title: Re: yahutzee´s showcase
Post by: yahutzee on March 04, 2012, 06:04:30 PM
if i make the chassis tighter, the bot would be unrealistic due to the fact that 3 motors would not fit in, and if i put 2 motors it would be a crappy hazcon clone, the canon fiber extenders are there because i had 4 kgs left and they work as a self righting mechanism, and i dont have the weight for a metal hinge wedge (sometimes the skirt hinge wedges are better, weight wise) still thanks for your commentary.
Title: Re: yahutzee´s showcase
Post by: Scorpion on March 04, 2012, 06:10:12 PM
You can move the motors back so they're all squared up you know.
And at this stage, there's no harm in using two weapon motors, there's a reason Hazcon has that many motors, and it's simple because three was too many for the robot to be at its best.
Title: Re: yahutzee´s showcase
Post by: MassimoV on March 04, 2012, 06:13:59 PM
First day of school in March? Anyways the middle spinner isn't going to do much damage.
Title: Re: yahutzee´s showcase
Post by: yahutzee on March 04, 2012, 07:35:03 PM
@MassimoV: in chile, school starts on march and ends on december, anyway, ill try to make it larger so the 3 spinners were on a line.
Title: Re: yahutzee´s showcase
Post by: yahutzee on April 08, 2012, 08:34:45 PM
resurrection!

with school, guitar classes and the fact that my computer blew up, this is the only thing i managed to come up with
(https://gametechmods.com/uploads/images/11542screenshot_97.jpg)
(https://gametechmods.com/uploads/images/16410screenshot_98.jpg)

it is pretty good, but this really needs a wedge, but i dont know where can i shave weight to put a wedge on it.

            comments?
Title: Re: yahutzee´s showcase
Post by: Mr. AS on April 08, 2012, 08:37:49 PM
do the razors go though the control board
Title: Re: yahutzee´s showcase
Post by: MassimoV on April 08, 2012, 09:20:06 PM
Needs a wedge and less space.
Title: Re: yahutzee´s showcase
Post by: Naryar on April 09, 2012, 03:09:56 AM
unrealistic ewww

You need better armor and 1 more ant. Also, if you want to make a LW double spinner, use piglets and save weight.
Title: Re: yahutzee´s showcase
Post by: yahutzee on April 09, 2012, 05:22:13 AM
3 seconds after i posted the imaged i realised that it was unrealistic, and also realised that a magmotor on such a small thing was just overkill.
Title: Re: yahutzee´s showcase
Post by: yahutzee on April 11, 2012, 08:31:32 PM
NEW VERSION!

now it can get under death of angels 2, it can beat hazcon, (just was testing my wedge's quality) and i managed to get under smashbox 2 (sorry no pics) so here it is:

(https://gametechmods.com/uploads/images/34975screenshot_101.jpg)
(https://gametechmods.com/uploads/images/94432screenshot_102.jpg)
(https://gametechmods.com/uploads/images/93751screenshot_103.jpg)

also... metal hinge+dsl bar+small wedge=WIN
Title: Re: yahutzee´s showcase
Post by: yahutzee on April 14, 2012, 09:24:31 AM
anyone?
Title: Re: yahutzee´s showcase
Post by: logannaruto on April 14, 2012, 09:44:43 AM
metal hinge+dsl bar+small wedge=WIN

nuff said
Title: Re: yahutzee´s showcase
Post by: powerrave on April 14, 2012, 09:45:35 AM
Maybe get better wheels?
Title: Re: yahutzee´s showcase
Post by: RammingSpeed on April 14, 2012, 09:47:59 AM
Would big ant wheels work?
Title: Re: yahutzee´s showcase
Post by: yahutzee on April 14, 2012, 10:00:36 AM
do big ant wheels are better than minis? i mean they are lighter, but doesn´t have less hitpoints?
Title: Re: yahutzee´s showcase
Post by: RammingSpeed on April 14, 2012, 10:05:57 AM
I believe so, but they look pretty well protected to me so it shouldn't be much of a problem.
Title: Re: yahutzee´s showcase
Post by: martymidget on April 14, 2012, 10:08:52 AM
Minis are fine in the circumstances.

What chassis armour?
Title: Re: yahutzee´s showcase
Post by: yahutzee on April 14, 2012, 10:31:33 AM
tite 1, also a question, do typhoon spikes and lighting spikes have normals? and what should i do with the free weight?
Title: Re: yahutzee´s showcase
Post by: martymidget on April 14, 2012, 10:40:16 AM
No, no normals on those two. And atm you have .1kg of free weight. Keep to razors :P
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 09, 2012, 09:20:32 PM
HEY GUYS I'M BACK !!!!!!11111!!!!1!1!ONEONEONE

here is my new bot! i finished it like 10 minutes ago, plastic 1


(https://gametechmods.com/uploads/images/3428screenshot_3.jpg)
(https://gametechmods.com/uploads/images/22070screenshot_4.jpg)

comments?
Title: Re: yahutzee´s showcase
Post by: Gauche Suede on September 09, 2012, 09:36:57 PM
HEY GUYS I'M BACK !!!!!!11111!!!!1!1!ONEONEONE

here is my new bot! i finished it like 10 minutes ago, plastic 1


(https://gametechmods.com/uploads/images/3428screenshot_3.jpg)
(https://gametechmods.com/uploads/images/22070screenshot_4.jpg)

comments?
use a 40 cm alu skirt instead to put the drive motors, and use something else as weapons.
Title: Re: yahutzee´s showcase
Post by: Conraaa on September 10, 2012, 09:34:49 AM
I would personally get 120cm poly skirts instead and mount the astro's on the back of them.
Title: Re: yahutzee´s showcase
Post by: logannaruto on September 10, 2012, 09:37:41 AM
I would personally get 120cm poly skirts instead and mount the astro's on the back of them.

Wouldn't that turn really slowly?
Title: Re: yahutzee´s showcase
Post by: Conraaa on September 10, 2012, 10:13:31 AM
In Ra2 widen wheelbases tend to turn faster in my experience. Plus it'd minimise the gyroscopic effects.
Title: Re: yahutzee´s showcase
Post by: Naryar on September 10, 2012, 12:46:46 PM
96 kgs on a Mag VS is a lot.

May want to use 2 piglets or something.

Also, iron spikes suck. Razors and beater bars are better.
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 10, 2012, 06:57:26 PM
NEW VERSION!

plastic 3, you can see everithing else

(https://gametechmods.com/uploads/images/16873screenshot.jpg)
(https://gametechmods.com/uploads/images/53925screenshot_1.jpg)
(https://gametechmods.com/uploads/images/19849screenshot_2.jpg)

comments?

PS: @conraa: i tried to put the astros in the poly skirts, but i couldn't
Title: Re: yahutzee´s showcase
Post by: 090901 on September 10, 2012, 07:03:18 PM
You need 120 cm skirts to be able to attach stuff to them, not 80 cm
Title: Re: yahutzee´s showcase
Post by: Naryar on September 11, 2012, 08:42:09 AM
Much better.
Title: Re: yahutzee´s showcase
Post by: logannaruto on September 11, 2012, 09:52:27 AM
In Ra2 widen wheelbases tend to turn faster in my experience. Plus it'd minimise the gyroscopic effects.

Oh... i just realized what you meant...
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 11, 2012, 05:35:36 PM
NEW VERSION FTW!

tite 1, you can see the rest

(https://gametechmods.com/uploads/images/19569screenshot.jpg)
(https://gametechmods.com/uploads/images/95888screenshot_1.jpg)
(https://gametechmods.com/uploads/images/83898screenshot_2.jpg)

putting the motors on the skirts (alu because poly fell yoo easily) wast the best choice for this bots, now the wheels are 2 separate targets instad of one, turns very fast and i can self right in less than a second :D. comments?

PS: if you guys want, i can upload it to the bot exchange, unfortunately, it doenst have a name and/or splash, ideas?
Title: Re: yahutzee´s showcase
Post by: Naryar on September 11, 2012, 08:25:20 PM
Better, but crop your pictures. There's a link to a cropping tutorial in the showcase rules section.
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 13, 2012, 06:01:24 PM
i will crop my pictures next time, but, any other constructive critisism?
Title: Re: yahutzee´s showcase
Post by: Mr. AS on September 13, 2012, 06:11:54 PM
its a pretty nice bot. how does it preform ?
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 13, 2012, 08:14:20 PM
it beats the original dsl bots (i havent downloaded nar ai yet)
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 14, 2012, 05:58:55 PM
DP!

any ideas for a new bot?
Title: Re: yahutzee´s showcase
Post by: Gauche Suede on September 14, 2012, 06:17:15 PM
DP!

any ideas for a new bot?
A HW FSnS (i never see you make that,but,NAR AI First, bot later).
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 15, 2012, 08:19:44 AM
DP!

any ideas for a new bot?
A HW FSnS (i never see you make that,but,NAR AI First, bot later).

downloading nar ai! , anyways, please excuse my n00b-ish question, but a FSnS is a face spinner-SnS hybrid?
Title: Re: yahutzee´s showcase
Post by: Badger on September 15, 2012, 08:26:22 AM
I believe the F stands for flail.
Title: Re: yahutzee´s showcase
Post by: smashysmashy on September 15, 2012, 08:29:07 AM
DP!

any ideas for a new bot?
A HW FSnS (i never see you make that,but,NAR AI First, bot later).

downloading nar ai! , anyways, please excuse my n00b-ish question, but a FSnS is a face spinner-SnS hybrid?
Not quite. The F in FSNS stands for flail. So it's where you place your weapons on flails which gives a kind of scraping effects which can give some very high damage.
Title: Re: yahutzee´s showcase
Post by: Mr. AS on September 15, 2012, 08:44:56 AM
basically if you spend an extra 4 kg (per flail) to put any razors on a dsl axle mount, theyll do alot more damage and last longer than it should.
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 15, 2012, 11:06:34 AM
ohhhh I understand now  :bigsmile:

I just downloaded nar ai and i´m i put the vs to fight against every team LW (1 loss against grey matter) , right now i´m battling the darkest hour team, but there are too much teams, so I wanted to ask, which lightweights are the best so i can fight them to see if my robot is good?
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 15, 2012, 06:51:40 PM
NEW BOT!

tite1, you can see the rest
(https://gametechmods.com/uploads/images/3022fsns.jpg)

lol i don´t know how to make a fsns, comments?
Title: Re: yahutzee´s showcase
Post by: Mr. AS on September 15, 2012, 07:07:53 PM
use razors, and lots of em !

MOAR RAZORS !!!!!!!!!!
Title: Re: yahutzee´s showcase
Post by: MassimoV on September 15, 2012, 07:29:47 PM
Use up the rest of your 98kgs and don't put hammers on flails.
Title: Re: yahutzee´s showcase
Post by: Gauche Suede on September 15, 2012, 07:49:47 PM
ohhhh I understand now  :bigsmile:

I just downloaded nar ai and i´m i put the vs to fight against every team LW (1 loss against grey matter) , right now i´m battling the darkest hour team, but there are too much teams, so I wanted to ask, which lightweights are the best so i can fight them to see if my robot is good?
From my experience so far:
Accretion Disk
DiSembowElment
Bane Revolution 5(beat him and your bot is god-tier).
Infection 4
Gear Head


and if you get bored with NAR AI you can just jump to 123AI.
Title: Re: yahutzee´s showcase
Post by: 123savethewhales on September 15, 2012, 08:20:47 PM
123AI got sh**ty LW though, just stick to NAR AI if you want to fight against LW.
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 15, 2012, 09:45:18 PM
@Massimo V, actually is 762, not 702kgs, the nar ai background makes it hard to see, anyways, is there any way to change the background?
Title: Re: yahutzee´s showcase
Post by: MassimoV on September 15, 2012, 09:51:18 PM
Oh, well still use up the rest of the weight.
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 19, 2012, 09:03:01 AM
well, due to the blackout i couldn't post it, but now here it is

as always, NEW VERSION!
(https://gametechmods.com/uploads/images/12604hwsns.jpg)

battleshots
Title: Re: yahutzee´s showcase
Post by: Gauche Suede on September 20, 2012, 12:20:38 AM
well, due to the blackout i couldn't post it, but now here it is

as always, NEW VERSION!
(https://gametechmods.com/uploads/images/12604hwsns.jpg)

battleshots
KLOOOONNNNEEEEE(seriously, that's a RPP clone, you should try fighting this against Rotation Powered Pulsar to test it's goodness)
Get some underside armor(like half-sheets).
Title: Re: yahutzee´s showcase
Post by: 123savethewhales on September 20, 2012, 12:22:53 AM
No you test how good an SnS is by running it against wedge bots, to see how many you can sweep and how many gets under.....  No sense in running it against another SnS since all that tells you is how much weapons you got.

I mean, you can easily pack a lot more weapons in there by using the 1 giant disk at the bottom approach, and cutting drives.  But you lose sweep and end up losing to other bot types.
Title: Re: yahutzee´s showcase
Post by: yahutzee on September 20, 2012, 10:39:01 AM
@123stw: i want to try the setup with the big disc, but how do i attach it under the chassis?
Title: Re: yahutzee´s showcase
Post by: Gauche Suede on September 20, 2012, 07:09:43 PM
@123stw: i want to try the setup with the big disc, but how do i attach it under the chassis?
For me it's : multi extender- ---> 20cm polycarb extender pointing down ---> disc.
Title: Re: yahutzee´s showcase
Post by: 123savethewhales on September 20, 2012, 08:20:07 PM
Anchor Point?  Unless you don't got space for some reason.
Title: Re: yahutzee´s showcase
Post by: Gauche Suede on September 20, 2012, 09:32:02 PM
Anchor Point?  Unless you don't got space for some reason.
For some reason on my game after i put the Anchor i can't put an ant on top of it(the game messes up the item placement for some reason, like this:
(http://i1198.photobucket.com/albums/aa458/coolnael/screenshot_29_zpsa70f09fb.png))
Title: Re: yahutzee´s showcase
Post by: 123savethewhales on September 20, 2012, 09:34:26 PM
All the games are like that, it's a known problem.  You just kinna have to put in the anchor point last, or turn the camera angle to side view.
Title: Re: yahutzee´s showcase
Post by: yahutzee on July 21, 2016, 03:04:12 PM
Do people still play this game? VS, steel 3, astroflights, 1 battery pack and titanium skirts

(https://gametechmods.com/uploads/images/66037Screenshot_3.jpg)
Title: Re: yahutzee´s showcase
Post by: Badger on July 21, 2016, 05:39:00 PM
Yup, we still do. Can anything go up that wedge?
Title: Re: yahutzee´s showcase
Post by: yahutzee on July 21, 2016, 06:40:51 PM
no, how could i fix it? tried making it smaller so the disc could reach the other bots without so much effort, but it didn´t work, then i tried to put a hinge, but because the chassis is so small i couldn´t find a space to put it, anyways, i´m changing the shape of the chassis, cause hell if it´s difficult to work with that
Title: Re: yahutzee´s showcase
Post by: Pwnator on July 21, 2016, 08:57:11 PM
Try a tall pyramid-shaped chassis. That would fit the battery and the hinge.